CryENGINE 3 Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 184969107X
Total Pages : 513 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis CryENGINE 3 Cookbook by : Dan Tracy

Download or read book CryENGINE 3 Cookbook written by Dan Tracy and published by Packt Publishing Ltd. This book was released on 2011-06-23 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 90 recipes written by Crytek developers for creating third-generation real-time games.

Cryengine 3 Game Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 9781849692069
Total Pages : 354 pages
Book Rating : 4.68/5 ( download)

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Book Synopsis Cryengine 3 Game Development by : Sean Tracy

Download or read book Cryengine 3 Game Development written by Sean Tracy and published by Packt Publishing Ltd. This book was released on 2012-09-21 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.

Mastering CryENGINE

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783550260
Total Pages : 278 pages
Book Rating : 4.65/5 ( download)

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Book Synopsis Mastering CryENGINE by : Sascha Gundlach

Download or read book Mastering CryENGINE written by Sascha Gundlach and published by Packt Publishing Ltd. This book was released on 2014-04-11 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide that covers advanced tasks performed with the CryENGINE system using interesting examples and illustrations demonstrating each of its features. This book is designed for developers who already have a basic understanding of CryENGINE and who want to take their skills to the next level. Whether you are a hobbyist developer or you are working on an AAA project, Mastering CryENGINE will help you enhance your CryENGINE proficiency.

Direct3D Rendering Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849697116
Total Pages : 430 pages
Book Rating : 4.18/5 ( download)

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Book Synopsis Direct3D Rendering Cookbook by : Justin Stenning

Download or read book Direct3D Rendering Cookbook written by Justin Stenning and published by Packt Publishing Ltd. This book was released on 2014-01-20 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

Google SketchUp for Game Design

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849691355
Total Pages : 410 pages
Book Rating : 4.52/5 ( download)

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Book Synopsis Google SketchUp for Game Design by : Robin De Jongh

Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

Game Coding Complete

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Publisher :
ISBN 13 : 9781932111910
Total Pages : 0 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Game Coding Complete by : Mike McShaffry

Download or read book Game Coding Complete written by Mike McShaffry and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.

Unity Game Development Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1847198198
Total Pages : 427 pages
Book Rating : 4.98/5 ( download)

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Book Synopsis Unity Game Development Essentials by : Will Goldstone

Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

WPF Programmer's Reference

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Publisher : John Wiley & Sons
ISBN 13 : 0470632070
Total Pages : 694 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis WPF Programmer's Reference by : Rod Stephens

Download or read book WPF Programmer's Reference written by Rod Stephens and published by John Wiley & Sons. This book was released on 2010-05-27 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build effective user interfaces with Windows Presentation Foundation Windows Presentation Foundation (WPF) is included with the Windows operating system and provides a programming model for building applications that provide a clear separation between the UI and business logic. Written by a leading expert on Microsoft graphics programming, this richly illustrated book provides an introduction to WPF development and explains fundamental WPF concepts. Packed with helpful examples, this reference progresses through a range of topics that gradually increase in their complexity. You’ll quickly start building applications while you learn how to use both Expression Blend and Visual Studio to build UIs. In addition, the book addresses the needs of programmer who write the code behind the UI and shows you how operations can be performed using both XAML and C#. Topics Covered: Overview of WPF WPF in Visual Studio Expression Blend Common Properties Content Controls Layout Controls User Interaction Controls Two-Dimensional Drawing Controls Properties Pens and Brushes Events and Code-Behind Resources Styles and Property Triggers Event Triggers and Animation Templates Themes and Skins Printing Data Binding Commanding Transformations and Effects Documents Navigation-Based Applications Three-Dimensional Drawing Silverlight Even if you only have a minimal amount of experience, by the end of the book, you will be able to build dynamic and responsive user interfaces with WPF.

OpenGL 4 Shading Language Cookbook, Second Edition

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Publisher : Packt Publishing Ltd
ISBN 13 : 178216703X
Total Pages : 634 pages
Book Rating : 4.37/5 ( download)

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Book Synopsis OpenGL 4 Shading Language Cookbook, Second Edition by : David Wolff

Download or read book OpenGL 4 Shading Language Cookbook, Second Edition written by David Wolff and published by Packt Publishing Ltd. This book was released on 2013-12-24 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

Game Engine Architecture

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Author :
Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.49/5 ( download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.