Supercharged JavaScript Graphics

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449313078
Total Pages : 282 pages
Book Rating : 4.74/5 ( download)

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Book Synopsis Supercharged JavaScript Graphics by : Raffaele Cecco

Download or read book Supercharged JavaScript Graphics written by Raffaele Cecco and published by "O'Reilly Media, Inc.". This book was released on 2011-07-11 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next. Tackle JavaScript optimization and understand how it impacts performance Create fast-moving graphics by combining old-school DHTML with jQuery Learn advanced UI techniques using the jQuery UI and Ext JS libraries Build games with collision detection, object handling, and JavaScript scrolling techniques Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more Create applications for the small screen with jQuery Mobile and PhoneGap Use Google’s data visualization tools to create interactive dashboards

Supercharged JavaScript Graphics

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449393632
Total Pages : 281 pages
Book Rating : 4.32/5 ( download)

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Book Synopsis Supercharged JavaScript Graphics by : Raffaele Cecco

Download or read book Supercharged JavaScript Graphics written by Raffaele Cecco and published by "O'Reilly Media, Inc.". This book was released on 2011-07-18 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thanks to improved Web browser support and the advent of HTML5, JavaScript now plays a major role in programming high-performance Web graphics. This hands-on book shows programmers how to create rich Web applications for big-screen computers and small-screen mobile devices.

WebGL: Up and Running

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144932651X
Total Pages : 232 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis WebGL: Up and Running by : Tony Parisi

Download or read book WebGL: Up and Running written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2012-08-07 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples. Understand core 3D graphics concepts and how to implement them in WebGL Create WebGL sample pages as you learn, and build a racing game application in the final chapter Get to know the Three.js open source library in detail Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors Seamlessly integrate 3D graphics with other content on the page Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment "WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!" —Giles Thomas, LearningWebGL.com

Full Stack Web Development with Backbone.js

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449370942
Total Pages : 194 pages
Book Rating : 4.47/5 ( download)

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Book Synopsis Full Stack Web Development with Backbone.js by : Patrick Mulder

Download or read book Full Stack Web Development with Backbone.js written by Patrick Mulder and published by "O'Reilly Media, Inc.". This book was released on 2014-06-10 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build a full-stack application with Backbone.js by taking advantage of JavaScript modules, workflow automation, and Backbone’s interface building blocks. With this practical guide, author Patrick Mulder takes experienced backend developers and JavaScript programmers through the steps necessary to create a fully functional single-page application. Backbone’s rich ecosystem of plugins makes applications easier to design and scale, but knowing which tools to use for your project can be tricky. How do you combine views and the data layer with Backbone, or serve and deploy JavaScript assets? You’ll not only learn the answers to these and many other questions; you’ll also discover Backbone’s vast number of use cases. Get started quickly by using a Backbone.js and Browserify Track state and organize data with Backbone models and collections Capture events from users by using views and manipulating the DOM Combine Backbone views with advanced HTML templates Use Backbone to browse remote data sources from an API Authenticate and authorize client-side interactions Build a backend API with Node.js and Restify Set up workflow automation with Bower, Grunt, Yeoman, and RequireJS

HTML5 Canvas

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144939390X
Total Pages : 650 pages
Book Rating : 4.08/5 ( download)

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Book Synopsis HTML5 Canvas by : Steve Fulton

Download or read book HTML5 Canvas written by Steve Fulton and published by "O'Reilly Media, Inc.". This book was released on 2011-05-03 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using HTML5 to build interactive multimedia applications and computer games, covering such topics as creating bitmap images, manipulating video, and adding audio.

Google Script: Enterprise Application Essentials

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449318525
Total Pages : 215 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis Google Script: Enterprise Application Essentials by : James Ferreira

Download or read book Google Script: Enterprise Application Essentials written by James Ferreira and published by "O'Reilly Media, Inc.". This book was released on 2012 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Adding functionality to your Google Apps"--Cover.

Generative Art with JavaScript and SVG

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Publisher : Apress
ISBN 13 :
Total Pages : 273 pages
Book Rating : 4.63/5 ( download)

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Book Synopsis Generative Art with JavaScript and SVG by : David Matthew

Download or read book Generative Art with JavaScript and SVG written by David Matthew and published by Apress. This book was released on 2024-03-22 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces you to the exciting world of generative art (artwork that are solely or partially created with the use of an autonomous system) through the medium of SVG and JavaScript. More specifically, it will teach the use of Graphery SVG (gySVG), a JavaScript library that closely mirrors the SVG spec and makes scripting SVG very intuitive and enjoyable. Armed with gySVG, the reader will be taught tried and trusted techniques in producing generative imagery. Each chapter will build upon the previous one, and those completely new to programming will be given a primer to help them find their feet. Beginning with a simple generative sketch that illustrates, and then explains, fundamental programming concepts such as variables, data types, operators, loops, conditionals and functions - the reader will go on to explore the power of Scalable Vector Graphics, how to play with randomness and regularity, how to use noise to create organic variance, and how to make sketches interactive and dynamic. More advanced topics will then be tackled, such as paths, filter effects, trigonometry, shape packing, flow fields and fractals. It will be a fun journey, easy to follow, peppered with plenty of attractive sketches throughout. The goal will be to visually inspire readers with compelling examples of what’s possible - rather than bare-bones, make-do illustrations - thereby breathing life into the underlying theoretical concepts. WHAT YOU'LL LEARN: Generative art is and its creative process How to use the gySVG library locally with Node.js or online via Codepen Consolidation of JavaScript fundamentals, using modern ES6+ syntax Creating a variety of SVG shapes generatively Creating iterative variations of sketches by randomizing parameters Using noise to create organic variance Creating complex SVG paths generatively How to make sketchesinteractive WHO IS IT FOR: Web developers and designers and creative coders with an interest in digital and generative art as well as artists who are interested in learning to code with JavaScript.

Supercharged Graphics

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Publisher :
ISBN 13 : 9780830606597
Total Pages : 474 pages
Book Rating : 4.99/5 ( download)

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Book Synopsis Supercharged Graphics by : Lee Adams

Download or read book Supercharged Graphics written by Lee Adams and published by . This book was released on 1988 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Suggests useful programming tools, discusses modular programming, advanced instructions, menu systems, data files, interactive graphics, CAD programs, and animation, and shares useful subroutines

Core HTML5 Canvas

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Publisher : Pearson Education
ISBN 13 : 0132761661
Total Pages : 752 pages
Book Rating : 4.66/5 ( download)

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Book Synopsis Core HTML5 Canvas by : David Geary

Download or read book Core HTML5 Canvas written by David Geary and published by Pearson Education. This book was released on 2012-05-14 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

Learn Three.js

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788835972
Total Pages : 517 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis Learn Three.js by : Jos Dirksen

Download or read book Learn Three.js written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2018-08-31 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library