Gurps WWII Iron Cross

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Publisher : Steve Jackson Games
ISBN 13 : 9781556345937
Total Pages : 0 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis Gurps WWII Iron Cross by :

Download or read book Gurps WWII Iron Cross written by and published by Steve Jackson Games. This book was released on 2002-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Gurps WWII

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Publisher :
ISBN 13 : 9781556346859
Total Pages : pages
Book Rating : 4.59/5 ( download)

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Book Synopsis Gurps WWII by : EDS Staff

Download or read book Gurps WWII written by EDS Staff and published by . This book was released on 2002-09-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gurps WWII

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556346613
Total Pages : 0 pages
Book Rating : 4.11/5 ( download)

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Book Synopsis Gurps WWII by : Kenneth Hite

Download or read book Gurps WWII written by Kenneth Hite and published by Steve Jackson Games. This book was released on 2003-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Eagle and the iron cross

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Author :
Publisher :
ISBN 13 :
Total Pages : 262 pages
Book Rating : 4.81/5 ( download)

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Book Synopsis The Eagle and the iron cross by : Glendon Swarthout

Download or read book The Eagle and the iron cross written by Glendon Swarthout and published by . This book was released on 1974 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Hanns and Rudolf

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Publisher : Simon and Schuster
ISBN 13 : 1476711852
Total Pages : 368 pages
Book Rating : 4.50/5 ( download)

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Book Synopsis Hanns and Rudolf by : Thomas Harding

Download or read book Hanns and Rudolf written by Thomas Harding and published by Simon and Schuster. This book was released on 2014-09-23 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chronicles the lesser-known story of an intrepid Jewish investigator who pursued and captured notorious Nazi Germany war criminal Rudolf Höss in an account that explains how the case continues to impact today's world.

Gurps Basic Set: Campaigns

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Publisher : GURPS: Generic Universal Role
ISBN 13 : 9781556347306
Total Pages : 0 pages
Book Rating : 4.08/5 ( download)

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Book Synopsis Gurps Basic Set: Campaigns by : David L. Pulver

Download or read book Gurps Basic Set: Campaigns written by David L. Pulver and published by GURPS: Generic Universal Role. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover

Micro Chapbook RPG

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Publisher :
ISBN 13 :
Total Pages : 60 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis Micro Chapbook RPG by :

Download or read book Micro Chapbook RPG written by and published by . This book was released on 2020-05-07 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: STOP!DON'T BUY THIS BOOK!At least, not yet.The basic rules for the Micro Chapbook RPG system as well as ALL of the scenarios in this book can be downloaded for FREE through DriveThruRPG.com. With that in mind, this Deluxe Scenario Collection contains the absolute basic rules for you to play the game. It also includes the complete volume 1 of scenarios (collecting numbers 1 through 5 of the individually released Micro Chapbooks) with a few updates. Each scenario has been broken down into the following subsections for your convenience: Backstory: A bit of background story to help get you into the experience.Village Shop: A list of the weapons, armor, and items available in town.Armory: Short descriptions of each weapon for added flavor and context. Dungeon: The full complement of charts/tables needed for the scenario.Bestiary: A short description of each monster found in the dungeon for added flavor and context.Boss: A short description of the boss monster as well as the NEW REWARD you will earn for beating him (only found in this deluxe collection). You may earn this reward for each successful playthrough of a scenario

Gurps Infinite Worlds

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348136
Total Pages : 244 pages
Book Rating : 4.34/5 ( download)

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Book Synopsis Gurps Infinite Worlds by : Kenneth Hite

Download or read book Gurps Infinite Worlds written by Kenneth Hite and published by Steve Jackson Games. This book was released on 2017-02-16 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

Gurps Basic Set, Third Edition, Revised

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348266
Total Pages : 276 pages
Book Rating : 4.66/5 ( download)

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Book Synopsis Gurps Basic Set, Third Edition, Revised by : Steve Jackson

Download or read book Gurps Basic Set, Third Edition, Revised written by Steve Jackson and published by Steve Jackson Games. This book was released on 2018-03-19 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

How to Be a Gurps GM

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348082
Total Pages : 76 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis How to Be a Gurps GM by : Warren "Mook" Wilson

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!