Prefabs

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Author :
Publisher : Routledge
ISBN 13 : 1000553701
Total Pages : 205 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Prefabs by : Brenda Vale

Download or read book Prefabs written by Brenda Vale and published by Routledge. This book was released on 2022-02-19 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally published in 1995, this book unravels the history of the ‘temporary bungalow’ and shows that perhaps it was more a question of providing a new peace-time product for factories than a means of providing accommodation for the homeless. Built in a period of housing history which remains fascinating for architects and planners and admired by some of their first occupants but berated by others, those prefabs remaining today are subject to preservation orders but also perhaps offer a solution to the ongoing housing crisis in the UK. The book includes chapters on the development of the prefab house in the UK; comparisons with temporary housing programmes in the USA, Sweden and Germany; political and economic considerations to the UK Temporary Housing Programme and a discussion of the design of the Arcon, Uni-Seco, Tarran and Aluminium Temporary Bungalows.

Pie 'n' Mash and Prefabs - My 1950s Childhood

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Author :
Publisher : Kings Road Publishing
ISBN 13 : 1784183571
Total Pages : 231 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis Pie 'n' Mash and Prefabs - My 1950s Childhood by : Norman Jacobs

Download or read book Pie 'n' Mash and Prefabs - My 1950s Childhood written by Norman Jacobs and published by Kings Road Publishing. This book was released on 2015-03-05 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Blitz had made many families in the East End of London homeless. One solution was to erect prefabs on fields and open spaces to give temporary accommodation to those who had been bombed out. It was in one of these 'modern' boxes that young Norman Jacobs grew up through the 1950s and 1960s. In a lively, detailed and humorous picture of a postwar Hackney childhood, Norman takes us back to an age of rationing, bomb sites, street markets, colourful characters and camaraderie. And in reminiscing about stodgy school food, jumpers for goalposts, Listen with Mother, greyhound racing, pie 'n' mash, holiday camps, and the advent of American-style burger bars, he provides a glimpse into a way of life that has vanished for ever.Set against a backdrop of Rock 'n' Roll, the Cuban Missile Crisis and the assassination of President Kennedy, funny, poignant and sometimes sad, Norman's is a story full of innocence and happiness that will take you back to the best of times - the days we thought would never end.

Prefab Modern

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Publisher : Harper Collins
ISBN 13 : 0060859644
Total Pages : 164 pages
Book Rating : 4.40/5 ( download)

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Book Synopsis Prefab Modern by : Jill Herbers

Download or read book Prefab Modern written by Jill Herbers and published by Harper Collins. This book was released on 2006-02-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many, the idea of prefab housing may bring to mind trailers and other less desirable images of home life. But this idea couldn't be more wrong! Rather, the newest trends in prefab has emerged as a great way for a design- (and cost-) conscious generation to achieve the dream of home ownership. Today, prefab houses are manufactured to the highest standards of construction and aesthetics. And with the internet, these houses can be ordered from all over the world--affording people everywhere the opportunity to acquire an affordable home of distinction. Prefab Modern explores the best prefabricated houses on the market today, from all over the world along with a resource directory on how you can purchase them. Included are case studies from all over the US and around the world, from top architects and designers. Projects featured include: The Ikea "Blokok House" Michael Graves "Target House" Steven Holl's "Turbulence House" in New Mexico David Hertz's Venice, CA "Concrete House" "SUSI" and "Fred Houses" from Kaufmann, KFN Architects (Australia) Jennifer Siegal's "Office of Mobile Design" and "Seaview House" and many more! Prefab is the inevitable next step to "cool" housing as the market looks for reasonably priced housing for first and second homes. Prefab Modern is the perfect guide to this undeniable and fascinating trend.

