Bringing Design to Software

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 358 pages
Book Rating : 4.92/5 ( download)

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Book Synopsis Bringing Design to Software by : Terry Winograd

Download or read book Bringing Design to Software written by Terry Winograd and published by Addison-Wesley Professional. This book was released on 1996 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: A software design manifesto; Designe of the conceptual model; The role of the artist-designer; Design languages; The conumer spectrum; Action - centered design; Keeping it simple; The designer's stance; Reflective conversation with materials; Cultures of prototyping; Footholds for design; Design as practiced; Organizational support for software design; Design for people at work; Reflection; Bibliograpfy; Name index; Subject index.

Design Thinking for Software Engineering

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Author :
Publisher : Springer Nature
ISBN 13 : 3030905942
Total Pages : 231 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis Design Thinking for Software Engineering by : Jennifer Hehn

Download or read book Design Thinking for Software Engineering written by Jennifer Hehn and published by Springer Nature. This book was released on 2022-02-13 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the possibility of integrating design thinking into today’s technical contexts. Despite the popularity of design thinking in research and practice, this area is still too often treated in isolation without a clear, consistent connection to the world of software development. The book presents design thinking approaches and experiences that can facilitate the development of software-intensive products and services. It argues that design thinking and related software engineering practices, including requirements engineering and user-centric design (UX) approaches, are not mutually exclusive. Rather, they provide complementary methods and tools for designing software-intensive systems with a human-centric approach. Bringing together prominent experts and practitioners to share their insights, approaches and experiences, the book sheds new light on the specific interpretations and meanings of design thinking in various fields such as engineering, management, and information technology. As such, it provides a framework for professionals to demonstrate the potential of design thinking for software development, while offering academic researchers a roadmap for further research.

Bringing Iterative Design to Ubiquitous Computing

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Publisher : Cuvillier Verlag
ISBN 13 : 3867275319
Total Pages : 233 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis Bringing Iterative Design to Ubiquitous Computing by : Rafael A. Ballagas

Download or read book Bringing Iterative Design to Ubiquitous Computing written by Rafael A. Ballagas and published by Cuvillier Verlag. This book was released on 2008 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt:

User Interface Design for Programmers

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Publisher : Apress
ISBN 13 : 1430208570
Total Pages : 152 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis User Interface Design for Programmers by : Avram Joel Spolsky

Download or read book User Interface Design for Programmers written by Avram Joel Spolsky and published by Apress. This book was released on 2008-01-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

Architectural Intelligence

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Publisher : MIT Press
ISBN 13 : 0262546787
Total Pages : 329 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis Architectural Intelligence by : Molly Wright Steenson

Download or read book Architectural Intelligence written by Molly Wright Steenson and published by MIT Press. This book was released on 2022-11-01 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity. In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day. Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of “information architecture”; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture—and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.

Bringing Graphic Design in House

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Publisher :
ISBN 13 : 9781610593014
Total Pages : 200 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis Bringing Graphic Design in House by :

Download or read book Bringing Graphic Design in House written by and published by . This book was released on with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: How and when to design it yourself : logos, letterhead, business cards, borchures, newsletters, websites.

Spaces of Interaction, Places for Experience

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608457729
Total Pages : 131 pages
Book Rating : 4.24/5 ( download)

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Book Synopsis Spaces of Interaction, Places for Experience by : David Benyon

