The Virtual Ninja Manifesto

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1783489839
Total Pages : 186 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis The Virtual Ninja Manifesto by : Chris Goto-Jones

Download or read book The Virtual Ninja Manifesto written by Chris Goto-Jones and published by Rowman & Littlefield. This book was released on 2016-09-13 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.

The Virtual Ninja Manifesto

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Author :
Publisher : Martial Arts Studies
ISBN 13 : 9781783489824
Total Pages : 0 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis The Virtual Ninja Manifesto by : Christopher S. Goto-Jones

Download or read book The Virtual Ninja Manifesto written by Christopher S. Goto-Jones and published by Martial Arts Studies. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.

Virtual Ninja Manifesto

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.12/5 ( download)

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Book Synopsis Virtual Ninja Manifesto by : Christopher S. Goto-Jones

Download or read book Virtual Ninja Manifesto written by Christopher S. Goto-Jones and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Fifty Key Video Games

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Publisher : Taylor & Francis
ISBN 13 : 1000596230
Total Pages : 349 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis Fifty Key Video Games by : Bernard Perron

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Japanese Culture Through Videogames

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Author :
Publisher : Routledge
ISBN 13 : 0429655940
Total Pages : 534 pages
Book Rating : 4.44/5 ( download)

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Book Synopsis Japanese Culture Through Videogames by : Rachael Hutchinson

Download or read book Japanese Culture Through Videogames written by Rachael Hutchinson and published by Routledge. This book was released on 2019-05-28 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Space and Play in Japanese Videogame Arcades

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Publisher : Taylor & Francis
ISBN 13 : 1040029140
Total Pages : 195 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis Space and Play in Japanese Videogame Arcades by : Jérémie Pelletier-Gagnon

Download or read book Space and Play in Japanese Videogame Arcades written by Jérémie Pelletier-Gagnon and published by Taylor & Francis. This book was released on 2024-05-07 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view. Providing an overview of the historical evolution of public amusement spaces from the early rooftop amusement spaces from the early nineteenth century to the modern multi‐floor and interconnected arcade complexes that characterize the urban fabric of contemporary Japan, the book argues that arcade videogames and their associated practices must be examined in the context in which they are played, situated in the interrelation between the game software, the cabinets as material conditions of play, and the space of the venue that frames the experience. Including three case studies of distinct and significant game centres located in Tokyo and Kyoto, the book addresses of play in public, including the notion of performance and observation as play practices, spatial appropriation, as well as the compartmentalization of the play experience. In treating videogames as sets of circumstances, the book identifies the opportunities for ludic practices that videogame arcades provide in Japan. As such, it will appeal to students and scholars of Game Studies and Digital Media Studies, as well as those of Japanese Culture and Society.

The Martial Arts Studies Reader

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Publisher : Rowman & Littlefield
ISBN 13 : 1786605503
Total Pages : 244 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis The Martial Arts Studies Reader by : Paul Bowman, Professor of Cultural Studies at Cardiff University, UK

Download or read book The Martial Arts Studies Reader written by Paul Bowman, Professor of Cultural Studies at Cardiff University, UK and published by Rowman & Littlefield. This book was released on 2018-09-20 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first authoritative overview of martial arts studies, written by pioneers of this dynamic and rapidly expanding new field

Chinese Martial Arts and Media Culture

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Publisher : Rowman & Littlefield
ISBN 13 : 1786609037
Total Pages : 238 pages
Book Rating : 4.38/5 ( download)

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Book Synopsis Chinese Martial Arts and Media Culture by : Tim Trausch

Download or read book Chinese Martial Arts and Media Culture written by Tim Trausch and published by Rowman & Littlefield. This book was released on 2018-11-16 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Signs and images of Chinese martial arts increasingly circulate through global media cultures. As tropes of martial arts are not restricted to what is considered one medium, one region, or one (sub)genre, the essays in this collection are looking across and beyond these alleged borders. From 1920s wuxia cinema to the computer game cultures of the information age, they trace the continuities and transformations of martial arts and media culture across time, space, and multiple media platforms.

Mythologies of Martial Arts

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Publisher : Rowman & Littlefield
ISBN 13 : 1786601931
Total Pages : 210 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis Mythologies of Martial Arts by : Paul Bowman, Professor of Cultural Studies at Cardiff University, UK

Download or read book Mythologies of Martial Arts written by Paul Bowman, Professor of Cultural Studies at Cardiff University, UK and published by Rowman & Littlefield. This book was released on 2016-12-07 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythologies of Martial Arts is an introduction to the key myths and ideologies around martial arts in contemporary popular culture internationally. It is the first book to draw together practical experience and seminal texts across a multitude of disciplines to offer original insights into the complex, contradictory world of martial arts. It is an accessible but theoretically sophisticated book aimed at student, scholars and anyone interested in martial arts practice.

The Oxford Handbook of Japanese Philosophy

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Publisher : Oxford Handbooks
ISBN 13 : 0199945721
Total Pages : 841 pages
Book Rating : 4.26/5 ( download)

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Book Synopsis The Oxford Handbook of Japanese Philosophy by : Bret W. Davis

Download or read book The Oxford Handbook of Japanese Philosophy written by Bret W. Davis and published by Oxford Handbooks. This book was released on 2020 with total page 841 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook is currently in development, with individual articles publishing online in advance of print publication. At this time, we cannot add information about unpublished articles in this handbook, however the table of contents will continue to grow as additional articles pass through the review process and are added to the site. Please note that the online publication date for this handbook is the date that the first article in the title was published online.