Prefabs on Parade

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Publisher :
ISBN 13 :
Total Pages : 128 pages
Book Rating : 4.34/5 ( download)

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Book Synopsis Prefabs on Parade by : Oscar W. McKennee

Download or read book Prefabs on Parade written by Oscar W. McKennee and published by . This book was released on 1948 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learn to Code with Games

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Publisher : CRC Press
ISBN 13 : 1498704697
Total Pages : 296 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis Learn to Code with Games by : John M. Quick

Download or read book Learn to Code with Games written by John M. Quick and published by CRC Press. This book was released on 2015-09-22 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.The book employs a unique pro

Prefabs

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Publisher :
ISBN 13 : 9781848023512
Total Pages : 0 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis Prefabs by : Elisabeth Blanchet

Download or read book Prefabs written by Elisabeth Blanchet and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As slums were cleared all across England after the Blitz in World War II, the need for housing became pressing, and prefabrication was quickly embraced as a temporary solution. The resulting bungalows with slightly pitched roofs, pretty gardens, and all modern conveniences became home to hundreds of thousands of people around the country, including many who had not previously had the luxury of hot running water or a fridge. These squat little homes were meant to last just a decade--a mere stopgap as the country got back on its feet--but many of the prefabs are still standing today, with residents often fighting to hold on to them. Responding to growing public interest in these fast disappearing houses and the communities they fostered, this book recounts residents' first-hand experiences--from the first time they laid eyes on these "little castles" to their attempts to hold onto them beyond their designated short-term time frame. Authors consider the relative success of postwar prefab housing in the wider context of British social housing and examine clever solutions being put forward to solve the housing crisis today. Fewer and fewer prefabs remain, but you can still spot them here and there across the English landscape, sitting cozily among their big brick-built neighbors, a lesson in thoughtful design and community-building.

An Introduction to HTML5 Game Development with Phaser.js

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Author :
Publisher : CRC Press
ISBN 13 : 1315318687
Total Pages : 372 pages
Book Rating : 4.84/5 ( download)

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Book Synopsis An Introduction to HTML5 Game Development with Phaser.js by : Travis Faas

Download or read book An Introduction to HTML5 Game Development with Phaser.js written by Travis Faas and published by CRC Press. This book was released on 2017-01-12 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Learning Unity iOS Game Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 1784397474
Total Pages : 230 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Learning Unity iOS Game Development by : Kyle Langley

Download or read book Learning Unity iOS Game Development written by Kyle Langley and published by Packt Publishing Ltd. This book was released on 2015-09-29 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build exciting games with Unity on iOS and publish them on the App Store About This Book Take advantage of Unity 5's new tools to create a fully interactive mobile game Learn how to connect your iTunes developer account and use Unity 5 to communicate with it Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn Create your own iTunes Connect Developer account and create an app within it Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 Construct a game using C# that allows users to interactively control the game character Use Unity 5's editor window to create a custom editor tool specific for the game made in the book Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods Use all game features so the player is able to fully navigate menus between the front menu and in the game state Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you'll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple's approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.

Head First C#

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Publisher : O'Reilly Media
ISBN 13 : 1491976675
Total Pages : 789 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis Head First C# by : Andrew Stellman

Download or read book Head First C# written by Andrew Stellman and published by O'Reilly Media. This book was released on 2020-12-04 with total page 789 pages. Available in PDF, EPUB and Kindle. Book excerpt: What will you learn from this book? Dive into C# and create apps, user interfaces, games, and more using this fun and highly visual introduction to C#, .NET Core, and Visual Studio. With this completely updated guide, which covers C# 8.0 and Visual Studio 2019, beginning programmers like you will build a fully functional game in the opening chapter. Then you'll learn how to use classes and object-oriented programming, create 3D games in Unity, and query data with LINQ. And you'll do it all by solving puzzles, doing hands-on exercises, and building real-world applications. By the time you're done, you'll be a solid C# programmer--and you'll have a great time along the way! What's so special about this book? Based on the latest research in cognitive science and learning theory, Head First C# uses a visually rich format to engage your mind rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multisensory learning experience is designed for the way your brain really works.

Creating Games with Unity, Substance Painter, & Maya

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Author :
Publisher : CRC Press
ISBN 13 : 1000281973
Total Pages : 746 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis Creating Games with Unity, Substance Painter, & Maya by : Jingtian Li

Download or read book Creating Games with Unity, Substance Painter, & Maya written by Jingtian Li and published by CRC Press. This book was released on 2021-01-12 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.