Gaming Culture(s) in India

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000082261
Total Pages : 189 pages
Book Rating : 4.65/5 ( download)

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Book Synopsis Gaming Culture(s) in India by : Aditya Deshbandhu

Download or read book Gaming Culture(s) in India written by Aditya Deshbandhu and published by Taylor & Francis. This book was released on 2020-05-13 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives. Using an intensive ethnographic approach and in-depth interviews, this volume situates the practice of gaming under a broader umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact; critically questions the term gamer and the many debates surrounding the gamer tag to expand on how the gaming identity is constructed and expressed; details participants’ gaming habits, practices and contexts from a cultural perspective and analyzes the participants’ responses to emerging industry trends, reflections on playing practices and their relationships to friends, communities and networks in gaming spaces; and examines the offline and online spaces of gaming as sites of contestation between developers of games and the players. A holistic study covering one of the largest video game bases in the world, this volume will be of great interest to scholars and researchers of cultural studies, media and communication studies and science and technology studies, as well as be of great appeal to the general reader.

Videogames in the Indian Subcontinent

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Author :
Publisher :
ISBN 13 : 9789354355240
Total Pages : 0 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Videogames in the Indian Subcontinent by :

Download or read book Videogames in the Indian Subcontinent written by and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Literary Cultures and Digital Humanities in India

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Author :
Publisher : Taylor & Francis
ISBN 13 : 100081470X
Total Pages : 396 pages
Book Rating : 4.05/5 ( download)

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Book Synopsis Literary Cultures and Digital Humanities in India by : Nishat Zaidi

Download or read book Literary Cultures and Digital Humanities in India written by Nishat Zaidi and published by Taylor & Francis. This book was released on 2022-12-29 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the use of digital humanities (DH) to understand, interpret, and annotate the poetics of Indian literary and cultural texts, which circulate in digital forms — in manuscripts — and as oral or musical performance. Drawing on the linguistic, cultural, historical, social, and geographic diversity of Indian texts and contexts, it foregrounds the use of digital technologies — including minimal computing, novel digital humanities research and teaching methodologies, critical archive generation and maintenance — for explicating poetics of Indian literatures and generating scholarly digital resources which will facilitate comparative readings. With contributions from DH scholars and practitioners from across India, the United States, the United Kingdom, and more, this book will be a key intervention for scholars and researchers of literature and literary theory, DH, media studies, and South Asian Studies.

Gaming Cultures and Place in Asia-Pacific

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Author :
Publisher : Routledge
ISBN 13 : 1135843171
Total Pages : 314 pages
Book Rating : 4.75/5 ( download)

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Book Synopsis Gaming Cultures and Place in Asia-Pacific by : Larissa Hjorth

Download or read book Gaming Cultures and Place in Asia-Pacific written by Larissa Hjorth and published by Routledge. This book was released on 2009-06-24 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.

Video Games and the Global South

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Author :
Publisher : Lulu.com
ISBN 13 : 0359641393
Total Pages : 302 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis Video Games and the Global South by : Phillip Penix-Tadsen

Download or read book Video Games and the Global South written by Phillip Penix-Tadsen and published by Lulu.com. This book was released on 2019-05-17 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.

The Culture of India

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Author :
Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1615301496
Total Pages : 346 pages
Book Rating : 4.92/5 ( download)

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Book Synopsis The Culture of India by : Kathleen Kuiper Manager, Arts and Culture

Download or read book The Culture of India written by Kathleen Kuiper Manager, Arts and Culture and published by The Rosen Publishing Group, Inc. This book was released on 2010-08-15 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the culture of India, covering such topics as languages and writing systems, the caste-system, Hinduism, philosophy, music, the visual and performing arts, and architecture.

Methods for Studying Video Games and Religion

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Author :
Publisher : Routledge
ISBN 13 : 1315518325
Total Pages : 222 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis Methods for Studying Video Games and Religion by : Vít Šisler

Download or read book Methods for Studying Video Games and Religion written by Vít Šisler and published by Routledge. This book was released on 2017-11-28 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.

Video Games as Culture

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Author :
Publisher : Routledge
ISBN 13 : 1317223926
Total Pages : 194 pages
Book Rating : 4.24/5 ( download)

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Book Synopsis Video Games as Culture by : Daniel Muriel

Download or read book Video Games as Culture written by Daniel Muriel and published by Routledge. This book was released on 2018-03-14 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

History, Religion and Culture of India

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Author :
Publisher : Gyan Publishing House
ISBN 13 : 9788182050617
Total Pages : 248 pages
Book Rating : 4.18/5 ( download)

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Book Synopsis History, Religion and Culture of India by : S. Gajrani

Download or read book History, Religion and Culture of India written by S. Gajrani and published by Gyan Publishing House. This book was released on 2004 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:

India

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Author :
Publisher : Cavendish Square Publishing, LLC
ISBN 13 : 160870789X
Total Pages : 145 pages
Book Rating : 4.98/5 ( download)

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Book Synopsis India by : Radhika Srinivasan

Download or read book India written by Radhika Srinivasan and published by Cavendish Square Publishing, LLC. This book was released on 2012-01-15 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides comprehensive information on the geography, history, wildlife, governmental structure, economy, cultural diversity, peoples, religion, and culture of India. All books of the critically-acclaimed Cultures of the World� series ensure an immersive experience by offering vibrant photographs with descriptive nonfiction narratives, and interactive activities such as creating an authentic traditional dish from an easy-to-follow recipe. Copious maps and detailed timelines present the past and present of the country, while exploration of the art and architecture help your readers to understand why diversity is the spice of Life.