The Essential Guide to Game Audio

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Publisher : CRC Press
ISBN 13 : 1134595379
Total Pages : 254 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis The Essential Guide to Game Audio by : Steve Horowitz

Download or read book The Essential Guide to Game Audio written by Steve Horowitz and published by CRC Press. This book was released on 2014-03-05 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Game Audio Implementation

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Publisher : CRC Press
ISBN 13 : 1317679458
Total Pages : 513 pages
Book Rating : 4.55/5 ( download)

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Book Synopsis Game Audio Implementation by : Richard Stevens

Download or read book Game Audio Implementation written by Richard Stevens and published by CRC Press. This book was released on 2015-12-22 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

Game Sound

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Author :
Publisher : MIT Press
ISBN 13 : 026203378X
Total Pages : 213 pages
Book Rating : 4.87/5 ( download)

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Book Synopsis Game Sound by : Karen Collins

Download or read book Game Sound written by Karen Collins and published by MIT Press. This book was released on 2008 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Trapped in a Video Game

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Publisher : Andrews McMeel Publishing
ISBN 13 : 1449496261
Total Pages : 144 pages
Book Rating : 4.65/5 ( download)

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Book Synopsis Trapped in a Video Game by : Dustin Brady

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

Principles of Game Audio and Sound Design

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Publisher : CRC Press
ISBN 13 : 1351731130
Total Pages : 296 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis Principles of Game Audio and Sound Design by : Jean-Luc Sinclair

Download or read book Principles of Game Audio and Sound Design written by Jean-Luc Sinclair and published by CRC Press. This book was released on 2020-04-28 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Game Audio Programming

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Publisher : CRC Press
ISBN 13 : 131535165X
Total Pages : 294 pages
Book Rating : 4.50/5 ( download)

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Book Synopsis Game Audio Programming by : Guy Somberg

Download or read book Game Audio Programming written by Guy Somberg and published by CRC Press. This book was released on 2016-10-14 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

Soon I Will Be Invincible

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Publisher : Vintage
ISBN 13 : 0375425209
Total Pages : 288 pages
Book Rating : 4.02/5 ( download)

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Book Synopsis Soon I Will Be Invincible by : Austin Grossman

Download or read book Soon I Will Be Invincible written by Austin Grossman and published by Vintage. This book was released on 2007-06-05 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doctor Impossible—evil genius, would-be world conqueror—languishes in prison. Shuffling through the cafeteria line with ordinary criminals, he wonders if the smartest man in the world has done the smartest thing he could with his life. After all, he's lost every battle he's ever fought. But this prison won't hold him forever. Fatale—half woman, half high-tech warrior—used to be an unemployed cyborg. Now, she's a rookie member of the world's most famous super-team, the Champions. But being a superhero is not all flying cars and planets in peril—she learns that in the locker rooms and dive bars of superherodom, the men and women (even mutants) behind the masks are as human as anyone. Soon I Will Be Invincible is a wildly entertaining first novel, brimming with attitude and humor—an emotionally resonant look at good and evil, love and loss, power and glory.

Aaron Marks' Complete Guide to Game Audio

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Publisher : CRC Press
ISBN 13 : 1317636198
Total Pages : 544 pages
Book Rating : 4.99/5 ( download)

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Book Synopsis Aaron Marks' Complete Guide to Game Audio by : Aaron Marks

Download or read book Aaron Marks' Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2017-03-16 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Leading with Sound

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Publisher : CRC Press
ISBN 13 : 1000372731
Total Pages : 303 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis Leading with Sound by : Rob Bridgett

Download or read book Leading with Sound written by Rob Bridgett and published by CRC Press. This book was released on 2021-05-18 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.

The Game Audio Tutorial

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136127011
Total Pages : 720 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis The Game Audio Tutorial by : Richard Stevens

Download or read book The Game Audio Tutorial written by Richard Stevens and published by Taylor & Francis. This book was released on 2013-05-02 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)