The Learning Maya 2009 Collection

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Author :
Publisher : Sybex
ISBN 13 : 9780470474433
Total Pages : 0 pages
Book Rating : 4.32/5 ( download)

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Book Synopsis The Learning Maya 2009 Collection by : Autodesk Maya Press

Download or read book The Learning Maya 2009 Collection written by Autodesk Maya Press and published by Sybex. This book was released on 2009-02-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your one-stop resource for getting up to speed on Autodesk Maya 2009 The Learning Autodesk Maya 2009 Collection is your key to unlocking the power of Autodesk Maya. The official training guides in this special collection cover all stages of the Maya 3D production pipeline from start to finish. Each book includes step-by-step lessons using real-world production files and a DVD packed with free 3D models from TurboSquid, plus instructor-led videos, and much more. Learning Autodesk Maya 2009 | Foundation With this book, you will Get a project-based introduction to Maya 2009 with artwork from the feature film Delgo Explore the Maya user interface and 3D workspace Build a character with polygons and create organic structures with NURBS Learn to use Trax, animation layers, forward and inverse kinematics, and Paint Effects Set cameras and lights, and create and apply shaders and textures Discover rendering techniques, particles, dynamics, Maya Embedded Language (MEL), and Autodesk Toxik Learning Autodesk Maya 2009 | The Modeling & Animation Handbook With this book, you will: Get hands-on instruction to production-quality modeling and animation using artwork from the animated short Theme Planet Model with polygons and NURBS Work with skeletons, joint orientation, and inverse kinematics Set up a leg, arm, and spine, and create constraints Skin your characters and work with blend shapes Create a run cycle and keyframed animation and animate a complete scene Learning Autodesk Maya 2009 | The Special Effects Handbook With this book, you will: Get step-by-step lessons on the final stages of production using artwork from the animated short Theme Planet Understand shading, lighting, shadows, and cameras Learn rendering with mental ray, hardware, and vector renderers Work with caustics, Global Illumination, Final Gathering, and HDRI Work with rigid body and particle dynamics and MEL for particle expressions Understand particle instancing Learn about fluids, fluid collisions, and open water effects

Introducing Autodesk Maya

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Author :
Publisher : CRC Press
ISBN 13 : 0429956444
Total Pages : 930 pages
Book Rating : 4.47/5 ( download)

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Book Synopsis Introducing Autodesk Maya by : Dariush Derakhshani

Download or read book Introducing Autodesk Maya written by Dariush Derakhshani and published by CRC Press. This book was released on 2024-07-15 with total page 930 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is your perfect hands‐on guide to start animating quickly. Using approachable, real‐world exercises, you’ll master the fundamentals of this animation software by following full‐color screenshots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands‐on tutorials that give you firsthand experience and a good start. You’ll learn the basics of modeling, texturing, animating, and visual effects. Whether you’re a complete beginner or migrating from another 3D application, this task‐based book provides the solid grounding you need in Autodesk Maya. Key Features Model with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render scenes with great lighting and camera placement

Maya Studio Projects

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470593288
Total Pages : 425 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis Maya Studio Projects by : Todd Palamar

Download or read book Maya Studio Projects written by Todd Palamar and published by John Wiley & Sons. This book was released on 2009-12-17 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya's toolkit, so you'll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do. The one-of-a-kind book is completely project-based. Learn the intricacies of Maya's Dynamics tools and continue to build your skills with projects that increase in complexity. A DVD is included with additional video training. Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more Build professional skills in Maya Dynamics with this project-based guide Put your skills to work by completing a series of projects on water, wind, and fire effects A DVD included with the book provides additional video training Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project-based instruction. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Advanced Maya Texturing and Lighting

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118983548
Total Pages : 456 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Advanced Maya Texturing and Lighting by : Lee Lanier

Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2015-04-03 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your skills with powerful texturing and lightingtechniques Advanced Maya Texturing and Lighting, Third Edition leadsyou through the latest advanced techniques for adding realisticdetail to your models. This new edition is up-to-date with thelatest Maya texturing, lighting, and rendering features, includingan exploration of the Node Editor, new Maya utility nodes andexpanded coverage of mental ray shaders, and render settings. Theproven tutorials are culled from real-world experience and refinedto give you the ultimate in practical skills. You'll learn workflowtips and tricks, the construction of custom shading networks, andthe application of time-saving tools that bring your project fromconcept to reality. The companion website features severalgigabytes of Maya scene files, texture bitmaps, and QuickTimemovies that support the exercises in the book, giving youeverything you need to advance your animation skillset. This book helps you take your rendering skills to the next levelwith the advanced tools and techniques that take animation fromgood to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texturemapping Work with node networks, raytracing, and globalillumination Try new approaches to rendering using Maya Software and mentalray If you're ready to take a big step forward and fine-tune yourstyle, Advanced Maya Texturing and Lighting, Third Editionis the practical, hands-on guide you need.

