Animation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240516664
Total Pages : 281 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis Animation by : Chris Webster

Download or read book Animation written by Chris Webster and published by Taylor & Francis. This book was released on 2005 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brush up your skills with this complete, practical guide to computer, 2D classical and 3D model animation. Readers can also benefit from the skill and experience of leading experts.

Understanding Motion Capture for Computer Animation

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Author :
Publisher : Elsevier
ISBN 13 : 9780123814975
Total Pages : 276 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis Understanding Motion Capture for Computer Animation by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation written by Alberto Menache and published by Elsevier. This book was released on 2011-01-24 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

The Animator's Survival Kit

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Author :
Publisher : Macmillan
ISBN 13 : 086547897X
Total Pages : 393 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis The Animator's Survival Kit by : Richard Williams

Download or read book The Animator's Survival Kit written by Richard Williams and published by Macmillan. This book was released on 2012-09-25 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Designing Interface Animation

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Publisher : Rosenfeld Media
ISBN 13 : 1933820160
Total Pages : 240 pages
Book Rating : 4.63/5 ( download)

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Book Synopsis Designing Interface Animation by : Val Head

Download or read book Designing Interface Animation written by Val Head and published by Rosenfeld Media. This book was released on 2016-07-26 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.

The LEGO Animation Book

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Publisher : No Starch Press
ISBN 13 : 159327789X
Total Pages : 216 pages
Book Rating : 4.95/5 ( download)

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Book Synopsis The LEGO Animation Book by : David Pagano

Download or read book The LEGO Animation Book written by David Pagano and published by No Starch Press. This book was released on 2016-10-16 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+

A Century of Model Animation

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Author :
Publisher : White Lion Publishing
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.65/5 ( download)

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Book Synopsis A Century of Model Animation by : Ray Harryhausen

Download or read book A Century of Model Animation written by Ray Harryhausen and published by White Lion Publishing. This book was released on 2008 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition features the exact same content as the traditional book in a convenient, three-hole- punched, loose-leaf version. Books a la Carte also offer a great value--this format costs significantly less than a new textbook. The Tobey/Slater/Blair/Crawford series builds essential skills one at a time by breaking the mathematics down into manageable pieces. This practical "building block" organization makes it easy for students to understand each topic and gain confidence as they move through each section. Students will find many opportunities to check and reinforce their understanding of concepts throughout the book. With this revision, the author team has added a new Math Coach feature that provides students with an office hour experience by helping them to avoid commonly made mistakes. With Tobey/Slater/Blair/Crawford, students have a tutor, a study companion, and now a coach, with them every step of the way. This package contains: Books a la Carte for Beginning Algebra: Early Graphing, Third Edition

The Klutz Book of Animation

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Publisher :
ISBN 13 : 9781591747338
Total Pages : 0 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis The Klutz Book of Animation by : John Cassidy

Download or read book The Klutz Book of Animation written by John Cassidy and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anybody with a computer, camera, internet connection and a little bit of creativity can create animated films for the masses. The Klutz Book of Animation is a how-to-guide for this newly accessible art form. Real-life samples and free downloadable software are available online.

Physics for Animators

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Publisher : CRC Press
ISBN 13 : 1135016534
Total Pages : 819 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis Physics for Animators by : Michele Bousquet

Download or read book Physics for Animators written by Michele Bousquet and published by CRC Press. This book was released on 2015-12-07 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

Making Them Move

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136110615
Total Pages : 364 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis Making Them Move by : Norman I. Badler

Download or read book Making Them Move written by Norman I. Badler and published by Taylor & Francis. This book was released on 2017-09-08 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficult and challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics. Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of Articulated Figures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computer graphics techniques for simulating human and animal figures in a natural and physically realistic manner.

Game Anim

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Author :
Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.06/5 ( download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.