Generative Art

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638352437
Total Pages : 352 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis Generative Art by : Matt Pearson

Download or read book Generative Art written by Matt Pearson and published by Simon and Schuster. This book was released on 2011-06-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Generative Systems Art

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Author :
Publisher : Routledge
ISBN 13 : 1317137434
Total Pages : 158 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis Generative Systems Art by : Francesca Franco

Download or read book Generative Systems Art written by Francesca Franco and published by Routledge. This book was released on 2017-10-05 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this unique book the author explores the history of pioneering computer art and its contribution to art history by way of examining Ernest Edmonds’ art from the late 1960s to the present day. Edmonds’ inventions of new concepts, tools and forms of art, along with his close involvement with the communities of computer artists, constructive artists and computer technologists, provides the context for discussion of the origins and implications of the relationship between art and technology. Drawing on interviews with Edmonds and primary research in archives of his work, the book offers a new contribution to the history of the development of digital art and places Edmonds’ work in the context of contemporary art history.

Generative Art

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Author :
Publisher : Art & Artists
ISBN 13 : 9781988824383
Total Pages : 0 pages
Book Rating : 4.89/5 ( download)

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Book Synopsis Generative Art by : James R. Parker

Download or read book Generative Art written by James R. Parker and published by Art & Artists. This book was released on 2019-12-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Generative Art: Algorithms as Artistic Tool presents both simple programming concepts and generative art principles in the same book. Generative Art, a relatively new form of art, is the art of the algorithm where an artist must carefully design the nature of the work and then implement it as a computer program. This book presents a set of novel approaches to this subject. Existing books on this subject confront the topic through the lens of programming. This book does that, but also presents approaches to creating art using art and design best practices. Content is arranged according to the problem that is to be solved. Readers will have access to code used in the book through the book's web site and video tutorials are also available for each chapter.

A Companion to Digital Art

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Publisher : John Wiley & Sons
ISBN 13 : 1118475216
Total Pages : 632 pages
Book Rating : 4.18/5 ( download)

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Book Synopsis A Companion to Digital Art by : Christiane Paul

Download or read book A Companion to Digital Art written by Christiane Paul and published by John Wiley & Sons. This book was released on 2016-03-02 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art

Processing

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Author :
Publisher : Apress
ISBN 13 : 1430244658
Total Pages : 459 pages
Book Rating : 4.53/5 ( download)

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Book Synopsis Processing by : Ira Greenberg

Download or read book Processing written by Ira Greenberg and published by Apress. This book was released on 2013-05-13 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance. Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms. Teaches you how to program using a fun and creative approach. Covers the latest release of the Processing 2.0 language. Presents a research based approach to learning computing.

Coding Art

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Publisher : Apress
ISBN 13 : 9781484262634
Total Pages : 280 pages
Book Rating : 4.38/5 ( download)

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Book Synopsis Coding Art by : Yu Zhang

Download or read book Coding Art written by Yu Zhang and published by Apress. This book was released on 2021-01-07 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. What You’ll Learn Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process Who This Book Is For Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.

On Scribing

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Publisher :
ISBN 13 : 9781546423218
Total Pages : 170 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis On Scribing by : Kelvy Bird

Download or read book On Scribing written by Kelvy Bird and published by . This book was released on 2017-05 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scribing - the practice of visually mapping a group's content in real time, as people talk - is increasingly used across sectors and around the globe to bring human ideas and interaction alive through words and images, thus activating the social field in a unique and participatory way.Scribing is an evolving art form whose potential is only just beginning to be fully realized. This book will provide a much needed framework for scribing and, on a larger level, for seeing possibilities of connecting inner and outer lives, art and the social realm.

Casey Reas: Making Pictures with Generative Adversarial Networks

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Author :
Publisher :
ISBN 13 : 9781926968476
Total Pages : 90 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis Casey Reas: Making Pictures with Generative Adversarial Networks by : Casey Reas

Download or read book Casey Reas: Making Pictures with Generative Adversarial Networks written by Casey Reas and published by . This book was released on 2019-09 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this first non-technical introduction to emerging AI techniques, artist Casey Reas explores what it's like to make pictures with generative adversarial networks (GANs), specifically deep convolutional generative adversarial networks (DCGANs). This text is imagined as a primer for readers interested in creative applications of AI technologies. Ideally, readers will explore the strategies of this emerging field as outlined, and remix them to suit their desires. We hope to inspire future research and collaboration, and to encourage a rigorous discussion about art in the age of machine intelligence.

Generative Design

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Author :
Publisher : Chronicle Books
ISBN 13 : 1616897848
Total Pages : 259 pages
Book Rating : 4.40/5 ( download)

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Book Synopsis Generative Design by : Benedikt Gross

Download or read book Generative Design written by Benedikt Gross and published by Chronicle Books. This book was released on 2018-11-13 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Generative design, once known only to insiders as a revolutionary method of creating artwork, models, and animations with programmed algorithms, has in recent years become a popular tool for designers. By using simple languages such as JavaScript in p5.js, artists and makers can create everything from interactive typography and textiles to 3D-printed furniture to complex and elegant infographics. This updated volume gives a jump-start on coding strategies, with step-by-step tutorials for creating visual experiments that explore the possibilities of color, form, typography, and images. Generative Design includes a gallery of all-new artwork from a range of international designers—fine art projects as well as commercial ones for Nike, Monotype, Dolby Laboratories, the musician Bjork, and others.

Code as Creative Medium

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Author :
Publisher : MIT Press
ISBN 13 : 0262542048
Total Pages : 289 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Code as Creative Medium by : Golan Levin

Download or read book Code as Creative Medium written by Golan Levin and published by MIT Press. This book was released on 2021-02-02 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.