The Virtual World and Marketing

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Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 1527515516
Total Pages : 251 pages
Book Rating : 4.12/5 ( download)

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Book Synopsis The Virtual World and Marketing by : Enes Emre Başar

Download or read book The Virtual World and Marketing written by Enes Emre Başar and published by Cambridge Scholars Publishing. This book was released on 2018-07-27 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of essays is dedicated to reviewing, exploring, and reporting state-of-the-art virtual world and marketing issues in the broadest sense. It provides a readable, non-technical publication which offers a comprehensive presentation of marketing issues, trends, data, and likely developments in the virtual world. Readers will learn about analysis of the virtual ego, services, the concept of ethics, and virtual experiential marketing, among other pressing topics.

Virtual Reality Marketing

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Publisher : Kogan Page Publishers
ISBN 13 : 0749482877
Total Pages : 225 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis Virtual Reality Marketing by : Henry Stuart

Download or read book Virtual Reality Marketing written by Henry Stuart and published by Kogan Page Publishers. This book was released on 2018-10-03 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: If a picture is worth a thousand words, then virtual reality (VR) is priceless. This book offers everything you need to know about the opportunities of VR for brands to better connect with consumers. VR is booming - by 2025, the industry is expected to become bigger than TV. Virtual Reality Marketing is a comprehensive exploration of all things VR, providing readers with everything they need to know about the current VR landscape, and the unprecedented opportunity it offers brands to create unique emotional connections with consumers. A truly practical guide, Virtual Reality Marketing covers all aspects of the industry, including interactive and passive VR, 360 video, social VR marketing, and the role that influencers and bloggers are set to play in its development. It also looks to the future - exploring how VR is evolving and the changes it will undergo in the future. Packed with fascinating case studies, tips and strategies, and written by a recognized industry expert who has facilitated VR coverage for major international brands including Facebook, Audi, Google and Mercedes F1, this book is the leading resource for any reader looking to incorporate VR in their own marketing campaigns.

Brand Avatar

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Publisher : Springer
ISBN 13 : 0230233716
Total Pages : 194 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Brand Avatar by : Alycia de Mesa

Download or read book Brand Avatar written by Alycia de Mesa and published by Springer. This book was released on 2009-02-27 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds such as Second Life, have millions of users worldwide. Virtual world "residents" wield huge purchasing power, and use real money in the online economies. Companies as diverse as Adidas, Jean-Paul Gaultier, and MTV have plunged into these unchartered waters to give their brands a virtual presence, using varied strategies.

Marketing New Realities

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Publisher :
ISBN 13 : 9780996510677
Total Pages : 118 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis Marketing New Realities by : Cathy Hackl

Download or read book Marketing New Realities written by Cathy Hackl and published by . This book was released on 2017-11-06 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Business in a Virtual World

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Publisher : Purdue University Press
ISBN 13 : 9781557531940
Total Pages : 266 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Business in a Virtual World by : Fiona Czerniawska

Download or read book Business in a Virtual World written by Fiona Czerniawska and published by Purdue University Press. This book was released on 2001 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: On virtual management

Virtual Worlds and E-commerce

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Publisher : IGI Global
ISBN 13 : 9781616928087
Total Pages : 0 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis Virtual Worlds and E-commerce by : Barbara L. Ciaramitaro

Download or read book Virtual Worlds and E-commerce written by Barbara L. Ciaramitaro and published by IGI Global. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of Internet technologies to create a more immersive experience for customers"--Provided by publisher.

Making Virtual Worlds

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Publisher : Cornell University Press
ISBN 13 : 0801457750
Total Pages : 179 pages
Book Rating : 4.53/5 ( download)

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Book Synopsis Making Virtual Worlds by : Thomas Malaby

Download or read book Making Virtual Worlds written by Thomas Malaby and published by Cornell University Press. This book was released on 2011-01-15 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

Cases on Immersive Virtual Reality Techniques

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Publisher : IGI Global
ISBN 13 : 1522559132
Total Pages : 381 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Cases on Immersive Virtual Reality Techniques by : Yang, Kenneth C.C.

Download or read book Cases on Immersive Virtual Reality Techniques written by Yang, Kenneth C.C. and published by IGI Global. This book was released on 2019-04-12 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.

Managerial Challenges and Social Impacts of Virtual and Augmented Reality

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Publisher : IGI Global
ISBN 13 : 179982876X
Total Pages : 318 pages
Book Rating : 4.61/5 ( download)

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Book Synopsis Managerial Challenges and Social Impacts of Virtual and Augmented Reality by : Loureiro, Sandra Maria Correia

Download or read book Managerial Challenges and Social Impacts of Virtual and Augmented Reality written by Loureiro, Sandra Maria Correia and published by IGI Global. This book was released on 2020-01-03 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: The increase in smartphone usage and new technologies embedded in smart devices have led to innovative developments and applications throughout a variety of industries. However, new techniques such as spatial augmented reality are becoming more affordable for business, allowing consumers to experience and interact with the world as they never have before. AR and VR have vast implications for management and can allow companies to increase their sustainability and reduce their CO2 footprint. Managerial Challenges and Social Impacts of Virtual and Augmented Reality is a pivotal reference source that provides vital research on the applications of VR, AR, and related technologies from the perspectives of managers and marketers in the industry and discusses the social impact of these technologies. While highlighting topics such as consumer analysis, privacy ethics, and relationship marketing, this book is ideally designed for managers, marketers, technology developers, managing directors, business professionals, academicians, students, and researchers seeking current studies on the evolution of interactive technology.

The Visual Sale

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Publisher : IdeaPress Publishing
ISBN 13 : 9781646870189
Total Pages : 220 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis The Visual Sale by : Marcus Sheridan

Download or read book The Visual Sale written by Marcus Sheridan and published by IdeaPress Publishing. This book was released on 2020-10-27 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video can help you close the deal in a virtual world and this book from award winning marketer and author Marcus Sheridan will show you how. With practical advice and step by step instructions, this is the ultimate guide to selling over video - no matter how much you hate watching yourself on the screen. More than ever before, buyers and consumers are demanding for more video. Just "reading" about a product, service, or company will no longer do the trick. Today, they must "see" it. Notwithstanding this increased demand for video, most businesses and organizations have struggled to quickly adapt. In fact, many have no idea as to how or where to get started. For this purpose, The Visual Sale was written. Finally, businesses and organizations have a clear guide that will literally show them, in simple, clear, and actionable terms, exactly how they can build a culture of video and start "showing it" moving forward, ultimately leading to a dramatic improvement to their sales numbers, marketing strategy, and overall customer experience.