WarCraft Two

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Author :
Publisher : Prima Games
ISBN 13 : 9780761501886
Total Pages : 217 pages
Book Rating : 4.86/5 ( download)

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Book Synopsis WarCraft Two by : Ed Dille

Download or read book WarCraft Two written by Ed Dille and published by Prima Games. This book was released on 1995-11-01 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Warcraft II includes new weapons, battleships, submarines and zeppelins. This guide adds to the gamers ability to master this new game in which Orcs and humans are joined in the melee by dragons, gryphons, elves, and dwarves.

WarCraft II

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Author :
Publisher : Prima Games
ISBN 13 : 9780761507871
Total Pages : 148 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis WarCraft II by : Mark Walker

Download or read book WarCraft II written by Mark Walker and published by Prima Games. This book was released on 1996 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this expansion disk to WarCraft II: Tides of Darkness, players can extend their WarCraft experience as they delve into the Orcs homeland for the first time to experience an entirely new set of challenges. Players can compete in head-to-head battles against as many as eight players.

Warcraft II

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Author :
Publisher :
ISBN 13 : 9780761519447
Total Pages : 324 pages
Book Rating : 4.40/5 ( download)

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Book Synopsis Warcraft II by : Prima

Download or read book Warcraft II written by Prima and published by . This book was released on 1999-10 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Warcraft II Platinum is the continuation of the ruthless clash between the Orc and Human civilizations. This guide includes all of the best features from Tides of Darkness and Beyond the Dark Portal, strategy for the two all-new campaigns, blow-by-blow strategies for the struggle between the Orcs and Humans, vital intelligence on enemy objectives and troop strengths, scenario maps, and much more.

World of Warcraft: Tides of Darkness

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1416560084
Total Pages : 386 pages
Book Rating : 4.81/5 ( download)

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Book Synopsis World of Warcraft: Tides of Darkness by : Aaron Rosenberg

Download or read book World of Warcraft: Tides of Darkness written by Aaron Rosenberg and published by Simon and Schuster. This book was released on 2007-08-28 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: After killing the corrupt Warchief Blackhand, Orgrim Doomhammer was quick to seize control over the Orcish Horde. Now he is determined to conquer the rest of Azeroth so that his people will once again have a home of their own in the... WORLD OF WARCRAFT Anduin Lothar, former Champion of Stormwind, has left his shattered homeland behind and led his people across the Great Sea to the shores of Lordaeron. There, with the aid of the noble King Terenas, he forges a mighty Alliance with the other human nations. But even that may not be enough to stop the Horde's merciless onslaught. Elves, dwarves, and trolls enter the fray as the two emerging factions vie for dominance. Will the valiant Alliance prevail, or will the Horde's tide of darkness consume the last vestiges of freedom on Azeroth?

WarCraft II

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Author :
Publisher : Prima Games
ISBN 13 : 9780761511847
Total Pages : 148 pages
Book Rating : 4.49/5 ( download)

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Book Synopsis WarCraft II by : Melissa Tyler

Download or read book WarCraft II written by Melissa Tyler and published by Prima Games. This book was released on 1997 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Only a fool would go into the fetid swamps of the Orcish homeland unprepared. Light your way with "Warcraft II: The Dark Saga-- Official Game Secrets"! Inside you?ll find: - Blow-by-blow strategies for hammering both Orcs and Humans - Vital intelligence on enemy objectives and troop strength - Tactical strategies for the best use of your arsenal - Machiavellian advice on developing a strong and prosperous community - Expert information on buildings and spells - In-depth multiplayer strategies Don?t get swallowed by the shadows. Live to tell the story with "Warcraft II: The Dark Saga-- Official Game Secrets." About the Author Anthony James is the author of "Soul Blade Unauthorized Game Secrets, Star Fox 64: Unauthorized Game Secrets, Beyond the Beyond: Unauthorized Game Secrets," and other Prima electronic entertainment titles.

Third Person

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Publisher : MIT Press
ISBN 13 : 0262533790
Total Pages : 493 pages
Book Rating : 4.99/5 ( download)

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Book Synopsis Third Person by : Pat Harrigan

Download or read book Third Person written by Pat Harrigan and published by MIT Press. This book was released on 2017-03-03 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

Networking and Online Games

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Publisher : John Wiley & Sons
ISBN 13 : 0470030461
Total Pages : 232 pages
Book Rating : 4.62/5 ( download)

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Book Synopsis Networking and Online Games by : Grenville Armitage

Download or read book Networking and Online Games written by Grenville Armitage and published by John Wiley & Sons. This book was released on 2006-08-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Stay Awhile and Listen: Book I

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Author :
Publisher : Digital Monument Press, LLC
ISBN 13 : 0988409909
Total Pages : 498 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Stay Awhile and Listen: Book I by : David L. Craddock

Download or read book Stay Awhile and Listen: Book I written by David L. Craddock and published by Digital Monument Press, LLC. This book was released on 2013-10-31 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt:

World of Warcraft and Philosophy

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Author :
Publisher : Open Court
ISBN 13 : 0812696999
Total Pages : 288 pages
Book Rating : 4.98/5 ( download)

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Book Synopsis World of Warcraft and Philosophy by : Luke Cuddy

Download or read book World of Warcraft and Philosophy written by Luke Cuddy and published by Open Court. This book was released on 2009-11-01 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere — from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper questions. When does an assumed identity become real? Does the Corrupted Blood epidemic warn us of future public health catastrophes? What are the dangers when real life is invaded by events in the game? What can our own world learn from Azeroth’s blend of primitivism and high-tech? In these lively essays, a specially commissioned guild of philosophers, including Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen, tackles these and other complex questions arising from WoW.

World of Warcraft Programming

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111808103X
Total Pages : 1234 pages
Book Rating : 4.37/5 ( download)

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Book Synopsis World of Warcraft Programming by : James Whitehead, II

Download or read book World of Warcraft Programming written by James Whitehead, II and published by John Wiley & Sons. This book was released on 2011-03-31 with total page 1234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.