Visual Perception from a Computer Graphics Perspective

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Publisher : CRC Press
ISBN 13 : 1439865493
Total Pages : 540 pages
Book Rating : 4.91/5 ( download)

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Book Synopsis Visual Perception from a Computer Graphics Perspective by : William Thompson

Download or read book Visual Perception from a Computer Graphics Perspective written by William Thompson and published by CRC Press. This book was released on 2016-04-19 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro

Visual Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 3642850235
Total Pages : 345 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis Visual Computing by : Markus Groß

Download or read book Visual Computing written by Markus Groß and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in computing and communications have brought about an increasing demand for visual information. Visual Computing addresses the principles behind "visual technology", and provides readers with a good understanding of how the integration of Computer Graphics, Visual Perception and Imaging is achieved. Included in the book is an overview of important research areas within this integration which will be useful for further work in the field. Foundations of visual perception and psychophysics are presented as well as basic methods of imaging and computer vision. This book serves as an excellent reference and textbook for those who wish to apply or study "visual computing technology."

Pictorial Communication In Real And Virtual Environments

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Publisher : CRC Press
ISBN 13 : 0203221273
Total Pages : 651 pages
Book Rating : 4.73/5 ( download)

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Book Synopsis Pictorial Communication In Real And Virtual Environments by : Stephen Ellis

Download or read book Pictorial Communication In Real And Virtual Environments written by Stephen Ellis and published by CRC Press. This book was released on 2003-09-02 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in the quality and accessibility of computer graphics has provided new pictorial displays and the tools with which to control them. These new display technologies have focused interest on how to design the static and dynamic images they produce to ensure effective communication. This book, based on the conference on Spatial Displays and Spatial instruments held at the Asilomar Conference Centre in 1987, focuses on the geometry of this communication. It is intended to be a source book of theoretical analysis, experimental demonstrations and practical examples from a range of contributors interested in pictorial communication, from medical artists to astronauts. The book offers the theoretical background and practical guidance needed by designers of contemporary 2D and 3D graphical computer interfaces. Its major contribution lies in its outlining of the elements of human perception and motor control which underlie the geometric design of head-mounted graphics for virtual reality displays.

Visualization

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Publisher :
ISBN 13 :
Total Pages : 222 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis Visualization by : Richard Mark Friedhoff

Download or read book Visualization written by Richard Mark Friedhoff and published by . This book was released on 1989 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Introduction to Visual Computing

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Publisher : CRC Press
ISBN 13 : 1482244926
Total Pages : 376 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis Introduction to Visual Computing by : Aditi Majumder

Download or read book Introduction to Visual Computing written by Aditi Majumder and published by CRC Press. This book was released on 2018-01-31 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

Image Statistics in Visual Computing

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Publisher : CRC Press
ISBN 13 : 1439874905
Total Pages : 360 pages
Book Rating : 4.05/5 ( download)

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Book Synopsis Image Statistics in Visual Computing by : Tania Pouli

Download or read book Image Statistics in Visual Computing written by Tania Pouli and published by CRC Press. This book was released on 2013-12-13 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The field of natural image statistics studies the regular

Digital Representations of the Real World

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Publisher : A K PETERS
ISBN 13 : 9780367658830
Total Pages : 455 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis Digital Representations of the Real World by : Taylor & Francis Group

Download or read book Digital Representations of the Real World written by Taylor & Francis Group and published by A K PETERS. This book was released on 2020-09-30 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements. Overcome Challenges in Your Own Research Experiments This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.

Virtual and Augmented Reality (VR/AR)

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Publisher : Springer Nature
ISBN 13 : 3030790622
Total Pages : 435 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis Virtual and Augmented Reality (VR/AR) by : Ralf Doerner

Download or read book Virtual and Augmented Reality (VR/AR) written by Ralf Doerner and published by Springer Nature. This book was released on 2022-01-12 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

Communicability, Computer Graphics, and Innovative Design for Interactive Systems

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Publisher : Springer
ISBN 13 : 3642337600
Total Pages : 145 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis Communicability, Computer Graphics, and Innovative Design for Interactive Systems by : Francisco Cipolla Ficarra

Download or read book Communicability, Computer Graphics, and Innovative Design for Interactive Systems written by Francisco Cipolla Ficarra and published by Springer. This book was released on 2012-11-05 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems, held in Córdoba, Spain, in June 2011. The 13 revised full papers presented were carefully reviewed and selected from various submissions. They examine latest breakthroughs and future trends within the communicability, computer graphics, and innovative design of interactive systems.

Psychology of Learning and Motivation

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Publisher : Academic Press
ISBN 13 : 0128024712
Total Pages : 251 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Psychology of Learning and Motivation by :

Download or read book Psychology of Learning and Motivation written by and published by Academic Press. This book was released on 2015-01-21 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Psychology of Learning and Motivation publishes empirical and theoretical contributions in cognitive and experimental psychology, ranging from classical and instrumental conditioning to complex learning and problem solving. Each chapter thoughtfully integrates the writings of leading contributors, who present and discuss significant bodies of research relevant to their discipline. Volume 62 includes chapters on such varied topics as automatic logic and effortful beliefs, complex learning and development, bias detection and heuristics thinking, perceiving scale in real and virtual environments, using multidimensional encoding and retrieval contexts to enhance our understanding of source memory, causes and consequences of forgetting in thinking and remembering and people as contexts in conversation. Volume 62 of the highly regarded Psychology of Learning and Motivation series An essential reference for researchers and academics in cognitive science Relevant to both applied concerns and basic research