Social Studies Games

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Publisher : Teacher Created Resources
ISBN 13 : 1576903133
Total Pages : 290 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis Social Studies Games by : Joyce Gallagher

Download or read book Social Studies Games written by Joyce Gallagher and published by Teacher Created Resources. This book was released on 1999 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Social studies games contains 28 card games related to such topics as geography, history, exploration, and government"--Introduction

Social Studies Games

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.81/5 ( download)

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Book Synopsis Social Studies Games by : Joyce Gallagher

Download or read book Social Studies Games written by Joyce Gallagher and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Social studies games contains 28 card games related to such topics as geography, history, exploration, and government" -- Introd.

Super Social Studies

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Publisher : Scholastic Inc.
ISBN 13 : 9780439050081
Total Pages : 68 pages
Book Rating : 4.81/5 ( download)

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Book Synopsis Super Social Studies by : Elizabeth Van Tine

Download or read book Super Social Studies written by Elizabeth Van Tine and published by Scholastic Inc.. This book was released on 1999 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jam-packed with classroom-tested, hands-on activities such as wondercircles, fan-fold books, paper-chain timelines, and more mapping and report writing ideas!

Research Anthology on Developments in Gamification and Game-Based Learning

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Publisher : IGI Global
ISBN 13 : 1668437112
Total Pages : 1971 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Research Anthology on Developments in Gamification and Game-Based Learning by : Management Association, Information Resources

Download or read book Research Anthology on Developments in Gamification and Game-Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Engage the Brain: Graphic Organizers and Other Visual Strategies, Kindergarten

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Publisher : Corwin
ISBN 13 : 9781412952248
Total Pages : 0 pages
Book Rating : 4.47/5 ( download)

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Book Synopsis Engage the Brain: Graphic Organizers and Other Visual Strategies, Kindergarten by : Marcia L. Tate

Download or read book Engage the Brain: Graphic Organizers and Other Visual Strategies, Kindergarten written by Marcia L. Tate and published by Corwin. This book was released on 2007-09-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: ((Teachers Catalog, Series Description, C Copy)) These ready-to-use, brain-compatible activities help teachers reinforce student learning through graphic organizers and other visual strategies such as semantic maps, charts, models, graphs, webs, and more. ((Dealers Catalog, Series Description, C Copy)) These essential resources help teachers inspire active student learning with brain-compatible, standards-based activities; graphic organizers; and other visual strategies.

Gaming the Past

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Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.93/5 ( download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Simulation Games for the Social Studies Classroom

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Publisher :
ISBN 13 :
Total Pages : 170 pages
Book Rating : 4.96/5 ( download)

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Book Synopsis Simulation Games for the Social Studies Classroom by : William A. Nesbitt

Download or read book Simulation Games for the Social Studies Classroom written by William A. Nesbitt and published by . This book was released on 1971 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Social Studies Activities Kids Can't Resist

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Publisher : Scholastic Teaching Resources
ISBN 13 : 9780439297035
Total Pages : 64 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis Social Studies Activities Kids Can't Resist by : Dee Benscoter

Download or read book Social Studies Activities Kids Can't Resist written by Dee Benscoter and published by Scholastic Teaching Resources. This book was released on 2002 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Social Studies, Games, and Activities

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Publisher :
ISBN 13 :
Total Pages : 124 pages
Book Rating : 4.52/5 ( download)

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Book Synopsis Social Studies, Games, and Activities by : Guy Wagner

Download or read book Social Studies, Games, and Activities written by Guy Wagner and published by . This book was released on 1968 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:

An Introduction to Game Studies

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Publisher : SAGE
ISBN 13 : 1473902924
Total Pages : 415 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis An Introduction to Game Studies by : Frans Mäyrä

Download or read book An Introduction to Game Studies written by Frans Mäyrä and published by SAGE. This book was released on 2008-02-18 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.