Game Design Deep Dive: Horror

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Publisher : CRC Press
ISBN 13 : 1000451011
Total Pages : 144 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis Game Design Deep Dive: Horror by : Joshua Bycer

Download or read book Game Design Deep Dive: Horror written by Joshua Bycer and published by CRC Press. This book was released on 2021-10-08 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

AI Game Programming Wisdom 2

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Publisher :
ISBN 13 : 9781584502890
Total Pages : 732 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis AI Game Programming Wisdom 2 by : Steve Rabin

Download or read book AI Game Programming Wisdom 2 written by Steve Rabin and published by . This book was released on 2004-01 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.

Wisdom's Game

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Publisher :
ISBN 13 : 9781879384576
Total Pages : 0 pages
Book Rating : 4.74/5 ( download)

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Book Synopsis Wisdom's Game by : Judi Thomases

Download or read book Wisdom's Game written by Judi Thomases and published by . This book was released on 2004-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Wisdom's Game offers fresh and powerful words from another realm that will cause you to readjust your understanding of life. It explores why we come to earth, what our soul purpose is, the role of pain and suffering, the direction toward which the overall journey is trending, and the tools we hold for winning life's game.

20 Essential Games to Study

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Publisher : CRC Press
ISBN 13 : 0429802072
Total Pages : 156 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis 20 Essential Games to Study by : Joshua Bycer

Download or read book 20 Essential Games to Study written by Joshua Bycer and published by CRC Press. This book was released on 2018-10-26 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history

Breaking the Game

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Publisher : CreateSpace
ISBN 13 : 9781505583281
Total Pages : 198 pages
Book Rating : 4.84/5 ( download)

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Book Synopsis Breaking the Game by : Kenji Matsumoto

Download or read book Breaking the Game written by Kenji Matsumoto and published by CreateSpace. This book was released on 2015-05-26 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by one of the best Scrabble players in the world, Breaking the Game delves into Scrabble like you've never seen before. Whether you are a new player who wants to beat your friends and family, an avid word lover who wants to know about Scrabble, an avid game player who wants to pick up the game, or an experienced Scrabble master, Breaking the Game can help anyone become a better Scrabble player. Breaking the Game covers basic Scrabble concepts (such as anagramming and board vision) to more complex concepts such as leaves, fishing, setups, and endgame. While it describes these concepts at a high level, it is written simply, at a level that anyone can understand! This book will become a reference for any Scrabble enthusiast that they can come back to time and time again!

It's Only a Game

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Publisher : Penguin
ISBN 13 : 9781592401161
Total Pages : 230 pages
Book Rating : 4.63/5 ( download)

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Book Synopsis It's Only a Game by : Jackie Burke

Download or read book It's Only a Game written by Jackie Burke and published by Penguin. This book was released on 2006 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gems of wisdom about golf and life--and a spirited call for a return to the game's core values--are offered by one of the game's most respected elder statesmen and former champions.

Game AI Pro 2

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Publisher : CRC Press
ISBN 13 : 1482254808
Total Pages : 566 pages
Book Rating : 4.08/5 ( download)

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Book Synopsis Game AI Pro 2 by : Steven Rabin

Download or read book Game AI Pro 2 written by Steven Rabin and published by CRC Press. This book was released on 2015-04-17 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Big Game Wisdom

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Publisher :
ISBN 13 : 9781581591033
Total Pages : 14 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Big Game Wisdom by :

Download or read book Big Game Wisdom written by and published by . This book was released on 2000 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Plan

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Publisher : Paraclete Press
ISBN 13 : 1612611125
Total Pages : 186 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis Game Plan by : Syler Thomas

Download or read book Game Plan written by Syler Thomas and published by Paraclete Press. This book was released on 2012-03-01 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Going to college brings a time of discovery. Are you ready for what lies ahead? How will you fare going to college – leaving behind the safety of home, community, and church? How will you keep your faith in college? Drawing on their own experiences and years of ministry to young men and women during this transition of going to college, Nic and Syler provide a game plan you can follow to survive and thrive, to live out your faith in college. “Game Plan has the potential to equip our college students (and soon to be college students) with an anchored, informed, buoyant love for God that can breathe through every corner of their lives.” -Mark DeVries, president of Youth Ministry Architects and author of Sustainable Youth Ministry “This wise, straight-talking book offers much practical advice on the many challenges that Christian students face when they step onto the university campus. I highly recommend it.” -Paul Copan, Professor and Pledger Family Chair of Philosophy and Ethics, Palm Beach Atlantic University “Get this book into the hands of your college bound students and children! Too many students go off to college unprepared to face the spiritual, moral, intellectual and practical challenges they will face and I see the negative effects in their lives on campus. With practical wisdom and real life stories, this book hits all the big topics a young student needs to not just survive college but mature and grow a dynamic Christian walk.” -R. Shannon Marion, National Field Director, InterVarsity Christian Fellowship “For every student headed to college, this is a must-read. Gibson and Thomas have written a practical, spiritual, timely book that addresses real concerns of those who are continuing their education at a college or university, secular or faith-based.” -Bishop Larry M. Goodpaster, President, Council of Bishops, The United Methodist Church

Playing Nature

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Publisher : U of Minnesota Press
ISBN 13 : 145296226X
Total Pages : 281 pages
Book Rating : 4.69/5 ( download)

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Book Synopsis Playing Nature by : Alenda Y. Chang

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.