Programming an Rts Game With Direct3d

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781548879846
Total Pages : 128 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Programming an Rts Game With Direct3d by : Carl Granberg

Download or read book Programming an Rts Game With Direct3d written by Carl Granberg and published by Createspace Independent Publishing Platform. This book was released on 2017-07-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Strategy Game Programming with DirectX 9.0

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229224
Total Pages : 557 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Strategy Game Programming with DirectX 9.0 by : Todd Barron

Download or read book Strategy Game Programming with DirectX 9.0 written by Todd Barron and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.

Real-time Strategy Game Programming Using DirectX 6.0

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Author :
Publisher : Wordware Publishing
ISBN 13 :
Total Pages : 740 pages
Book Rating : 4.59/5 ( download)

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Book Synopsis Real-time Strategy Game Programming Using DirectX 6.0 by : Mickey Kawick

Download or read book Real-time Strategy Game Programming Using DirectX 6.0 written by Mickey Kawick and published by Wordware Publishing. This book was released on 1999 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.

Programming an RTS Game with Direct3D

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Publisher :
ISBN 13 : 9781584504986
Total Pages : 0 pages
Book Rating : 4.86/5 ( download)

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Book Synopsis Programming an RTS Game with Direct3D by : Carl Granberg

Download or read book Programming an RTS Game with Direct3D written by Carl Granberg and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many books that teach the basics of Direct3D, but few of these books teach and apply the more advanced topics needed to program complete applications such as games. Programming an RTS Game with Direct3D is such a reference. The book provides intermediate programmers with a step-by-step implementation guide for programming a complete RTS game. And, unlike other books that teach basic game programming, this book teaches programmers how to implement the more challenging parts of an RTS game, including advanced topics such as Skinned Meshes, Fog-of-war implementation, Team-color pixel shaders, AI, networking, and much more. The game is developed from chapter to chapter, beginning with design and storyboards through the development of a fully implemented RTS game, complete with Multi-Tier AI and Networking. This is a must-have resource for intermediate game programmers who wish to increase their skills and learn the more advanced topics required in todays commercial games.

Introduction to 3D game programming with DirectX 9.0

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633463
Total Pages : 423 pages
Book Rating : 4.62/5 ( download)

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Book Synopsis Introduction to 3D game programming with DirectX 9.0 by :

Download or read book Introduction to 3D game programming with DirectX 9.0 written by and published by Jones & Bartlett Learning. This book was released on with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advanced 3D Game Programming with DirectX 10.0

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449612768
Total Pages : 553 pages
Book Rating : 4.64/5 ( download)

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Book Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh

Download or read book Advanced 3D Game Programming with DirectX 10.0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2010-11-30 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Introduction to 3D Game Programming with DirectX 12

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Publisher : Mercury Learning and Information
ISBN 13 : 1944534555
Total Pages : 900 pages
Book Rating : 4.54/5 ( download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Introduction To 3D Game Programming With Directx 9.0

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 9781556229138
Total Pages : 0 pages
Book Rating : 4.35/5 ( download)

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Book Synopsis Introduction To 3D Game Programming With Directx 9.0 by : Frank Luna

Download or read book Introduction To 3D Game Programming With Directx 9.0 written by Frank Luna and published by Jones & Bartlett Learning. This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts; learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API; use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing; find out how to write vertex and pixel shader programs with the High-Level Shading Language; discover how to write and use effect files with the Direct3D effects framework.

Introduction to 3D Game Programming with DirectX 9.0c

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449623905
Total Pages : 724 pages
Book Rating : 4.06/5 ( download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c written by Frank Luna and published by Jones & Bartlett Publishers. This book was released on 2006-06-07 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

3D Game Programming With Directx ( With Cd Room)

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Author :
Publisher :
ISBN 13 : 9788180140310
Total Pages : 428 pages
Book Rating : 4.18/5 ( download)

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Book Synopsis 3D Game Programming With Directx ( With Cd Room) by : Mahendra Pilania

Download or read book 3D Game Programming With Directx ( With Cd Room) written by Mahendra Pilania and published by . This book was released on with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part I - Getting strated: What is DirectX?, You first DirectX Program, Understanding COM, The Power of DirectMusic, The Power of DirectInput, Action Mapping: Direct-Input for Games, Part II - 2D Graphics: Starting 2d Graphics with DirectDraw, Working with Direct Draw, Display Modes & DirectDraw Objects, DirectDraw Surfaces, Palettes, Gamma & Color Control, DirectDraw Clippers, Efficiency Tricks for DirectDraw. Part III - 2D Games : Bridge-Breaker: A Complete 2D Games. Part IV : 3D Theory : Basic Mathematics for 3D Games, Basic Direct3D Concepts, Transformations using Matrices, Depth Buffers, Lights and Materials, Basic Texture Concepts, Texture: Wrapping & Blending, Special Effects: Alpha Blending & Fog, Direct3D Object & Devices. Part V - 3D Programming : Programming Direct3D Object & Devices, Programming Direct3D States, Programming Vasic Direct3D Concepts, Programming Transformations, Programming Depth Buffers, Programming Light & Materialsw, Programming Direct3D Resources, Programming Textures, Programming Texture Blending, Programming Alpha-Blending & Fog, Programming Direct3D Surfaces, Programming Creating 3D Models, Programmatically Rendering a Scene. Part VI : 3D Projects : Camera: A 3D Camera Movement Demo, Racer3D: Explore the Hills & Thrills. Part VII - After Closing : Air Fighter 3D: An Assignment Game. Appendix: Classification of Computer Games, Basic Physic for Games, Advanced Gaming Physics. Index.