Toxic Game

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Author :
Publisher : Penguin
ISBN 13 : 1984803506
Total Pages : 416 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis Toxic Game by : Christine Feehan

Download or read book Toxic Game written by Christine Feehan and published by Penguin. This book was released on 2019-03-12 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 New York Times bestselling author Christine Feehan takes readers into the hot zone in this pulse-pounding GhostWalker novel. On a rescue mission in the heart of the Indonesian jungle, Dr. Draden Freeman and his GhostWalker team need to extract the wounded as quickly as possible—or risk spreading a deadly virus unleashed by a terrorist cell. When Draden gets infected, he forces his team to leave him behind. He won’t risk exposing anyone else. He intends to find the ones responsible and go out in a blaze of glory.… Shylah Cosmos’s mission is to track the virus and remain unseen. Her enhanced senses tell her that the gorgeous man eradicating the terrorists one by one is a GhostWalker—and his lethal precision takes her breath away. When he’s hit by a lucky shot, she can’t stop herself from stepping in, not knowing that by saving his life she’s exposed herself to the virus. There’s no telling how much time Draden and Shylah have left. Racing to find a cure, they quickly realize that they’ve found their perfect partner just in time to lose everything. But even as the virus threatens to consume their bodies, they’ve never felt more alive. THE GHOSTWALKER NOVELS ARE… “Sexy as hell.”—The Reading Cafe “Explosive!”—Fallen Angel Reviews “Erotically charged.”—Booklist

The Toxic Meritocracy of Video Games

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Author :
Publisher :
ISBN 13 : 9781517900403
Total Pages : 245 pages
Book Rating : 4.09/5 ( download)

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Book Synopsis The Toxic Meritocracy of Video Games by : Christopher A. Paul

Download or read book The Toxic Meritocracy of Video Games written by Christopher A. Paul and published by . This book was released on 2018 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Toxic Game

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Author :
Publisher : Berkley Books
ISBN 13 : 1984803492
Total Pages : 418 pages
Book Rating : 4.98/5 ( download)

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Book Synopsis Toxic Game by : Christine Feehan

Download or read book Toxic Game written by Christine Feehan and published by Berkley Books. This book was released on 2019 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The next GhostWalker novel by #1 New York Times bestselling author Christine Feehan"--

Game Misconduct

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Publisher : Triumph Books
ISBN 13 : 1637273452
Total Pages : 219 pages
Book Rating : 4.56/5 ( download)

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Book Synopsis Game Misconduct by : Evan F. Moore

Download or read book Game Misconduct written by Evan F. Moore and published by Triumph Books. This book was released on 2023-05-02 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Those who have been lured by the sound of skate blades slicing into fresh ice, by the incomparable speed, split-second decisions, and everything-or-nothing attitude of the game know that hockey can seem like its own world. It's all-consuming and exhilarating, boasting its own language and complex morality code. Yet in another light, that tight community can turn insular; the values of teamwork and humility can manifest as collective silence in the face of abuse and discrimination, issues which have been brought to the forefront of the sport as many share their stories for the first time. In Game Misconduct, reporters Evan Moore and Jashvina Shah reveal hockey's toxic undercurrent which has permeated the sport throughout the junior, college, and professional levels. They address the topic with a level of passion that comes from being rabid hockey fans themselves, and from experiencing its exclusivity first-hand. With a sensitive yet incisive approach, this necessary book lays bare the issues of racism, homophobia, xenophobia, bullying, sexism, and violence on and off the ice. Readers will learn about notable players and activists fighting for transformation as well as those beyond the spotlight who are nonetheless deeply affected by hockey's culture of inaction. Both a reckoning and a roadmap, Game Misconduct is an essential read for modern hockey fans, showing the truth of the sport's past and present while offering the tools to fight for a better future.

