Introductory Techniques for 3-D Computer Vision

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Publisher :
ISBN 13 :
Total Pages : 376 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis Introductory Techniques for 3-D Computer Vision by : Emanuele Trucco

Download or read book Introductory Techniques for 3-D Computer Vision written by Emanuele Trucco and published by . This book was released on 1998 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides readers with a starting point to understand and investigate the literature of computer vision, listing conferences, journals and Internet sites.

An Introduction to 3D Computer Vision Techniques and Algorithms

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.24/5 ( download)

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Book Synopsis An Introduction to 3D Computer Vision Techniques and Algorithms by : Boguslaw Cyganek

Download or read book An Introduction to 3D Computer Vision Techniques and Algorithms written by Boguslaw Cyganek and published by . This book was released on 2008 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

An Introduction to 3D Computer Vision Techniques and Algorithms

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Publisher : Wiley-Blackwell
ISBN 13 : 9781119033615
Total Pages : 608 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis An Introduction to 3D Computer Vision Techniques and Algorithms by : Boguslaw Cyganek

Download or read book An Introduction to 3D Computer Vision Techniques and Algorithms written by Boguslaw Cyganek and published by Wiley-Blackwell. This book was released on 2018-02-16 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Introductory Techniques for 3-D Computer Vision

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Publisher :
ISBN 13 : 9789810676247
Total Pages : 343 pages
Book Rating : 4.47/5 ( download)

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Book Synopsis Introductory Techniques for 3-D Computer Vision by : Emanuele Trucco

Download or read book Introductory Techniques for 3-D Computer Vision written by Emanuele Trucco and published by . This book was released on 2006 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt:

An Introduction to 3D Computer Vision Techniques and Algorithms

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Publisher : John Wiley & Sons
ISBN 13 : 1119964474
Total Pages : 485 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis An Introduction to 3D Computer Vision Techniques and Algorithms by : Boguslaw Cyganek

Download or read book An Introduction to 3D Computer Vision Techniques and Algorithms written by Boguslaw Cyganek and published by John Wiley & Sons. This book was released on 2011-08-10 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

An Invitation to 3-D Vision

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Publisher : Springer Science & Business Media
ISBN 13 : 0387217797
Total Pages : 542 pages
Book Rating : 4.96/5 ( download)

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Book Synopsis An Invitation to 3-D Vision by : Yi Ma

Download or read book An Invitation to 3-D Vision written by Yi Ma and published by Springer Science & Business Media. This book was released on 2012-11-06 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.

3D Computer Graphics

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Publisher : Cambridge University Press
ISBN 13 : 1139440381
Total Pages : pages
Book Rating : 4.87/5 ( download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Computer Vision

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Publisher : Cambridge University Press
ISBN 13 : 1107011795
Total Pages : 599 pages
Book Rating : 4.93/5 ( download)

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Book Synopsis Computer Vision by : Simon J. D. Prince

Download or read book Computer Vision written by Simon J. D. Prince and published by Cambridge University Press. This book was released on 2012-06-18 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: A modern treatment focusing on learning and inference, with minimal prerequisites, real-world examples and implementable algorithms.

Foundations of 3D Computer Graphics

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Publisher : MIT Press
ISBN 13 : 0262017350
Total Pages : 291 pages
Book Rating : 4.50/5 ( download)

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Book Synopsis Foundations of 3D Computer Graphics by : Steven J. Gortler

Download or read book Foundations of 3D Computer Graphics written by Steven J. Gortler and published by MIT Press. This book was released on 2012-07-13 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

Readings in Computer Vision

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Publisher : Elsevier
ISBN 13 : 0080515819
Total Pages : 816 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis Readings in Computer Vision by : Martin A. Fischler

Download or read book Readings in Computer Vision written by Martin A. Fischler and published by Elsevier. This book was released on 2014-06-28 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of computer vision combines techniques from physics, mathematics, psychology, artificial intelligence, and computer science to examine how machines might construct meaningful descriptions of their surrounding environment. The editors of this volume, prominent researchers and leaders of the SRI International AI Center Perception Group, have selected sixty papers, most published since 1980, with the viewpoint that computer vision is concerned with solving seven basic problems: Reconstructing 3D scenes from 2D images Decomposing images into their component parts Recognizing and assigning labels to scene objects Deducing and describing relations among scene objects Determining the nature of computer architectures that can support the visual function Representing abstractions in the world of computer memory Matching stored descriptions to image representation Each chapter of this volume addresses one of these problems through an introductory discussion, which identifies major ideas and summarizes approaches, and through reprints of key research papers. Two appendices on crucial assumptions in image interpretation and on parallel architectures for vision applications, a glossary of technical terms, and a comprehensive bibliography and index complete the volume.