The Game Audio Strategy Guide

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Author :
Publisher : Routledge
ISBN 13 : 1351016415
Total Pages : 343 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis The Game Audio Strategy Guide by : Gina Zdanowicz

Download or read book The Game Audio Strategy Guide written by Gina Zdanowicz and published by Routledge. This book was released on 2019-12-10 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Aaron Marks' Complete Guide to Game Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1317636198
Total Pages : 544 pages
Book Rating : 4.99/5 ( download)

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Book Synopsis Aaron Marks' Complete Guide to Game Audio by : Aaron Marks

Download or read book Aaron Marks' Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2017-03-16 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

The Essential Guide to Game Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1134595379
Total Pages : 254 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis The Essential Guide to Game Audio by : Steve Horowitz

Download or read book The Essential Guide to Game Audio written by Steve Horowitz and published by CRC Press. This book was released on 2014-03-05 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Principles of Game Audio and Sound Design

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Author :
Publisher : CRC Press
ISBN 13 : 1351731130
Total Pages : 296 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis Principles of Game Audio and Sound Design by : Jean-Luc Sinclair

Download or read book Principles of Game Audio and Sound Design written by Jean-Luc Sinclair and published by CRC Press. This book was released on 2020-04-28 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Audio for Games

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Author :
Publisher : New Riders Publishing
ISBN 13 :
Total Pages : 236 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Audio for Games by : Alexander Brandon

Download or read book Audio for Games written by Alexander Brandon and published by New Riders Publishing. This book was released on 2005 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!

Game Audio Development

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Author :
Publisher : Delmar Pub
ISBN 13 : 9781428318069
Total Pages : 306 pages
Book Rating : 4.62/5 ( download)

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Book Synopsis Game Audio Development by : Aaron Marks

Download or read book Game Audio Development written by Aaron Marks and published by Delmar Pub. This book was released on 2009 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Create game audio from the ground up with this comprehensive, multi-faceted resource designed to meet the needs of both beginners and industry professionals. Came Audio Development tackles the complex world of audio by addressing the three major game audio disciplines; music composition, sound effects creation, and dialogue recording. It begins by providing readers with a solid background and history of the discipline and then shows how to coordinate the associated equipment, techniques, and skills to produce effective audio that will enhance the game experience." --Book Jacket.

Sid Meier's Gettysburg!

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Author :
Publisher : Prima Games
ISBN 13 : 9780761512837
Total Pages : 0 pages
Book Rating : 4.37/5 ( download)

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Book Synopsis Sid Meier's Gettysburg! by : David Ladyman

Download or read book Sid Meier's Gettysburg! written by David Ladyman and published by Prima Games. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Players can command either the Confederate or Union army in Sid Meier's Gettysburg! This strategy guide shows gamers how to take advantage of the outstanding eight player capability, which keeps the action fast-paced and gripping.

Grim Fandango

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Publisher : Prima Games
ISBN 13 : 9780761517979
Total Pages : 0 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis Grim Fandango by : Jo Ashburn

Download or read book Grim Fandango written by Jo Ashburn and published by Prima Games. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find your way through the Land of the Dead with solutions to the 80+ puzzles of Grim Fandango, complete lists of each and every item, and descriptions of every diverse environment in all five worlds.

Sonic Adventure

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Author :
Publisher : Bradygames
ISBN 13 : 9781566869287
Total Pages : 0 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis Sonic Adventure by : Brady Games

Download or read book Sonic Adventure written by Brady Games and published by Bradygames. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Speed around the worlds and through eight different environments with walkthroughs, detailed boss strategies, plus tons of games secrets. Sonic fans can attain information on all six game characters and get a complete guide to all A-Life features, such as the locations of eggs and how to raise creatures.

Game Audio Fundamentals

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Author :
Publisher : CRC Press
ISBN 13 : 1000899373
Total Pages : 348 pages
Book Rating : 4.75/5 ( download)

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Book Synopsis Game Audio Fundamentals by : Keith Zizza

Download or read book Game Audio Fundamentals written by Keith Zizza and published by CRC Press. This book was released on 2023-07-03 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.