Computers and Creativity, Revised Edition

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Author :
Publisher : Infobase Holdings, Inc
ISBN 13 : 1438182740
Total Pages : 168 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Computers and Creativity, Revised Edition by : Robert Plotkin

Download or read book Computers and Creativity, Revised Edition written by Robert Plotkin and published by Infobase Holdings, Inc. This book was released on 2020-05-01 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers and Creativity, Revised Edition explores the many ways people use computers to create software, invent new machines, and express themselves through words, music, graphic art, and multimedia. This updated, full-color resource also explains how computers enable people to collaborate over space and time on a scale never before possible without the use of professional intermediaries. Additionally, it examines the ways in which computer-enabled creativity causes us to rethink copyright and patent law, providing legal protection for the creative works of both artists and inventors. Chapters include: Writing: Farewell to Pen and Paper Music: Personal Computer as Piano Video: Recording, Editing, and Creating Special Effects Programming: How Software Is Created Inventing: Using Computers to Drive Innovation Collaboration: Bringing People Together Over the Internet Disintermediation: Cutting Out the Middleman Intellectual Property: Protecting Creativity in the Digital World.

Computers and Creativity

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642317278
Total Pages : 441 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis Computers and Creativity by : Jon McCormack

Download or read book Computers and Creativity written by Jon McCormack and published by Springer Science & Business Media. This book was released on 2012-08-21 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.

Creativity, Inc. (The Expanded Edition)

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Author :
Publisher : Random House
ISBN 13 : 0593594657
Total Pages : 366 pages
Book Rating : 4.50/5 ( download)

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Book Synopsis Creativity, Inc. (The Expanded Edition) by : Ed Catmull

Download or read book Creativity, Inc. (The Expanded Edition) written by Ed Catmull and published by Random House. This book was released on 2023-09-28 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.

OUT OF OUR MINDS: LEARNING TO BE CREATIVE

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 9788126513826
Total Pages : 240 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis OUT OF OUR MINDS: LEARNING TO BE CREATIVE by : Ken Robinson

Download or read book OUT OF OUR MINDS: LEARNING TO BE CREATIVE written by Ken Robinson and published by John Wiley & Sons. This book was released on 2007-08 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: About The Book: Out of Our Minds - There is a paradox here. Throughout the world, companies and organizations are trying to compete in a world of economic and technological change that is moving faster than ever. They urgently need people who are creative, innovative and flexible. Too often they can t find them. Why is this? What s the real problem - and what should be done about it? Out of Our Minds answers these three vital questions for all organizations.

Computers and Creativity

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Author :
Publisher : Springer
ISBN 13 : 9783642317286
Total Pages : 456 pages
Book Rating : 4.86/5 ( download)

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Book Synopsis Computers and Creativity by :

Download or read book Computers and Creativity written by and published by Springer. This book was released on 2012-08-31 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Lib

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Publisher :
ISBN 13 : 9780893470036
Total Pages : 212 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis Computer Lib by : Theodor H. Nelson

Download or read book Computer Lib written by Theodor H. Nelson and published by . This book was released on 1980 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Resources in Education

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Publisher :
ISBN 13 :
Total Pages : 360 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Resources in Education by :

Download or read book Resources in Education written by and published by . This book was released on 1998-07 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computational Creativity

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Author :
Publisher : Springer
ISBN 13 : 3319436104
Total Pages : 398 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis Computational Creativity by : Tony Veale

Download or read book Computational Creativity written by Tony Veale and published by Springer. This book was released on 2019-07-25 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.

Story Machines: How Computers Have Become Creative Writers

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000591417
Total Pages : 195 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis Story Machines: How Computers Have Become Creative Writers by : Mike Sharples

Download or read book Story Machines: How Computers Have Become Creative Writers written by Mike Sharples and published by Taylor & Francis. This book was released on 2022-07-05 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating book explores machines as authors of fiction, past, present, and future. For centuries, writers have dreamed of mechanical storytellers. We can now build these devices. What will be the impact on society of AI programs that generate original stories to entertain and persuade? What can we learn about human creativity from probing how they work? In Story Machines, two pioneers of creative artificial intelligence explore the design and impact of AI story generators. The book covers three themes: language generators that compose coherent text, storyworlds with believable characters, and AI models of human storytellers. Providing examples of story machines through the ages, it covers the history, recent developments, and future implications of automated story generation. Anyone with an interest in story writing will gain a new perspective on what it means to be a creative writer, what parts of creativity can be mechanized, and what is essentially human. Story Machines is for those who have ever wondered what makes a good story, why stories are important to us, and what the future holds for storytelling.

The Rise of the Creative Class--Revisited

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Author :
Publisher : Hachette UK
ISBN 13 : 0465038980
Total Pages : 297 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis The Rise of the Creative Class--Revisited by : Richard Florida

Download or read book The Rise of the Creative Class--Revisited written by Richard Florida and published by Hachette UK. This book was released on 2014-01-07 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: A provocative new way to think about why we live as we do today-and where we might be headed. Initially published in 2002, The Rise of the Creative Class quickly achieved classic status for its identification of forces then only beginning to reshape our economy, geography, and workplace. Weaving story-telling with original research, Richard Florida identified a fundamental shift linking a host of seemingly unrelated changes in American society: the growing importance of creativity in people's work lives and the emergence of a class of people unified by their engagement in creative work. Millions of us were beginning to work and live much as creative types like artists and scientists always had, Florida observed, and this Creative Class was determining how the workplace was organized, what companies would prosper or go bankrupt, and even which cities would thrive. In The Rise of the Creative Class Revisited, Florida further refines his occupational, demographic, psychological, and economic profile of the Creative Class, incorporates a decade of research, and adds five new chapters covering the global effects of the Creative Class and exploring the factors that shape "quality of place" in our changing cities and suburbs.