Location-Based Gaming

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Publisher : Springer
ISBN 13 : 9811306834
Total Pages : 266 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Location-Based Gaming by : Dale Leorke

Download or read book Location-Based Gaming written by Dale Leorke and published by Springer. This book was released on 2018-06-29 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.

Location-Based Mobile Games

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Publisher : Springer
ISBN 13 : 3319752561
Total Pages : 98 pages
Book Rating : 4.63/5 ( download)

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Book Synopsis Location-Based Mobile Games by : Davide Spallazzo

Download or read book Location-Based Mobile Games written by Davide Spallazzo and published by Springer. This book was released on 2018-02-21 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’ intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers’ choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers’ awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed.

Location-Based Mobile Games

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Publisher : GRIN Verlag
ISBN 13 : 3656113459
Total Pages : 69 pages
Book Rating : 4.54/5 ( download)

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Book Synopsis Location-Based Mobile Games by : L. A. Lehmann

Download or read book Location-Based Mobile Games written by L. A. Lehmann and published by GRIN Verlag. This book was released on 2012-02 with total page 69 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seminar paper from the year 2012 in the subject Computer Science - Internet, New Technologies, grade: 1.3, Technical University of Berlin, course: Service-centric Networking, language: English, abstract: In the recent years location-based services have become more and more popular due to advanced mobile devices that make the use of these services very convenient. With the rise of location-based services location-based games will also gain popularity and become more wide spread. This seminar paper describes game patterns and new game types that are possible with location based games. It also examines different techniques to determine the geolocation of players, and it analyses the changes to the game experiences known from traditional video games. Ultimately this paper gives an overview of the current state of the art concerning location-based games and discusses several issues and possibilities concerning the implementation of one.

Social, Casual and Mobile Games

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 150132019X
Total Pages : 319 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis Social, Casual and Mobile Games by : Michele Willson

Download or read book Social, Casual and Mobile Games written by Michele Willson and published by Bloomsbury Publishing USA. This book was released on 2017-08-24 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.

Mobile Phone Behavior

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Publisher : Cambridge University Press
ISBN 13 : 1108298079
Total Pages : 301 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Mobile Phone Behavior by : Zheng Yan

Download or read book Mobile Phone Behavior written by Zheng Yan and published by Cambridge University Press. This book was released on 2017-11-30 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the first comprehensive introduction to the newly-emerging science of mobile phone behavior. It presents the unexpected complexity of human mobile phone behavior through four basic aspects of mobile phone usage (users, technologies, activities, and effects), and then explores four major domains of such behavior (medicine, business, education, and everyday life). Chapters open with thoughts on mobile phone usage and behavior from interviews with cell phone users, then present a series of scientific studies, synthesized knowledge, and real-life cases, concluding with complex but highly readable analyses of each aspect of mobile phone behavior. Readers should achieve two intellectual goals: gaining a usable knowledge of the complexity of mobile phone behaviour, and developing the skills to analyze the complexity of mobile phone usage - and further technological behaviors.

ECGBL 2017 11th European Conference on Game-Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218573
Total Pages : pages
Book Rating : 4.79/5 ( download)

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Book Synopsis ECGBL 2017 11th European Conference on Game-Based Learning by :

Download or read book ECGBL 2017 11th European Conference on Game-Based Learning written by and published by Academic Conferences and publishing limited. This book was released on 2017-10-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

MOBILE COMMERCE

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Publisher : PHI Learning Pvt. Ltd.
ISBN 13 : 9391818471
Total Pages : 421 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis MOBILE COMMERCE by : BANDYOPADHYAY, KARABI

Download or read book MOBILE COMMERCE written by BANDYOPADHYAY, KARABI and published by PHI Learning Pvt. Ltd.. This book was released on 2022-12-19 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once the treasured piece of the elite class, mobile phones have now become a prerequisite of every commoner. From schoolchildren to pensioners, from bureaucrats to fruit vendors, all depend greatly on their mobile phones now. The reason can be given to its impeccable potential to perform various applications efficiently, within no time. This book on Mobile Commerce gives an in-depth insight on the role of a mobile in revolutionizing various industry verticals, specifically business and commerce. The book, in its second edition, shows the evolution of a mobile phone from a mere gadget meant for communication to a smarter one performing business transactions. The book is divided into seven parts discussing basic concepts, technologies, key players, new products, security and legal aspects, the future trends and the case studies. The book also discusses various technologically advanced handheld devices, like Smart phones, PDA's, Laptops, Tablets and Portable Gaming Consoles, in detail. Besides, the basic technology and concepts involved in application of mobile commerce is discussed comprehensively. The important concepts, like mobile marketing, mobile ticketing, mobile computing, mobile payments and mobile banking are discussed vis-a-vis latest technologies, like wireless and mobile communication technology, digital cellular technology, mobile access technology including 5G and 6G systems. The book also throws light on the issues, such as mobile security hazards, and the necessary measures to protect against the same. A chapter is devoted to laws governing the mobile phone usage and its privacy. The Case Studies are provided elucidating the role of mobile commerce in the real-life scenarios. This book is intended for the undergraduate and postgraduate students of Computer Applications, Electronics & Communication Engineering, Information Technology and Management. NEW TO THE SECOND EDITION • Introduction of 5G & 6G Technologies • Introduction of New Mobile Payment Technologies • Implementation of New Security Technologies • Development of New Mobile Commerce Services & Applications • Various Advanced Mobile Computing Systems • Implementation of New IT Rules TARGET AUDIENCE • BBA/MBA • BCA/MCA • B.Tech/M.Tech (Electronics & Communication Engineering)

Mobile Technologies and Augmented Reality in Open Education

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Publisher : IGI Global
ISBN 13 : 1522521119
Total Pages : 366 pages
Book Rating : 4.12/5 ( download)

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Book Synopsis Mobile Technologies and Augmented Reality in Open Education by : Kurubacak, Gulsun

Download or read book Mobile Technologies and Augmented Reality in Open Education written by Kurubacak, Gulsun and published by IGI Global. This book was released on 2017-02-22 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.

Learning and Collaboration Technologies

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Publisher : Springer
ISBN 13 : 3319206095
Total Pages : 739 pages
Book Rating : 4.97/5 ( download)

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Book Synopsis Learning and Collaboration Technologies by : Panayiotis Zaphiris

Download or read book Learning and Collaboration Technologies written by Panayiotis Zaphiris and published by Springer. This book was released on 2015-07-18 with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address addressing the following major topics: technology-enhanced learning, adaptive and personalised learning and assessment, virtual worlds and virtual agents for learning, collaboration and Learning Serious Games and ICT in education.

Trends and Innovations in Information Systems and Technologies

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Publisher : Springer Nature
ISBN 13 : 3030456919
Total Pages : 854 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Trends and Innovations in Information Systems and Technologies by : Álvaro Rocha

Download or read book Trends and Innovations in Information Systems and Technologies written by Álvaro Rocha and published by Springer Nature. This book was released on 2020-06-07 with total page 854 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected papers presented at the 2020 World Conference on Information Systems and Technologies (WorldCIST’20), held in Budva, Montenegro, from April 7 to 10, 2020. WorldCIST provides a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences with and challenges regarding various aspects of modern information systems and technologies. The main topics covered are A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human–Computer Interaction; J) Ethics, Computers & Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications.