Utility of Perspecta 3D Volumetric Display for the Completion of Tasks

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Publisher : Universal-Publishers
ISBN 13 : 1581123043
Total Pages : 118 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Utility of Perspecta 3D Volumetric Display for the Completion of Tasks by : Thomas R. Tyler

Download or read book Utility of Perspecta 3D Volumetric Display for the Completion of Tasks written by Thomas R. Tyler and published by Universal-Publishers. This book was released on 2006-01-28 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study analyzes experimental data generated by human subjects using the Perspecta 3D Volumetric Display and a 2D flat screen liquid crystal display (LCD). The analysis reveals differences in how experiment participants used the display technologies.

Human Vision and Electronic Imaging

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Publisher :
ISBN 13 :
Total Pages : 636 pages
Book Rating : 4.86/5 ( download)

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Book Synopsis Human Vision and Electronic Imaging by :

Download or read book Human Vision and Electronic Imaging written by and published by . This book was released on 2005 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Display Technologies and Applications for Defense, Security, and Avionics

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Publisher : SPIE-International Society for Optical Engineering
ISBN 13 :
Total Pages : 220 pages
Book Rating : 4.59/5 ( download)

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Book Synopsis Display Technologies and Applications for Defense, Security, and Avionics by : John T. Thomas

Download or read book Display Technologies and Applications for Defense, Security, and Avionics written by John T. Thomas and published by SPIE-International Society for Optical Engineering. This book was released on 2007 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of SPIE present the original research papers presented at SPIE conferences and other high-quality conferences in the broad-ranging fields of optics and photonics. These books provide prompt access to the latest innovations in research and technology in their respective fields. Proceedings of SPIE are among the most cited references in patent literature.

Human-Computer Interaction -- INTERACT 2013

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Publisher : Springer
ISBN 13 : 3642404839
Total Pages : 860 pages
Book Rating : 4.32/5 ( download)

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Book Synopsis Human-Computer Interaction -- INTERACT 2013 by : Paula Kotzé

Download or read book Human-Computer Interaction -- INTERACT 2013 written by Paula Kotzé and published by Springer. This book was released on 2013-07-30 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 57 papers included in the first volume are organized in topical sections on 3D navigation, 3D technologies - 3D object manipulation, augmented reality, cognitive workload, cognitive workload and decision support, creating effective 3D displays, cross-cultural, intercultural and social issues, data entry mechanisms and devices, design and evaluation, design and evaluation of prototypes, design to support creativity, designing for inclusiveness, designing with and for people with special needs, display manipulations, and diversity / ICT in social development.

Volumetric Three-Dimensional Display Systems

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Publisher : Wiley-IEEE Press
ISBN 13 :
Total Pages : 384 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis Volumetric Three-Dimensional Display Systems by : Barry G. Blundell

Download or read book Volumetric Three-Dimensional Display Systems written by Barry G. Blundell and published by Wiley-IEEE Press. This book was released on 2000-03-17 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive study of approaches to three-dimensional visualization by volumetric display systems This groundbreaking volume provides an unbiased and in-depth discussion on a broad range of volumetric three-dimensional display systems. It examines the history, development, design, and future of these displays, and considers their potential for application to key areas in which visualization plays a major role. Drawing substantially on material that was previously unpublished or available only in patent form, the authors establish the first comprehensive technical and mathematical formalization of the field, and examine a number of different volumetric architectures. System level design strategies are presented, from which proposals for the next generation of high-definition predictable volumetric systems are developed. To ensure that researchers will benefit from work already completed, they provide: * Descriptions of several recent volumetric display systems prepared from material supplied by the teams that created them * An abstract volumetric display system design paradigm * An historical summary of 90 years of development in volumetric display system technology * An assessment of the strengths and weaknesses of many of the systems proposed to date * A unified presentation of the underlying principles of volumetric display systems * A comprehensive bibliography Beautifully supplemented with 17 color plates that illustrate volumetric images and prototype displays, Volumetric Three-Dimensional Display Systems is an indispensable resource for professionals in imaging systems development, scientific visualization, medical imaging, computer graphics, aerospace, military planning, and CAD/CAE.

Drawing Futures

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Publisher : UCL Press
ISBN 13 : 1911307266
Total Pages : 147 pages
Book Rating : 4.66/5 ( download)

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Book Synopsis Drawing Futures by : Bob Sheil

Download or read book Drawing Futures written by Bob Sheil and published by UCL Press. This book was released on 2016-11-11 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act demands a platform for reflection and innovation. Drawing Futures will present a compendium of projects, writings and interviews that critically reassess the act of drawing and where its future may lie.Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas.

3D Displays and Spatial Interaction

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Publisher :
ISBN 13 : 9780473177003
Total Pages : 0 pages
Book Rating : 4.05/5 ( download)

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Book Synopsis 3D Displays and Spatial Interaction by : Barry Blundell

Download or read book 3D Displays and Spatial Interaction written by Barry Blundell and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Architecture

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Publisher : CRC Press
ISBN 13 : 1498772722
Total Pages : 462 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Computer Architecture by : Joseph D. Dumas II

Download or read book Computer Architecture written by Joseph D. Dumas II and published by CRC Press. This book was released on 2016-11-25 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don’t see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work. This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential.

Human-Centered Visualization Environments

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Publisher : Springer
ISBN 13 : 3540719490
Total Pages : 403 pages
Book Rating : 4.96/5 ( download)

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Book Synopsis Human-Centered Visualization Environments by : Andreas Kerren

Download or read book Human-Centered Visualization Environments written by Andreas Kerren and published by Springer. This book was released on 2007-08-03 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered Visualization Environments, HCVE 2006, held in Dagstuhl Castle, Germany in March 2006. It presents eight tutorial lectures that are the thoroughly cross-reviewed and revised versions of the summaries and findings presented and discussed at the seminar.

Basics of Virtual Reality

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Publisher : Springer Nature
ISBN 13 : 3662642018
Total Pages : 409 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis Basics of Virtual Reality by : Armin Grasnick

Download or read book Basics of Virtual Reality written by Armin Grasnick and published by Springer Nature. This book was released on 2022-01-04 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, the reality we know can be recorded and reproduced true to reality using technical processes. Space and time are recreated virtually as a copy in artificial reality. However, the reproduction of virtual reality is not limited to a mere copy of what exists. A visitor to the virtual space does not have to be content with the pixelated image of the old familiar, but can encounter unreal phenomena in the illusory world that never existed in real life or are even physically impossible. This enables an expansion of the recorded reality and allows the perception of surprisingly new perspectives. A perspective denotes the perception of a fact from a certain point of view and corresponds to the way of looking at things. But a perspective is also the observation of a scene from a viewing position. From different perspectives the illusion of reality arises during the reproduction by observation. This vision is not based on imagination or hallucination, but is the basic function of virtual reality. This book describes the concepts, systems, and technologies used to create virtual reality from its ancient beginnings to the present, and provides a glimpse into a possible future. This book is a translation of the original German 1st edition Grundlagen der virtuellen Realität by Armin Grasnick, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.