The Shame Game

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Author :
Publisher : Policy Press
ISBN 13 : 1447349288
Total Pages : 384 pages
Book Rating : 4.80/5 ( download)

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Book Synopsis The Shame Game by : O'Hara, Mary

Download or read book The Shame Game written by O'Hara, Mary and published by Policy Press. This book was released on 2020-02-27 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean to be poor in Britain and America? For decades the primary narrative about poverty in both countries is that it has been caused by personal flaws or ‘bad life decisions’ rather than policy choices or economic inequality. This misleading account has become deeply embedded in the public consciousness with serious ramifications for how financially vulnerable people are seen, spoken about and treated. Drawing on a two-year multi-platform initiative, this book by award-winning journalist and author Mary O’Hara, asks how we can overturn this portrayal once and for all. Crucially, she turns to the real experts to try to find answers – the people who live it.

The Toxic Meritocracy of Video Games

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452956200
Total Pages : 308 pages
Book Rating : 4.06/5 ( download)

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Book Synopsis The Toxic Meritocracy of Video Games by : Christopher A. Paul

Download or read book The Toxic Meritocracy of Video Games written by Christopher A. Paul and published by U of Minnesota Press. This book was released on 2018-02-20 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Working with Toxic Older Adults

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Author :
Publisher : Springer Publishing Company
ISBN 13 : 0826117236
Total Pages : 311 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis Working with Toxic Older Adults by : Gloria M. Davenport, PhD

Download or read book Working with Toxic Older Adults written by Gloria M. Davenport, PhD and published by Springer Publishing Company. This book was released on 1998-12-23 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Older adults, like all individuals, have different personalities and temperaments. According to Dr. Davenport, toxicity in older adults manifests itself in negative behaviors and attitudes that can adversely impact interactions with health professionals, caregivers, and family members. Davenport presents theories and case examples to help us understand this phenomenon and provides useful techniques for caring for toxic elders. A valuable practical guide for social workers, therapists, caregivers, and students.

Toxic Masculinity, Casino Capitalism, and America's Favorite Card Game

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Author :
Publisher : Springer Nature
ISBN 13 : 3030402606
Total Pages : 215 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Toxic Masculinity, Casino Capitalism, and America's Favorite Card Game by : Andrew Manno

Download or read book Toxic Masculinity, Casino Capitalism, and America's Favorite Card Game written by Andrew Manno and published by Springer Nature. This book was released on 2020-02-19 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poker is a centuries-old American game. Why has it become so popular in the twenty-first century? What does current interest in the game tell us about ourselves and some of our most pressing social issues? In this timely and thought-provoking book, Andrew Manno offers important insights into the intersection of gaming, gender, and capitalism that illuminate how the shift to a casino capitalist economy—combined with a culture of toxic masculinity—impacts workers and how it has led to the rise of populism in the United States that manifested in the 2016 election of Donald Trump.

Gaming Sexism

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Author :
Publisher : NYU Press
ISBN 13 : 1479802204
Total Pages : 274 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Gaming Sexism by : Amanda C. Cote

Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Social Informatics

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Author :
Publisher : Springer
ISBN 13 : 9783319151670
Total Pages : 0 pages
Book Rating : 4.73/5 ( download)

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Book Synopsis Social Informatics by : Luca Maria Aiello

Download or read book Social Informatics written by Luca Maria Aiello and published by Springer. This book was released on 2015-03-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Workshops held at the International Conference on Social Informatics, SocInfo 2014, which took place in Barcelona, Spain, in November 2014. This year SocInfo 2014 included nine satellite workshops: the City Labs Workshop, the Workshop on Criminal Network Analysis and Mining, CRIMENET, the Workshop on Interaction and Exchange in Social Media, DYAD, the Workshop on Exploration of Games and Gamers, EGG, the Workshop on HistoInformatics, the Workshop on Socio-Economic Dynamics, Networks and Agent-based Models, SEDNAM, the Workshop on Social Influence, SI, the Workshop on Social Scientists Working with Start-Ups and the Workshop on Social Media in Crowdsourcing and Human Computation, SoHuman.