The Game of Networking

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Publisher :
ISBN 13 : 9781640074842
Total Pages : 128 pages
Book Rating : 4.48/5 ( download)

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Book Synopsis The Game of Networking by : Rob Sperry

Download or read book The Game of Networking written by Rob Sperry and published by . This book was released on 2017-06-09 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through 8 years of research, advice from the top worldwide influencers & 500 books studied Rob has the formula to successful networking. This formula has 3 1/2 Laws that will enhance your network skills to increase sales, revolutionize your relationships & build a referral engine.

Fundamentals of Network Game Development

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Publisher :
ISBN 13 : 9781584505570
Total Pages : 0 pages
Book Rating : 4.75/5 ( download)

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Book Synopsis Fundamentals of Network Game Development by : Guy W. Lecky-Thompson

Download or read book Fundamentals of Network Game Development written by Guy W. Lecky-Thompson and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game development, this book provides the techniques and strategies necessary to create a quality game. Organized into three core sections--design, design and development, and development--the book explores all the unique, underlying aspects that game designers and developers need to consider when building a game that uses a network to connect players both with the game and with each other. You'll examine the characteristics that set a network game apart from one that is played offline, the different types of games and networks, how the design and development processes differ depending on the type of game, how design elements affect development implementation and vice versa, how to prevent cheating and hacking, and how to test the final product. Throughout each chapter, real games are used as case studies to help guide you through the challenges of creating your own games. "Fundamentals of Network Game Development" provides you with the foundation you need to create professional-caliber network games.

Up Your Game

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Publisher :
ISBN 13 : 9781937458744
Total Pages : 192 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis Up Your Game by : David Bradford

Download or read book Up Your Game written by David Bradford and published by . This book was released on 2014-07-17 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bradford, CEO of two of the country's top 50 tech companies, shares with you his six "UP Principles" as he discusses how important networking is to your success or business.

The Great Game of Networking

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Publisher : iUniverse
ISBN 13 : 059545772X
Total Pages : 122 pages
Book Rating : 4.24/5 ( download)

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Book Synopsis The Great Game of Networking by : Burt Smith

Download or read book The Great Game of Networking written by Burt Smith and published by iUniverse. This book was released on 2007-08 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Great Game of Networking will help anyone from any experience level be more confident, more effective, more professional, and more successful at networking. As implied by the title, the author believes networking, and business in general, should be fun, and that what keeps it from being fun is often a lack of the skills needed to "play" at a professional level. It approaches what many consider a very challenging undertaking with a set of quickly grasped, easily applied techniques that can provide immediate returns. This straightforward book can be read and implemented in the same day! The author is an accomplished networking professional whose eagerness to share what he has learned comes through in a conversational, coaching tone. The Great Game of Networking provides strategies for both the novice getting started and an advanced section to help those who have been networking for any amount of time leverage their efforts. Guaranteed!

The Game of Conquering

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ISBN 13 : 9781734381702
Total Pages : 158 pages
Book Rating : 4.01/5 ( download)

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Book Synopsis The Game of Conquering by : Rob L Sperry

Download or read book The Game of Conquering written by Rob L Sperry and published by . This book was released on 2020-05-13 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Without the right mindset recruiting, duplicating and rank advancing in network marketing seem daunting. We all have MASSIVE fears in network marketing. This book is based on a study from hundreds of network marketer's who gave the biggest fears that hold them back. This is the first book everyone should read in network marketing.

Game Theory for Wireless Communications and Networking

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Publisher : CRC Press
ISBN 13 : 1439808910
Total Pages : 574 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Game Theory for Wireless Communications and Networking by : Yan Zhang

Download or read book Game Theory for Wireless Communications and Networking written by Yan Zhang and published by CRC Press. This book was released on 2011-06-23 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. Describing how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption, it facilitates quick and easy reference to related optimization and algorithm methodologies. The book explains how to apply the game theoretic model to address resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC.

Game Theory for Networking Applications

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Publisher : Springer
ISBN 13 : 3319930583
Total Pages : 229 pages
Book Rating : 4.89/5 ( download)

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Book Synopsis Game Theory for Networking Applications by : Ju Bin Song

Download or read book Game Theory for Networking Applications written by Ju Bin Song and published by Springer. This book was released on 2018-08-20 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides recent results of game theory for networking applications. The contributors address the major opportunities and challenges in applying traditional game theory as well as intelligent game theory to the understanding and designing of modern network systems, with emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on game theory in communications, game theory in wireless networks, and game theory applications. The book features contributions from researchers and professionals around the world. Presents a variety of perspectives on game theory for networking applications; Shows how game theory can apply to the study of data traffic, new generation networks, and smartgrid; Includes recent results of applied game theory for networks, providing some technical progresses in GAMENETS.

Game Theory Applications in Network Design

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Publisher : IGI Global
ISBN 13 : 1466660511
Total Pages : 522 pages
Book Rating : 4.19/5 ( download)

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Book Synopsis Game Theory Applications in Network Design by : Kim, Sungwook

Download or read book Game Theory Applications in Network Design written by Kim, Sungwook and published by IGI Global. This book was released on 2014-05-31 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of game theoretic techniques is playing an increasingly important role in the network design domain. Understanding the background, concepts, and principles in using game theory approaches is necessary for engineers in network design. Game Theory Applications in Network Design provides the basic idea of game theory and the fundamental understanding of game theoretic interactions among network entities. The material in this book also covers recent advances and open issues, offering game theoretic solutions for specific network design issues. This publication will benefit students, educators, research strategists, scientists, researchers, and engineers in the field of network design.

Networking Games

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Publisher : Academic Press
ISBN 13 : 0128165529
Total Pages : 322 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis Networking Games by : Vladimir Mazalov

Download or read book Networking Games written by Vladimir Mazalov and published by Academic Press. This book was released on 2019-01-08 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical techniques distinguishes it from other books on game theory. Developed by a mathematician and game theorist with extensive contributions to applied mathematics, game and probability theory, and written for graduate students and professionals, the book's illuminations on network games can be applied to problems in economics (in industrial organization, regulation and competition policy, for instance) and operations research. Reviews new directions in networking games, including paradoxes and puzzles designed to inspire competing answers and further investigation Addresses the need of theorists and those applying advanced game theory to problems in various disciplines Evaluates a wide spectrum of game-theoretical models, including routing, distribution of information resources, task management in the organization of computing, social networks, competition and cooperation in transport networks, tasks of pricing, and allocation of resources in the transport services market

Networking and Online Games

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Publisher : John Wiley & Sons
ISBN 13 : 0470030461
Total Pages : 232 pages
Book Rating : 4.62/5 ( download)

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Book Synopsis Networking and Online Games by : Grenville Armitage

Download or read book Networking and Online Games written by Grenville Armitage and published by John Wiley & Sons. This book was released on 2006-08-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.