Science Fiction Video Games

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Publisher : CRC Press
ISBN 13 : 148220388X
Total Pages : 540 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis Science Fiction Video Games by : Neal Roger Tringham

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Science Fiction Video Games

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Author :
Publisher : CRC Press
ISBN 13 : 1482203898
Total Pages : 528 pages
Book Rating : 4.99/5 ( download)

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Book Synopsis Science Fiction Video Games by : Neal Roger Tringham

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Playing the Universe

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Publisher :
ISBN 13 :
Total Pages : 278 pages
Book Rating : 4.40/5 ( download)

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Book Synopsis Playing the Universe by : David G. Mead

Download or read book Playing the Universe written by David G. Mead and published by . This book was released on 2007 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Gaming in Science Fiction

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Publisher : McFarland
ISBN 13 : 1476634297
Total Pages : 194 pages
Book Rating : 4.96/5 ( download)

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Book Synopsis Video Gaming in Science Fiction by : Jason Barr

Download or read book Video Gaming in Science Fiction written by Jason Barr and published by McFarland. This book was released on 2018-09-11 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:  As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming—first emerging almost fifty years ago—still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the “forward thinking” world of science fiction.

Science Fiction Literature through History [2 volumes]

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Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 681 pages
Book Rating : 4.48/5 ( download)

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Book Synopsis Science Fiction Literature through History [2 volumes] by : Gary Westfahl

Download or read book Science Fiction Literature through History [2 volumes] written by Gary Westfahl and published by Bloomsbury Publishing USA. This book was released on 2021-07-19 with total page 681 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides students and other interested readers with a comprehensive survey of science fiction history and numerous essays addressing major science fiction topics, authors, works, and subgenres written by a distinguished scholar. This encyclopedia deals with written science fiction in all of its forms, not only novels and short stories but also mediums often ignored in other reference books, such as plays, poems, comic books, and graphic novels. Some science fiction films, television programs, and video games are also mentioned, particularly when they are relevant to written texts. Its focus is on science fiction in the English language, though due attention is given to international authors whose works have been frequently translated into English. Since science fiction became a recognized genre and greatly expanded in the 20th century, works published in the 20th and 21st centuries are most frequently discussed, though important earlier works are not neglected. The texts are designed to be helpful to numerous readers, ranging from students first encountering science fiction to experienced scholars in the field.

Science Fiction Hobby Games

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Publisher :
ISBN 13 : 9780957657847
Total Pages : 352 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Science Fiction Hobby Games by : Neal Tringham

Download or read book Science Fiction Hobby Games written by Neal Tringham and published by . This book was released on 2013-06-21 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included are detailed critical overviews of more than a hundred fantastical universes published between 1969 and 2013, along with essays on popular types of tabletop game and the natures of their settings and stories. Throughout, sf games are treated as an integral part of the long history of science fiction, and as a new way of enabling its explorations of the future and other worlds. Based on the author's contributions to the Hugo Award winning third edition of the Clute and Nicholls Encyclopedia of Science Fiction, this book contains an extra 20,000 words on additional games and other topics, specially written for this new version of the text.

The World Is Born From Zero

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110719452
Total Pages : 206 pages
Book Rating : 4.51/5 ( download)

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Book Synopsis The World Is Born From Zero by : Cameron Kunzelman

Download or read book The World Is Born From Zero written by Cameron Kunzelman and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-07-18 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

Official Gazette of the United States Patent and Trademark Office

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Publisher :
ISBN 13 :
Total Pages : 1178 pages
Book Rating : 4.9A/5 ( download)

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 1178 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Writing for Video Game Genres

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Publisher : CRC Press
ISBN 13 : 1040053580
Total Pages : 282 pages
Book Rating : 4.84/5 ( download)

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Book Synopsis Writing for Video Game Genres by : Wendy Despain

Download or read book Writing for Video Game Genres written by Wendy Despain and published by CRC Press. This book was released on 2009-02-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

HCI in Games

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Publisher : Springer
ISBN 13 : 3030226026
Total Pages : 475 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang and published by Springer. This book was released on 2019-07-10 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.