Understanding Kids, Play, and Interactive Design

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Publisher :
ISBN 13 : 9780996918510
Total Pages : 412 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis Understanding Kids, Play, and Interactive Design by : Mark Schlichting

Download or read book Understanding Kids, Play, and Interactive Design written by Mark Schlichting and published by . This book was released on 2016-09-06 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Kids, Play, and Interactive Design is a comprehensive guide that offers magical techniques to creating award-winning titles for kids. Learn the best-kept secrets, from understanding ages and stages and how that applies to design, identifying and using over 30 play patterns, to adding delightful audio, humor, and the magic of surprise.

Understanding Kids, Play, and Interactive Design

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Author :
Publisher : CRC Press
ISBN 13 : 0429667558
Total Pages : 388 pages
Book Rating : 4.58/5 ( download)

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Book Synopsis Understanding Kids, Play, and Interactive Design by : Mark Schlichting

Download or read book Understanding Kids, Play, and Interactive Design written by Mark Schlichting and published by CRC Press. This book was released on 2019-09-12 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds

Understanding Industrial Design

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491920343
Total Pages : 288 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Understanding Industrial Design by : Simon King

Download or read book Understanding Industrial Design written by Simon King and published by "O'Reilly Media, Inc.". This book was released on 2016-01-20 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the coming flood of connected products, many UX and interaction designers are looking into hardware design, a discipline largely unfamiliar to them. If you’re among those who want to blend digital and physical design concepts successfully, this practical book helps you explore seven long-standing principles of industrial design. Two present and former design directors at IDEO, the international design and innovation firm, use real-world examples to describe industrial designs that are sensorial, simple, enduring, playful, thoughtful, sustainable, and beautiful. You’ll learn how to approach, frame, and evaluate your designs as they extend beyond the screen and into the physical world. Sensorial: create experiences that fully engage our human senses Simple: design simple products that provide overall clarity in relation to their purpose Enduring: build products that wear well and live on as classics Playful: use playful design to go beyond functionality and create emotional connections Thoughtful: observe people’s struggles and anticipate their needs Sustainable: design products that reduce environmental impact Beautiful: elevate the experience of everyday products through beauty

Interaction Design and Children

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Publisher : Now Publishers Inc
ISBN 13 : 1601981287
Total Pages : 129 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis Interaction Design and Children by : Juan Pablo Hourcade

Download or read book Interaction Design and Children written by Juan Pablo Hourcade and published by Now Publishers Inc. This book was released on 2008 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interaction Design and Children surveys the research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides an overview of current research trends in the field of interaction design and children and identifies challenges for future research.

Design For Kids

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Publisher : Rosenfeld Media
ISBN 13 : 1933820438
Total Pages : 248 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Design For Kids by : Debra Levin Gelman

Download or read book Design For Kids written by Debra Levin Gelman and published by Rosenfeld Media. This book was released on 2014-07-08 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.

Muse

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Publisher :
ISBN 13 : 9781999205959
Total Pages : 40 pages
Book Rating : 4.52/5 ( download)

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Book Synopsis Muse by : Pierre Hache

Download or read book Muse written by Pierre Hache and published by . This book was released on 2021-10-04 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Muse, a ukulele-themed children's book, is both a touching tale about friendship, feelings and the power of imagination, and a fun introduction to rhythm and music!

Understanding Kids

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Publisher : Elsevier Science & Technology
ISBN 13 : 9780123838704
Total Pages : 304 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Understanding Kids by : Mark Schlichting

Download or read book Understanding Kids written by Mark Schlichting and published by Elsevier Science & Technology. This book was released on 2011-05-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's children are typically more techno savvy than adults, and they're expecting more and more sophisticated interactive products. Web 2.0 opens up unprecedented possibilities in the realm of interactive media for children - including virtual worlds, flexible and evolving avatars, social networks, end user programs, mobile applications, educational applications, and internet games. UX designers are the ones who create these products and plenty of literature exists on general UX design, but so little addresses children's design in depth. Decades of research prove that children use and engage with technology differently than adults. Conversely, there is a great deal of academic- and research-based literature on children's design, but it offers little applicable guidance. The market needs a practical book for UX practitioners who are facing the unique design challenges inherent in designing for children (including age considerations, gender, what keeps kids engaged) for the booming Web 2.0 era. Designing Interactive Media for Children - written by a practitioner for practitioners - fills this hole in the market.

The Art of Game Design

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Publisher : CRC Press
ISBN 13 : 1351803638
Total Pages : 935 pages
Book Rating : 4.32/5 ( download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2019-07-31 with total page 935 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Designing for Kids

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Publisher : Routledge
ISBN 13 : 1351968866
Total Pages : 466 pages
Book Rating : 4.67/5 ( download)

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Book Synopsis Designing for Kids by : Krystina Castella

Download or read book Designing for Kids written by Krystina Castella and published by Routledge. This book was released on 2018-11-08 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked. Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education. This textbook includes more than 150 color images, helpful discussion questions and clearly formatted chapters, making it relevant to a wide range of readers. It is a useful tool for students in industrial design, interaction design, environmental design and graphic design with children as the main audience for their creations.

Rules of Play

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Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.59/5 ( download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.