The Game Inventor's Guidebook

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Author :
Publisher : Morgan James Publishing
ISBN 13 : 1600377904
Total Pages : 282 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis The Game Inventor's Guidebook by : Brian Tinsman

Download or read book The Game Inventor's Guidebook written by Brian Tinsman and published by Morgan James Publishing. This book was released on 2008-11-01 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

The Game Inventor's Guidebook

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Author :
Publisher : Morgan James Pub
ISBN 13 : 9781600374470
Total Pages : 263 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis The Game Inventor's Guidebook by : Brian Tinsman

Download or read book The Game Inventor's Guidebook written by Brian Tinsman and published by Morgan James Pub. This book was released on 2008 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step advice and guidelines on getting a board game, card game, role-playing game, or tabletop game published.

The Toy and Game Inventor's Handbook

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Author :
Publisher : Alpha Books
ISBN 13 :
Total Pages : 524 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis The Toy and Game Inventor's Handbook by : Richard C. Levy

Download or read book The Toy and Game Inventor's Handbook written by Richard C. Levy and published by Alpha Books. This book was released on 2003 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: No Marketing Blurb

The Game Inventor's Handbook

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Publisher : Betterway Publications
ISBN 13 : 9781558703155
Total Pages : 192 pages
Book Rating : 4.52/5 ( download)

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Book Synopsis The Game Inventor's Handbook by : Stephen Peek

Download or read book The Game Inventor's Handbook written by Stephen Peek and published by Betterway Publications. This book was released on 1993 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks

Gameplan

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Publisher : Betterway Books
ISBN 13 : 9780932620859
Total Pages : 135 pages
Book Rating : 4.5X/5 ( download)

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Book Synopsis Gameplan by : Stephen Peek

Download or read book Gameplan written by Stephen Peek and published by Betterway Books. This book was released on 1987 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Total Inventors Manual (Popular Science)

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Publisher : Simon and Schuster
ISBN 13 : 1681881586
Total Pages : 126 pages
Book Rating : 4.84/5 ( download)

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Book Synopsis The Total Inventors Manual (Popular Science) by : Sean Michael Ragan

Download or read book The Total Inventors Manual (Popular Science) written by Sean Michael Ragan and published by Simon and Schuster. This book was released on 2017-01-10 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Transform your idea into a top-selling product"--Front cover.

The Toy & Game Inventor's Guide

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Author :
Publisher :
ISBN 13 :
Total Pages : 296 pages
Book Rating : 4.56/5 ( download)

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Book Synopsis The Toy & Game Inventor's Guide by : Gregory J. Battersby

Download or read book The Toy & Game Inventor's Guide written by Gregory J. Battersby and published by . This book was released on 1996 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides details about the state of the industry, explains how a new product is developed, and outlines the steps necessary to protect an idea, present a concept, and negotiate a deal.

Paid to Play

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Publisher : iUniverse
ISBN 13 : 1440104166
Total Pages : 106 pages
Book Rating : 4.69/5 ( download)

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Book Synopsis Paid to Play by : Keith A. Meyers

Download or read book Paid to Play written by Keith A. Meyers and published by iUniverse. This book was released on 2008-10 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.

App Inventor 2

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491907231
Total Pages : 362 pages
Book Rating : 4.38/5 ( download)

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Book Synopsis App Inventor 2 by : David Wolber

Download or read book App Inventor 2 written by David Wolber and published by "O'Reilly Media, Inc.". This book was released on 2014-10-13 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web

The Arduino Inventor's Guide

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Author :
Publisher : No Starch Press
ISBN 13 : 1593276524
Total Pages : 338 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis The Arduino Inventor's Guide by : Brian Huang

Download or read book The Arduino Inventor's Guide written by Brian Huang and published by No Starch Press. This book was released on 2017-05-15 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard