Xbox One

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Author :
Publisher : Conceptual Kings
ISBN 13 : 1507873964
Total Pages : 15 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis Xbox One by : Jacob Gleam

Download or read book Xbox One written by Jacob Gleam and published by Conceptual Kings. This book was released on 2015-02-05 with total page 15 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Xbox One is a contemporary gaming system that was developed by Microsoft. It was announced to the market in May 2013 and was billed to be the successor to the Xbox 360 and would represent the third release in the Xbox family of systems. The console represents direct competition for the Sony Playstation and the Nintendo Wii in the 8th generation of video game consoles. It also has features that allow it to be compared with to Apple and Google TV platforms. Prior to its release, there were some concerns on some of the features possibly violating the privacy rights of users. Microsoft acknowledged the issues and addressed many of them before the release of the console. It received mixed reviews with most of them being positive especially towards the design and the overall features. Innovative gaming also integrated with entertainment benefits have users captivated with the multiple functions. We review the best features of the Xbox, so read on.

My Xbox One

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Author :
Publisher : Pearson Education
ISBN 13 : 078975195X
Total Pages : 320 pages
Book Rating : 4.59/5 ( download)

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Book Synopsis My Xbox One by : Bill Loguidice

Download or read book My Xbox One written by Bill Loguidice and published by Pearson Education. This book was released on 2014 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: My Xbox One Step-by-step instructions with callouts to colorful Xbox One images that show you exactly what to do Help when you run into problems with Xbox One, Kinect(tm), Xbox Live®, or SmartGlass Tips and Notes to help you get the most from your Xbox One system Full-color, step-by-step tasks show how to have maximum fun with your new Xbox One! Learn how to * Set up Xbox One, Kinect, and Xbox Live quickly-and start having fun now! * Personalize settings, gamertags, avatars, gamerpics... your whole Xbox One experience * Start your party, add chat, use built-in Skype, even make group video calls * Capture video of your best gameplay moments with Game DVR * Watch great video from practically anywhere: cable or satellite, DVD, Blu-ray, Netflix, Hulu Plus, Amazon Prime, and more * Play or stream all the music you love * Web surf with Xbox One's supercharged version of Internet Explorer * Use SmartGlass to transform your iPhone, iPad, Android, or Windows 8 device into a second Xbox screen or remote control CATEGORY: Consumer Electronics COVERS: Xbox One USER LEVEL: Beginning-Intermediate

My Xbox One

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Author :
Publisher : Que Publishing
ISBN 13 : 0133539938
Total Pages : 320 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis My Xbox One by : Bill Loguidice

Download or read book My Xbox One written by Bill Loguidice and published by Que Publishing. This book was released on 2014-05-26 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: My Xbox One Step-by-step instructions with callouts to colorful Xbox One images that show you exactly what to do Help when you run into problems with Xbox One, Kinect™, Xbox Live®, or SmartGlass Tips and Notes to help you get the most from your Xbox One system Full-color, step-by-step tasks show how to have maximum fun with your new Xbox One! Learn how to • Set up Xbox One, Kinect, and Xbox Live quickly–and start having fun now! • Personalize settings, gamertags, avatars, gamerpics… your whole Xbox One experience • Start your party, add chat, use built-in Skype, even make group video calls • Capture video of your best gameplay moments with Game DVR • Watch great video from practically anywhere: cable or satellite, DVD, Blu-ray, Netflix, Hulu Plus, Amazon Prime, and more • Play or stream all the music you love • Web surf with Xbox One’s supercharged version of Internet Explorer • Use SmartGlass to transform your iPhone, iPad, Android, or Windows 8 device into a second Xbox screen or remote control CATEGORY: Consumer Electronics COVERS: Xbox One USER LEVEL: Beginning-Intermediate

Opening the XBox

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Author :
Publisher : Prima Lifestyles
ISBN 13 :
Total Pages : 400 pages
Book Rating : 4.95/5 ( download)

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Book Synopsis Opening the XBox by : Dean Takahashi

Download or read book Opening the XBox written by Dean Takahashi and published by Prima Lifestyles. This book was released on 2002 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?".

The Game Console 2.0

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500610
Total Pages : 314 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis The Game Console 2.0 by : Evan Amos

Download or read book The Game Console 2.0 written by Evan Amos and published by No Starch Press. This book was released on 2021-09-08 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Video Game Audio

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Author :
Publisher : McFarland
ISBN 13 : 1476674353
Total Pages : 256 pages
Book Rating : 4.53/5 ( download)

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Book Synopsis Video Game Audio by : Christopher Hopkins

Download or read book Video Game Audio written by Christopher Hopkins and published by McFarland. This book was released on 2022-08-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Gaming and the Divine

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Author :
Publisher : Routledge
ISBN 13 : 0429018681
Total Pages : 290 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis Gaming and the Divine by : Frank G. Bosman

Download or read book Gaming and the Divine written by Frank G. Bosman and published by Routledge. This book was released on 2019-03-28 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Encyclopedia of Video Games [3 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 1173 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

The Video Games Textbook

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Author :
Publisher : CRC Press
ISBN 13 : 1000868222
Total Pages : 751 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis The Video Games Textbook by : Brian J. Wardyga

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Halo: Divine Wind

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1982174919
Total Pages : 384 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis Halo: Divine Wind by : Troy Denning

Download or read book Halo: Divine Wind written by Troy Denning and published by Simon and Schuster. This book was released on 2021-10-19 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: An original novel set in the Halo universe—based on the New York Times bestselling video game series! October 2559. With the galaxy in the suffocating grip of a renegade artificial intelligence, another perilous threat has quietly emerged in the shadows: the Keepers of the One Freedom, a fanatical and merciless Covenant splinter group, has made its way beyond the borders of the galaxy to an ancient Forerunner installation known as the Ark. Led by an infamous Brute named Castor, the Keepers intend to achieve what the Covenant, in all its might, failed to: activate Halo and take the last steps on the path of the Great Journey into transcendence. But unknown to Castor and his new, unexpected ally on the Ark, there are traitors to the cause in their midst—namely the Ferrets, composed of Office of Naval Intelligence operative Veta Lopis and her young team of Spartan-IIIs, who have been infiltrating the Keepers to lay the groundwork for Castor’s assassination. But with ONI’s field operations now splintered and cut off by the Guardian threat, Veta’s original mission has suddenly and dramatically escalated in scope. There’s simply no choice or fallback plan—either the Ferrets somehow stop the Keepers or the galaxy faces an extinction-level event….