Game Sutra

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Publisher :
ISBN 13 : 9789353885694
Total Pages : 281 pages
Book Rating : 4.98/5 ( download)

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Book Synopsis Game Sutra by : Rohit Prasad

Download or read book Game Sutra written by Rohit Prasad and published by . This book was released on 2019 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The telecom war between Reliance Jio and Airtel was only a preamble to the impending battle between Google and Jio. Nitish Kumar broke the mahagathbandhan while seeming to try to bend RJD to his will. All the schmoozing between Trump and Xi hasn't reduced the North Korean nuclear threat. Could we have predicted these outcomes before they actually happened? Yes we could have-not with IQ or EQ, but with 'Game Theoretic Quotient'. A new intelligence, a new way of looking at the world. Game Sutra highlights the underlying strategic considerations of entities as diverse as heads of state, bitcoin miners and CEOs of internet companies to explain their decisive choices. Immerse yourself in its heady mix of cogent fact and smart analysis to develop your 'game theoretic quotient'. Your world will never be the same again.

Creating Games

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Publisher : CRC Press
ISBN 13 : 1568813058
Total Pages : 559 pages
Book Rating : 4.59/5 ( download)

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Book Synopsis Creating Games by : Morgan McGuire

Download or read book Creating Games written by Morgan McGuire and published by CRC Press. This book was released on 2008-12-23 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground. Special features: Exercises at the end of each chapter combine comprehension tests with problems that help the reader interact with the material Worksheet exercises provide creative activities to help project teams generate new ideas and then structure them in a modified version of the format of a game industry design document Pointers to the best resources for digging deeper into each specialized area of game development Website with worksheets, figures from the book, and teacher materials including study guides, lecture presentations, syllabi, supplemental exercises, and assessment materials

Game Sutra

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Publisher : SAGE Publications Pvt. Limited
ISBN 13 : 9789353285722
Total Pages : 0 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Game Sutra by : Rohit Prasad

Download or read book Game Sutra written by Rohit Prasad and published by SAGE Publications Pvt. Limited. This book was released on 2019-09-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The telecom war between Reliance Jio and Airtel was only a preamble to the impending battle between Google and Jio. Nitish Kumar broke the mahagathbandhan while seeming to try to bend RJD to his will. All the schmoozing between Trump and Xi hasn’t reduced the North Korean nuclear threat. Could we have predicted these outcomes before they actually happened? Yes we could have—not with IQ or EQ, but with ‘Game Theoretic Quotient’. A new intelligence, a new way of looking at the world. Game Sutra highlights the underlying strategic considerations of entities as diverse as heads of state, bitcoin miners and CEOs of internet companies to explain their decisive choices. Immerse yourself in its heady mix of cogent fact and smart analysis to develop your ‘game theoretic quotient’. Your world will never be the same again.

Encyclopedia of Video Games [3 volumes]

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440870209
Total Pages : 1365 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

How to Play Video Games

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Publisher : NYU Press
ISBN 13 : 147980214X
Total Pages : 376 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis How to Play Video Games by : Matthew Thomas Payne

Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Interactive Storytelling for Video Games

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Publisher : Taylor & Francis
ISBN 13 : 0240817176
Total Pages : 333 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Interactive Storytelling for Video Games by : Josiah Lebowitz

Download or read book Interactive Storytelling for Video Games written by Josiah Lebowitz and published by Taylor & Francis. This book was released on 2011 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes.

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

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Publisher : IGI Global
ISBN 13 : 1466636742
Total Pages : 382 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare by : Klaus Bredl

Download or read book Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare written by Klaus Bredl and published by IGI Global. This book was released on 2013-03-31 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Real Games

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Publisher : MIT Press
ISBN 13 : 0262353636
Total Pages : 219 pages
Book Rating : 4.32/5 ( download)

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Book Synopsis Real Games by : Mia Consalvo

Download or read book Real Games written by Mia Consalvo and published by MIT Press. This book was released on 2019-10-01 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."

Indie Games in the Digital Age

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501356437
Total Pages : 240 pages
Book Rating : 4.38/5 ( download)

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Book Synopsis Indie Games in the Digital Age by : M.J. Clarke

Download or read book Indie Games in the Digital Age written by M.J. Clarke and published by Bloomsbury Publishing USA. This book was released on 2020-04-16 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Student Usability in Educational Software and Games: Improving Experiences

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Publisher : IGI Global
ISBN 13 : 1466619880
Total Pages : 440 pages
Book Rating : 4.83/5 ( download)

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Book Synopsis Student Usability in Educational Software and Games: Improving Experiences by : Gonzalez, Carina

Download or read book Student Usability in Educational Software and Games: Improving Experiences written by Gonzalez, Carina and published by IGI Global. This book was released on 2012-08-31 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.