Gaming Cultures and Place in Asia-Pacific

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Author :
Publisher : Routledge
ISBN 13 : 1135843171
Total Pages : 314 pages
Book Rating : 4.75/5 ( download)

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Book Synopsis Gaming Cultures and Place in Asia-Pacific by : Larissa Hjorth

Download or read book Gaming Cultures and Place in Asia-Pacific written by Larissa Hjorth and published by Routledge. This book was released on 2009-06-24 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

Esports in the Asia-Pacific

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Author :
Publisher : Springer Nature
ISBN 13 : 9819937965
Total Pages : 281 pages
Book Rating : 4.67/5 ( download)

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Book Synopsis Esports in the Asia-Pacific by : Filippo Gilardi

Download or read book Esports in the Asia-Pacific written by Filippo Gilardi and published by Springer Nature. This book was released on 2023-10-24 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Online at Asia Pacific

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Publisher : Routledge
ISBN 13 : 0415672163
Total Pages : 220 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis Online at Asia Pacific by : Larissa Hjorth

Download or read book Online at Asia Pacific written by Larissa Hjorth and published by Routledge. This book was released on 2013 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Locating intimacies of place and gender (Seoul) -- Spectres of mobile intimacy : mobile media in crisis management of 3.11 (Tokyo) -- The place of intimate visualities : Ba ling hou, LBS and camera phones (Shanghai) -- Intimate distance : sociality and identity in the face of diaspora (Manila) -- Generations, mobile intimacy and political affect (Singapore) -- The place of the domestic : smartphones, women and labour (Melbourne) -- Intimate publics, communities and networks in an age of mobile social media -- Topographies of the intimate : mobile publics in the Asia-Pacific -- Emplaced presences : visual cultures of embodied intimacies -- Conclusion : intimacies of the social, mobile and local.

Routledge Handbook of New Media in Asia

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Author :
Publisher : Routledge
ISBN 13 : 1317684974
Total Pages : 741 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis Routledge Handbook of New Media in Asia by : Larissa Hjorth

Download or read book Routledge Handbook of New Media in Asia written by Larissa Hjorth and published by Routledge. This book was released on 2015-11-06 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: While a decade ago much of the discussion of new media in Asia was couched in Occidental notions of Asia as a "default setting" for technology in the future, today we are seeing a much more complex picture of contesting new media practices and production. As "new media" becomes increasingly an everyday reality for young and old across Asia through smartphones and associated devices, boundaries between art, new media, and the everyday are transformed. This Handbook addresses the historical, social, cultural, political, philosophical, artistic and economic dimensions of the region’s new media. Through an interdisciplinary revision of both "new media" and "Asia" the contributors provide new insights into the complex and contesting terrains of both notions. The Routledge Handbook of New Media in Asia will be the definitive publication for readers interested in comprehending all the various aspects of new media in Asia. It provides an authoritative, up-to-date, intellectually broad, conceptually cutting-edge guide to the important aspects of new media in the region — as the first point of consultation for researchers, advanced level undergraduate and postgraduate students in fields of new media and Asian studies.

Gaming Globally

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Author :
Publisher : Springer
ISBN 13 : 1137006331
Total Pages : 279 pages
Book Rating : 4.32/5 ( download)

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Book Synopsis Gaming Globally by : N. Huntemann

Download or read book Gaming Globally written by N. Huntemann and published by Springer. This book was released on 2016-01-26 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

Video Games and the Global South

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Author :
Publisher : Lulu.com
ISBN 13 : 0359641393
Total Pages : 302 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis Video Games and the Global South by : Phillip Penix-Tadsen

Download or read book Video Games and the Global South written by Phillip Penix-Tadsen and published by Lulu.com. This book was released on 2019-05-17 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.

Communication, Digital Media, and Popular Culture in Korea

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Publisher : Lexington Books
ISBN 13 : 1498562043
Total Pages : 533 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis Communication, Digital Media, and Popular Culture in Korea by : Kyong Yoon Yong Jin

Download or read book Communication, Digital Media, and Popular Culture in Korea written by Kyong Yoon Yong Jin and published by Lexington Books. This book was released on 2018-05-16 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 1990s, Korea has experienced several distinctive changes in its politics, economy, and technology, which are directly related to the development of local media and culture. Korea has greatly developed several cutting-edge technologies, such as smartphones, video games, and mobile instant messengers to become the most networked society throughout the world. As the Korean Wave exemplifies, the once small and peripheral Korea has also created several unique local popular cultures, including television programs, movies, and popular music, known as K-pop, and these products have penetrated many parts of the world. As Korean media and popular culture have rapidly grown, the number of media scholars and topics covering these areas in academic discourses has increased. These scholars’ interests have expanded from traditional media, such as Korean journalism and cinema, to several new cutting-edge areas, like digital technologies, health communication, and LGBT-related issues. In celebrating the Korean American Communication Association’s fortieth anniversary in 2018, this book documents and historicizes the growth of growing scholarship in the realm of Korean media and communication.

Asian Popular Culture

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Publisher : Rowman & Littlefield
ISBN 13 : 0739179616
Total Pages : 195 pages
Book Rating : 4.11/5 ( download)

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Book Synopsis Asian Popular Culture by : John A. Lent

Download or read book Asian Popular Culture written by John A. Lent and published by Rowman & Littlefield. This book was released on 2013 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Asian Popular Culture: New, Hybrid, and Alternate Media, edited by John A. Lent and Lorna Fitzsimmons, is an interdisciplinary study of popular culture practices in Asia, including regional and national studies of Japan, China, South Korea, and Australia. The contributors explore the evolution and intersection of popular forms (gaming, manga, anime, film, music, fiction, YouTube videos) and explicate the changing cultural meanings of these media in historical and contemporary contexts. At this study's core are the roles popular culture plays in the construction of national and regional identity. Common themes in this text include the impact of new information technology, whether it be on gaming in East Asia, music in 1960s' Japan, or candlelight vigils in South Korea; hybridity, of old and new versions of the Chinese game Weiqi, of online and hand-held gaming in South Korea and Japan that developed localized expressions, or of United States culture transplanted to Japan in post-World War II, leading to the current otaku (fan boy) culture; and the roles that nationalism and grassroots and alternative media of expression play in contemporary Asian popular culture. This is an essential study in understanding the role of popular culture in Asia's national and regional identity.

Mobile Gaming in Asia

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Author :
Publisher : Springer
ISBN 13 : 9402408266
Total Pages : 247 pages
Book Rating : 4.63/5 ( download)

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Book Synopsis Mobile Gaming in Asia by : Dal Yong Jin

Download or read book Mobile Gaming in Asia written by Dal Yong Jin and published by Springer. This book was released on 2016-07-29 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors

Digital Game Culture in Korea

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1793601402
Total Pages : 137 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis Digital Game Culture in Korea by : Florence M. Chee

Download or read book Digital Game Culture in Korea written by Florence M. Chee and published by Rowman & Littlefield. This book was released on 2023 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Focusing on Korea's sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play.