Download or read book Spaces of Interaction, Places for Experience written by David Benyon and published by Morgan & Claypool Publishers. This book was released on 2014-10-01 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX—not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media. From this understanding of people in media, the book explores some philosophical and practical issues about designing interactions. The book journeys through the design of physical space, digital space, information space, conceptual space and social space. It explores concepts of space and place, digital ecologies, information architecture, conceptual blending and technology spaces at work and in the home. It discusses navigation of spaces and how people explore and find their way through environments. Finally the book arrives at the concept of a blended space where the physical and digital are tightly interwoven and people experience the blended space as a whole. The design of blended spaces needs to be driven by an understanding of the correspondences between the physical and the digital, by an understanding of conceptual blending and by the desire to design at a human scale. There is no doubt that HCI and ID are changing. The design of “microinteractions” remains important, but there is a bigger picture to consider. UX is spread across devices, over time and across physical spaces. The commingling of the physical and the digital in blended spaces leads to new social spaces and new conceptual spaces. UX concerns the navigation of these spaces as much as it concerns the design of buttons and screens for apps. By taking a spatial perspective on interaction, the book provides new insights into the evolving nature of interaction design.

Encyclopedia of Software Engineering Three-Volume Set (Print)

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Author :
Publisher : CRC Press
ISBN 13 : 1351249266
Total Pages : 1441 pages
Book Rating : 4.63/5 ( download)

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Book Synopsis Encyclopedia of Software Engineering Three-Volume Set (Print) by : Phillip A. Laplante

Download or read book Encyclopedia of Software Engineering Three-Volume Set (Print) written by Phillip A. Laplante and published by CRC Press. This book was released on 2010-11-22 with total page 1441 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software engineering requires specialized knowledge of a broad spectrum of topics, including the construction of software and the platforms, applications, and environments in which the software operates as well as an understanding of the people who build and use the software. Offering an authoritative perspective, the two volumes of the Encyclopedia of Software Engineering cover the entire multidisciplinary scope of this important field. More than 200 expert contributors and reviewers from industry and academia across 21 countries provide easy-to-read entries that cover software requirements, design, construction, testing, maintenance, configuration management, quality control, and software engineering management tools and methods. Editor Phillip A. Laplante uses the most universally recognized definition of the areas of relevance to software engineering, the Software Engineering Body of Knowledge (SWEBOK®), as a template for organizing the material. Also available in an electronic format, this encyclopedia supplies software engineering students, IT professionals, researchers, managers, and scholars with unrivaled coverage of the topics that encompass this ever-changing field. Also Available Online This Taylor & Francis encyclopedia is also available through online subscription, offering a variety of extra benefits for researchers, students, and librarians, including: Citation tracking and alerts Active reference linking Saved searches and marked lists HTML and PDF format options Contact Taylor and Francis for more information or to inquire about subscription options and print/online combination packages. US: (Tel) 1.888.318.2367; (E-mail) [email protected] International: (Tel) +44 (0) 20 7017 6062; (E-mail) [email protected]

Human Values and the Design of Computer Technology

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Publisher : Cambridge University Press
ISBN 13 : 9781575860817
Total Pages : 332 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Human Values and the Design of Computer Technology by : Batya Friedman

Download or read book Human Values and the Design of Computer Technology written by Batya Friedman and published by Cambridge University Press. This book was released on 1997-12-13 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human values--including accountability, privacy, autonomy, and respect for person--emerge from the computer systems that we build and how we choose to use them. Yet, important questions on human values and system design have remained largely unexplored. If human values are controversial, then on what basis do some values override others in the design of, for example, hardware, algorithms, and databases? Do users interact with computer systems as social actors? If so, should designers of computer persona and agents seek to build on such human tendencies, or check them? How have design decisions in hospitals, research labs, and computer corporations protected or degraded such values? This volume brings together leading researchers and system designers who take up these questions, and more.

Theories and Practice in Interaction Design

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Publisher : CRC Press
ISBN 13 : 1482269538
Total Pages : 392 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis Theories and Practice in Interaction Design by : Sebastiano Bagnara

Download or read book Theories and Practice in Interaction Design written by Sebastiano Bagnara and published by CRC Press. This book was released on 2006-06-20 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ad hoc and interdisciplinary, the field of interaction design claims no unified theory. Yet guidelines are needed. In essays by 26 major thinkers and designers, this book presents the rich mosaic of ideas which nourish the lively art of interaction design. The editors introduction is a critical survey of interaction design with a debt and contribut