Wicked Cool Java: Code Bits, Open-Source Libraries, And Project Ideas

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Publisher :
ISBN 13 : 9788184040401
Total Pages : 250 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis Wicked Cool Java: Code Bits, Open-Source Libraries, And Project Ideas by : Brian D Eubanks

Download or read book Wicked Cool Java: Code Bits, Open-Source Libraries, And Project Ideas written by Brian D Eubanks and published by . This book was released on 2005-01-01 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wicked Cool Java contains 101 fun, interesting, and useful ways to get more out of Java. This isn't intended as a Java tutorial--it's targeted at developers and system architects who have some basic Java knowledge but may not be familiar with the wide range of libraries available. Full of example code and ideas for combining them in useful projects, this book is perfect for hobbyists, and professionals will find tips and open-source projects to enhance their code and make their jobs easier. Topics include converting a non-XML text structure into XML using a parser generator, experimenting with a Java simulator for the Cell Matrix, creating dynamic music and sound in Java, working with open-source class libraries for scientific and mathematical applications, and many more.

Wicked Cool Java

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Publisher : No Starch Press
ISBN 13 : 1593270615
Total Pages : 252 pages
Book Rating : 4.12/5 ( download)

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Book Synopsis Wicked Cool Java by : Brian D. Eubanks

Download or read book Wicked Cool Java written by Brian D. Eubanks and published by No Starch Press. This book was released on 2005 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Containing 101 fun, interesting, and useful ways to get more out of Java, this title targets developers and system architects who have some basic Java knowledge but may not be familiar with the wide range of libraries available.

The Book of JavaScript, 2nd Edition

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Publisher : No Starch Press
ISBN 13 : 1593271069
Total Pages : 528 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis The Book of JavaScript, 2nd Edition by : thau!

Download or read book The Book of JavaScript, 2nd Edition written by thau! and published by No Starch Press. This book was released on 2007 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use the programming language to add interactivity and animation to Web sites, covering image swaps, functions, frames, cookies, alarms, frames, shopping carts, and Ajax.

Write Great Code, Volume 2

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Publisher : No Starch Press
ISBN 13 : 1593271131
Total Pages : 641 pages
Book Rating : 4.38/5 ( download)

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Book Synopsis Write Great Code, Volume 2 by : Randall Hyde

Download or read book Write Great Code, Volume 2 written by Randall Hyde and published by No Starch Press. This book was released on 2006-03-06 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's a critical lesson that today's computer science students aren't always being taught: How to carefully choose their high-level language statements to produce efficient code. Write Great Code, Volume 2: Thinking Low-Level, Writing High-Level shows software engineers what too many college and university courses don't - how compilers translate high-level language statements and data structures into machine code. Armed with this knowledge, they will make informed choices concerning the use of those high-level structures and help the compiler produce far better machine code - all without having to give up the productivity and portability benefits of using a high-level language.

Handbook of Research on Mobile Multimedia, Second Edition

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Publisher : IGI Global
ISBN 13 : 1605660477
Total Pages : 1154 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis Handbook of Research on Mobile Multimedia, Second Edition by : Khalil, Ismail

Download or read book Handbook of Research on Mobile Multimedia, Second Edition written by Khalil, Ismail and published by IGI Global. This book was released on 2008-09-30 with total page 1154 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The book is intended to clarify the hype, which surrounds the concept of mobile multimedia through introducing the idea in a clear and understandable way, with a strong focus on mobile solutions and applications"--Provided by publisher.

American Book Publishing Record

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Publisher :
ISBN 13 :
Total Pages : 784 pages
Book Rating : 4.51/5 ( download)

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Book Synopsis American Book Publishing Record by :

Download or read book American Book Publishing Record written by and published by . This book was released on 2005 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Debugging Teams

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491932511
Total Pages : 190 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Debugging Teams by : Brian W. Fitzpatrick

Download or read book Debugging Teams written by Brian W. Fitzpatrick and published by "O'Reilly Media, Inc.". This book was released on 2015-10-13 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the course of their 20+-year engineering careers, authors Brian Fitzpatrick and Ben Collins-Sussman have picked up a treasure trove of wisdom and anecdotes about how successful teams work together. Their conclusion? Even among people who have spent decades learning the technical side of their jobs, most haven’t really focused on the human component. Learning to collaborate is just as important to success. If you invest in the "soft skills" of your job, you can have a much greater impact for the same amount of effort. The authors share their insights on how to lead a team effectively, navigate an organization, and build a healthy relationship with the users of your software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers.

Beyond the Basic Stuff with Python

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Publisher : No Starch Press
ISBN 13 : 1593279663
Total Pages : 385 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis Beyond the Basic Stuff with Python by : Al Sweigart

Download or read book Beyond the Basic Stuff with Python written by Al Sweigart and published by No Starch Press. This book was released on 2020-12-16 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.49/5 ( download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Object-oriented Programming with Visual Basic .NET

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9780596001469
Total Pages : 320 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis Object-oriented Programming with Visual Basic .NET by : J. P. Hamilton

Download or read book Object-oriented Programming with Visual Basic .NET written by J. P. Hamilton and published by "O'Reilly Media, Inc.". This book was released on 2003 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: A programmer's complete guide to Visual Basic .NET. Starting with a sample application and a high-level map, the book jumps right into showing how the parts of .NET fit with Visual Basic .NET. Topics include the common language runtime, Windows Forms, ASP.NET, Web Forms, Web Services, and ADO.NET.