Learning Autodesk Maya 2009 Foundation

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Author :
Publisher : Sybex
ISBN 13 : 9781897177518
Total Pages : 0 pages
Book Rating : 4.18/5 ( download)

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Book Synopsis Learning Autodesk Maya 2009 Foundation by : Autodesk Maya Press

Download or read book Learning Autodesk Maya 2009 Foundation written by Autodesk Maya Press and published by Sybex. This book was released on 2008-11-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Autodesk Maya: Foundation is a full-color book that offers students a hands-on approach for learning how to use Maya, the industry-leading 3D animation and effects software. You will work with real movie footage, interactive tutorials and step-by-step lessons to understand the basics of modeling, texturing, animating, and visual effects. The companion DVD, which includes instructor-led tutorial videos and other resources for extended learning, will further reinforce the topics covered in the book so that you can become better acquainted with the Maya User Interface.

Maya Studio Projects

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470609338
Total Pages : 479 pages
Book Rating : 4.30/5 ( download)

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Book Synopsis Maya Studio Projects by : Michael McKinley

Download or read book Maya Studio Projects written by Michael McKinley and published by John Wiley & Sons. This book was released on 2010-04-20 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Introducing Maya 2009

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118059689
Total Pages : 1076 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis Introducing Maya 2009 by : Dariush Derakhshani

Download or read book Introducing Maya 2009 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2011-01-13 with total page 1076 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’re new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you’re a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you’re new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.

Learning Autodesk Maya 2010

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Author :
Publisher : Sybex
ISBN 13 : 9781897177556
Total Pages : 640 pages
Book Rating : 4.50/5 ( download)

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Book Synopsis Learning Autodesk Maya 2010 by : Autodesk Maya Press

Download or read book Learning Autodesk Maya 2010 written by Autodesk Maya Press and published by Sybex. This book was released on 2009-08-24 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: New coverage, art, and tutorials of the latest features of the new Maya 2010 Maya is the industry-leading 3D animation and effects software used in movies, special effects, games, cartoons, short films, commercials, etc. Complex and difficult to learn, the new Maya 2010 features updates to modeling, animation, dynamics, and rendering modules. This invaluable book offers hands-on introduction to the tools and techniques of this fascinating software. Boasting full-color coverage and detailed, step-by-step lessons, the book uses real movie footage from the Yash Raj Films and Walt Disney Pictures feature film Roadside Romeo. You’ll learn the Maya interface and basics of modeling, texturing, animating, and visual effects while the DVD provides further reinforcement with its instructor-led tutorial videos. Tackle the latest version of the wildly popular and complex animation and effects software: Maya 2010 Learn to work in 3D space, build a character with polygons, and create and apply shaders and textures Explore particles and dynamics, apply forward and inverse kinematics, and set cameras and lights Discover how to use MEL (Maya Embedded Language) and explore rendering techniques The DVD includes clips from Roadside Romeo, as well as artist interviews and training videos Get animated and start working with Maya today!

Maya 2009 In Simple Steps

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Author :
Publisher :
ISBN 13 : 9788177229462
Total Pages : 264 pages
Book Rating : 4.6X/5 ( download)

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Book Synopsis Maya 2009 In Simple Steps by : Kogent Learning Solutions Inc.

Download or read book Maya 2009 In Simple Steps written by Kogent Learning Solutions Inc. and published by . This book was released on 2009-07-20 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Art Complete

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Author :
Publisher : Focal Press
ISBN 13 : 9781138427419
Total Pages : pages
Book Rating : 4.11/5 ( download)

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Book Synopsis Game Art Complete by : Andrew Gahan

Download or read book Game Art Complete written by Andrew Gahan and published by Focal Press. This book was released on 2017-10-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.