Breaking Out of the Games Industry

Download Breaking Out of the Games Industry PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 135111929X
Total Pages : 140 pages
Book Rating : 4.90/5 ( download)

DOWNLOAD NOW!


Book Synopsis Breaking Out of the Games Industry by : Matthew M. White

Download or read book Breaking Out of the Games Industry written by Matthew M. White and published by CRC Press. This book was released on 2019-03-27 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games for himself, and finding fulfillment in doing so. It is both a word of warning to creatives seeking a corporation and a call for disillusioned developers to break free and do something wild, creative, and unexpected. It is critical of common industry issues such as structural crunch, health issues, work life balance, and more, but is also a personal story of mismatched needs in doing creative work. Key Features Under-explored viewpoint of the games industry, someone who worked for years to ‘break in’, then worked for years to ‘break out’. Offers a unique look at making an indie game life both financially and mentally feasible. Encourages developers sitting on the fence to take the plunge.

The Game Design Reader

Download The Game Design Reader PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262195364
Total Pages : 955 pages
Book Rating : 4.62/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Game Design Reader by : Katie Salen Tekinbas

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

A Multimodal Approach to Video Games and the Player Experience

Download A Multimodal Approach to Video Games and the Player Experience PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 135118475X
Total Pages : 241 pages
Book Rating : 4.55/5 ( download)

DOWNLOAD NOW!


Book Synopsis A Multimodal Approach to Video Games and the Player Experience by : Weimin Toh

Download or read book A Multimodal Approach to Video Games and the Player Experience written by Weimin Toh and published by Routledge. This book was released on 2018-10-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

The Game of Humor

Download The Game of Humor PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1351482378
Total Pages : 217 pages
Book Rating : 4.70/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Game of Humor by : Charles R. Gruner

Download or read book The Game of Humor written by Charles R. Gruner and published by Routledge. This book was released on 2017-07-05 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humor, wit, and laughter surround each person. From everyday quips to the carefully contrived comedy of literature, newspapers, and television we experience humor in many forms, yet the impetus for our laughter is far from innocuous. Misfortune, stupidity, and moral or cultural defects, however faintly revealed in others and ourselves, seem to make us laugh. Although discomforting, such negative terms as superiority, aggression, hostility, ridicule, or degradation can be applied to instances of humor. According to scholars, Thomas Hobbes's "superiority theory"?that humor arises from mischances, infirmities, and indecencies, where there is no wit at all?applies to most humor. With the exception of good-natured play, Charles R. Gruner claims that humor is rarely as innocent as it first appears.Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor, he expands the scope of Hobbes's theory to include and explore the contest aspect of "good-natured" play. As such, the author believes all instances of humor can be examined as games, in terms of competition and keeping score?winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes, sexual humor, the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker, simple puns, and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be "de-humorized" by its agonistic nature.The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies, sociologists, literary critics and linguists, and psychologists concerned with the conflicts and tensions of everyday life.

Winning The Game Scientists Play

Download Winning The Game Scientists Play PDF Online Free

Author :
Publisher : Basic Books
ISBN 13 : 0465011624
Total Pages : 308 pages
Book Rating : 4.29/5 ( download)

DOWNLOAD NOW!


Book Synopsis Winning The Game Scientists Play by : Carl J Sindermann

Download or read book Winning The Game Scientists Play written by Carl J Sindermann and published by Basic Books. This book was released on 2008-01-04 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this inspiring book of personal insight and sound advice, veteran scientist Carl J. Sindermann gives an insider's look at the competitive world of science and reveals the best strategies for attaining prominence and success. Taking apart the many different roles scientists must play during their careers, Sindermann compares common mistakes scientists make with what the best strategists do-whether they are publishing papers, presenting data, chairing meetings, or coping with government or academic bureaucracy. In the end, he maintains, well-honed interpersonal skills, a savvy eye on one's competitors, and excellent science are the keys to a satisfying and successful career.

Harmful Content on the Internet and in Video Games

Download Harmful Content on the Internet and in Video Games PDF Online Free

Author :
Publisher : The Stationery Office
ISBN 13 : 9780215523389
Total Pages : 84 pages
Book Rating : 4.85/5 ( download)

DOWNLOAD NOW!


Book Synopsis Harmful Content on the Internet and in Video Games by : Great Britain. Parliament. House of Commons. Culture, Media and Sport Committee

Download or read book Harmful Content on the Internet and in Video Games written by Great Britain. Parliament. House of Commons. Culture, Media and Sport Committee and published by The Stationery Office. This book was released on 2008 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet has become an indispensable tool for communications, research and commerce. But this report addresses the growing public concern at the Internet's dark side: the easy availability of hardcore pornography, which people may find offensive, the uploading by ordinary people of film of real fights, bullying or alleged rape, or the setting up of websites encouraging others to follow extreme diets, or self-harm, or even commit suicide. In particular, there is increasing anxiety among parents about the use of social networking sites and chatrooms for grooming and sexual predation. The Committee welcomes the Government-commissioned report by Dr Tanya Byron on the risks posed by the Internet to children, and agrees that a UK Council for Child Internet Safety should be established. Sites which host user-generated content-typically photos and videos uploaded by members of the public-have taken some steps to set minimum standards for that content. The Committee recommends that proactive review of content should be standard practice for such sites, and calls for provision of high profile facilities for reporting abuse or unwelcome behaviour directly to law enforcement and support organisations. There is a distinct issue about labelling of video games to indicate the nature of their content. Two systems currently exist side by side: the industry awards its own ratings, and the British Board of Film Classification awards classifications to a small number of games which feature content unsuitable for children. The dual system is confusing, and BBFC should have responsibility for rating games with content appropriate for adults or teenagers.

Game Mechanics

Download Game Mechanics PDF Online Free

Author :
Publisher : New Riders
ISBN 13 : 0132946688
Total Pages : 442 pages
Book Rating : 4.81/5 ( download)

DOWNLOAD NOW!


Book Synopsis Game Mechanics by : Ernest Adams

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

The Gaming Table

Download The Gaming Table PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 502 pages
Book Rating : 4.42/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Gaming Table by : Andrew Steinmetz

Download or read book The Gaming Table written by Andrew Steinmetz and published by . This book was released on 1870 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The House of The Game

Download The House of The Game PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 0557247969
Total Pages : 51 pages
Book Rating : 4.67/5 ( download)

DOWNLOAD NOW!


Book Synopsis The House of The Game by : Syazana Liyana Lopez

Download or read book The House of The Game written by Syazana Liyana Lopez and published by Lulu.com. This book was released on 2011 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Lukezilla Beats the Game

Download Lukezilla Beats the Game PDF Online Free

Author :
Publisher : Capstone Editions
ISBN 13 : 1684462045
Total Pages : 241 pages
Book Rating : 4.49/5 ( download)

DOWNLOAD NOW!


Book Synopsis Lukezilla Beats the Game by : Kurtis Scaletta

Download or read book Lukezilla Beats the Game written by Kurtis Scaletta and published by Capstone Editions. This book was released on 2020 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lucas, small and unathletic, is obsessed with being powerful Trunkzilla in an online game, but after becoming a volunteer Senior Sitter and saving Isaac in real life, everything changes.