The Business of Being a Gaming Influencer

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Publisher :
ISBN 13 : 9781977156594
Total Pages : pages
Book Rating : 4.92/5 ( download)

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Book Synopsis The Business of Being a Gaming Influencer by : Anita Nahta Amin

Download or read book The Business of Being a Gaming Influencer written by Anita Nahta Amin and published by . This book was released on 2021-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Business of Being a Gaming Influencer

Download The Business of Being a Gaming Influencer PDF Online Free

Author :
Publisher : Capstone Press
ISBN 13 : 1977154972
Total Pages : 49 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis The Business of Being a Gaming Influencer by : Anita Nahta Amin

Download or read book The Business of Being a Gaming Influencer written by Anita Nahta Amin and published by Capstone Press. This book was released on 2021-12 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How to be a Gaming Influencer

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Author :
Publisher : Raintree
ISBN 13 : 1398215538
Total Pages : 49 pages
Book Rating : 4.35/5 ( download)

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Book Synopsis How to be a Gaming Influencer by : Anita Nahta Amin

Download or read book How to be a Gaming Influencer written by Anita Nahta Amin and published by Raintree. This book was released on 2021-12-23 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online.

The Business of Being a Toy Influencer

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Author :
Publisher : Capstone Press
ISBN 13 : 1977155006
Total Pages : 49 pages
Book Rating : 4.09/5 ( download)

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Book Synopsis The Business of Being a Toy Influencer by : Kaitlin Scirri

Download or read book The Business of Being a Toy Influencer written by Kaitlin Scirri and published by Capstone Press. This book was released on 2021-12 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Business of Being a Music Influencer

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Author :
Publisher : Capstone Press
ISBN 13 : 1977154980
Total Pages : 49 pages
Book Rating : 4.89/5 ( download)

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Book Synopsis The Business of Being a Music Influencer by : Kaitlin Scirri

Download or read book The Business of Being a Music Influencer written by Kaitlin Scirri and published by Capstone Press. This book was released on 2021 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Business of Being a Music Influencer

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Author :
Publisher : Capstone Press
ISBN 13 : 1496695399
Total Pages : 49 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis The Business of Being a Music Influencer by : Kaitlin Scirri

Download or read book The Business of Being a Music Influencer written by Kaitlin Scirri and published by Capstone Press. This book was released on 2021 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you always looking for the newest bands and singers? Do you love to talk about music and share your musical opinions with others? Then you might have what it takes to be a music influencer. Learn about social media marketing and basic economics, and discover what it takes to become a music influencer, all while staying safe and having fun.

The Business of Being a Toy Influencer

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Author :
Publisher : Capstone Press
ISBN 13 : 1496695720
Total Pages : 49 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis The Business of Being a Toy Influencer by : Kaitlin Scirri

Download or read book The Business of Being a Toy Influencer written by Kaitlin Scirri and published by Capstone Press. This book was released on 2021 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine getting paid to play with toys! Toy influencers can make big money just for giving their opinions on the latest games and gadgets. Discover what it takes to be a social media influencer, while learning basic economics and business skills, as well as important safety tips.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

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Author :
Publisher : CRC Press
ISBN 13 : 1000344487
Total Pages : 188 pages
Book Rating : 4.86/5 ( download)

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Book Synopsis The Essential Guide to the Business & Law of Esports & Professional Video Gaming by : Justin M Jacobson

Download or read book The Essential Guide to the Business & Law of Esports & Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Using Influencer Marketing as a Digital Business Strategy

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Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 388 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Using Influencer Marketing as a Digital Business Strategy by : Teixeira, Sandrina

Download or read book Using Influencer Marketing as a Digital Business Strategy written by Teixeira, Sandrina and published by IGI Global. This book was released on 2023-12-08 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Influencer Marketing as a Digital Business Strategy presents a comprehensive exploration of the burgeoning world of digital influencers, whose impact on consumer behavior and brand promotion is rapidly transforming the marketing landscape. This book delves into the most relevant topics in the field, providing a valuable contribution to both management and academia alike. The book delves into the essence of influencer marketing by examining the different types of influencers and their crucial role in reaching a brand's target audience. The strategic partnership between influencers and brands is analyzed, highlighting how these influential content creators act as powerful intermediaries between companies and potential consumers. By examining the intricate relationship between influencers, brands, and consumers, the book sheds light on the purchase intention process and consumer habits in the digital age. Given the recent emergence of influencer marketing as a prominent force, this book serves as a critical reference source for researchers, business executives, marketing professionals, influencer marketing agencies, and graduate students seeking to expand their understanding of this dynamic field.

Get in the Game

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119855365
Total Pages : 262 pages
Book Rating : 4.61/5 ( download)

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Book Synopsis Get in the Game by : Jonathan Stringfield

Download or read book Get in the Game written by Jonathan Stringfield and published by John Wiley & Sons. This book was released on 2022-07-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.