The Truth about Dungeons & Dragons

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Author :
Publisher : Starburst Publishers
ISBN 13 : 9780914984375
Total Pages : 0 pages
Book Rating : 4.73/5 ( download)

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Book Synopsis The Truth about Dungeons & Dragons by : Joan Hake Robie

Download or read book The Truth about Dungeons & Dragons written by Joan Hake Robie and published by Starburst Publishers. This book was released on 1991 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Psychologists have claimed, time and again, that when someone lives in the realm of fantasy for an extended length of time, the lines dividing reality and fantasy become distorted, fuzzy. In the last decade, the concept of fantasy living has been proven to be a real and increasing danger. The contributing force behind it for many youths has been Dungeons & Dragons and other fantasy role-playing games.

Wizards & Spells (Dungeons & Dragons)

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Author :
Publisher : Ten Speed Press
ISBN 13 : 1984856472
Total Pages : 114 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Wizards & Spells (Dungeons & Dragons) by : Jim Zub

Download or read book Wizards & Spells (Dungeons & Dragons) written by Jim Zub and published by Ten Speed Press. This book was released on 2020-03-10 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Of Dice and Men

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1451640501
Total Pages : 289 pages
Book Rating : 4.02/5 ( download)

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Book Synopsis Of Dice and Men by : David M. Ewalt

Download or read book Of Dice and Men written by David M. Ewalt and published by Simon and Schuster. This book was released on 2013-08-20 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.

Slaying the Dragon

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Author :
Publisher : Jabberwocky Literary Agency, Inc.
ISBN 13 : 1625675828
Total Pages : 316 pages
Book Rating : 4.28/5 ( download)

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Book Synopsis Slaying the Dragon by : Ben Riggs

Download or read book Slaying the Dragon written by Ben Riggs and published by Jabberwocky Literary Agency, Inc.. This book was released on 2022-07-19 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series

Game Wizards

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Author :
Publisher : MIT Press
ISBN 13 : 0262542951
Total Pages : 401 pages
Book Rating : 4.51/5 ( download)

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Book Synopsis Game Wizards by : Jon Peterson

Download or read book Game Wizards written by Jon Peterson and published by MIT Press. This book was released on 2021-10-12 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

The Book of Holding (Dungeons & Dragons)

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Author :
Publisher : Clarkson Potter Publishers
ISBN 13 : 1984824619
Total Pages : 146 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis The Book of Holding (Dungeons & Dragons) by : Official Dungeons & Dragons Licensed

Download or read book The Book of Holding (Dungeons & Dragons) written by Official Dungeons & Dragons Licensed and published by Clarkson Potter Publishers. This book was released on 2020-08-04 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.

Warriors & Weapons (Dungeons & Dragons)

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Author :
Publisher : Ten Speed Press
ISBN 13 : 198485643X
Total Pages : 114 pages
Book Rating : 4.32/5 ( download)

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Book Synopsis Warriors & Weapons (Dungeons & Dragons) by : Jim Zub

Download or read book Warriors & Weapons (Dungeons & Dragons) written by Jim Zub and published by Ten Speed Press. This book was released on 2019-07-16 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Dungeons & Dragons For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0764599240
Total Pages : 434 pages
Book Rating : 4.48/5 ( download)

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Book Synopsis Dungeons & Dragons For Dummies by : Bill Slavicsek

Download or read book Dungeons & Dragons For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

Dungeons & Dragons: Dungeon Academy: No Humans Allowed!

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Author :
Publisher : HarperCollins
ISBN 13 : 0063039133
Total Pages : 207 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis Dungeons & Dragons: Dungeon Academy: No Humans Allowed! by : Madeleine Roux

Download or read book Dungeons & Dragons: Dungeon Academy: No Humans Allowed! written by Madeleine Roux and published by HarperCollins. This book was released on 2021-11-02 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . . Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.

Prince of Wolves

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Author :
Publisher : Paizo Incorporated
ISBN 13 : 9781601252876
Total Pages : 0 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Prince of Wolves by : Dave Gross

Download or read book Prince of Wolves written by Dave Gross and published by Paizo Incorporated. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For elven Pathfinder Varian Jeggare and his devil-blooded assistant Radovan, things are rarely as they seem. Varian and Radovan must use both sword and spell to track the strange rumors to their source and uncover a secret of unimaginable proportions.