The Texture of Memory

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Publisher : Yale University Press
ISBN 13 : 9780300059915
Total Pages : 420 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis The Texture of Memory by : James Edward Young

Download or read book The Texture of Memory written by James Edward Young and published by Yale University Press. This book was released on 1994-01-01 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dotyczy m. in. Polski.

Textures of Memory

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Publisher :
ISBN 13 : 9780905634395
Total Pages : 40 pages
Book Rating : 4.9X/5 ( download)

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Book Synopsis Textures of Memory by : Polly Binns

Download or read book Textures of Memory written by Polly Binns and published by . This book was released on 1999-01-01 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Digital Memory Studies

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Publisher : Routledge
ISBN 13 : 1317267419
Total Pages : 280 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis Digital Memory Studies by : Andrew Hoskins

Download or read book Digital Memory Studies written by Andrew Hoskins and published by Routledge. This book was released on 2017-09-27 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital media, networks and archives reimagine and revitalize individual, social and cultural memory but they also ensnare it, bringing it under new forms of control. Understanding these paradoxical conditions of remembering and forgetting through today’s technologies needs bold interdisciplinary interventions. Digital Memory Studies seizes this challenge and pioneers an agenda that interrogates concepts, theories and histories of media and memory studies, to map a holistic vision for the study of the digital remaking of memory. Through the lenses of connectivity, archaeology, economy, and archive, contributors illuminate the uses and abuses of the digital past via an array of media and topics, including television, videogames and social media, and memory institutions, network politics and the digital afterlife.

Rendering with mental ray®

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Publisher : Springer
ISBN 13 : 3709138094
Total Pages : 534 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis Rendering with mental ray® by : Thomas Driemeyer

Download or read book Rendering with mental ray® written by Thomas Driemeyer and published by Springer. This book was released on 2013-12-21 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mental ray" is one of the leading rendering engines for generating photorealistic images. On the one hand the text provides a general introduction into rendering with mental ray, whilst on the other, it includes tips and tricks for advanced and professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries are included and used as the basis for all examples. This second edition covers the new generation of mental ray, version 3.0. The text is accompanied by a CD-ROM, featuring a fully programmable demo version of the software together with example scene data and shaders. An excellent text for both beginners and advanced users of mental ray.

Practical Parallel Rendering

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Publisher : CRC Press
ISBN 13 : 1439863806
Total Pages : 392 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Practical Parallel Rendering by : Alan Chalmers

Download or read book Practical Parallel Rendering written by Alan Chalmers and published by CRC Press. This book was released on 2002-06-26 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

CUDA Application Design and Development

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Publisher : Elsevier
ISBN 13 : 0123884268
Total Pages : 338 pages
Book Rating : 4.68/5 ( download)

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Book Synopsis CUDA Application Design and Development by : Rob Farber

Download or read book CUDA Application Design and Development written by Rob Farber and published by Elsevier. This book was released on 2011-10-31 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book then details the thought behind CUDA and teaches how to create, analyze, and debug CUDA applications. Throughout, the focus is on software engineering issues: how to use CUDA in the context of existing application code, with existing compilers, languages, software tools, and industry-standard API libraries."--Pub. desc.

Rendering Techniques 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 9783211837092
Total Pages : 370 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis Rendering Techniques 2001 by : S.J. Gortler

Download or read book Rendering Techniques 2001 written by S.J. Gortler and published by Springer Science & Business Media. This book was released on 2001-07-31 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.

Computational Science — ICCS 2002

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Publisher : Springer
ISBN 13 : 3540460802
Total Pages : 1153 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Computational Science — ICCS 2002 by : Peter M.A. Sloot

Download or read book Computational Science — ICCS 2002 written by Peter M.A. Sloot and published by Springer. This book was released on 2003-08-01 with total page 1153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Science is the scienti?c discipline that aims at the development and understanding of new computational methods and techniques to model and simulate complex systems. The area of application includes natural systems – such as biology, envir- mental and geo-sciences, physics, and chemistry – and synthetic systems such as electronics and ?nancial and economic systems. The discipline is a bridge b- ween ‘classical’ computer science – logic, complexity, architecture, algorithms – mathematics, and the use of computers in the aforementioned areas. The relevance for society stems from the numerous challenges that exist in the various science and engineering disciplines, which can be tackled by advances made in this ?eld. For instance new models and methods to study environmental issues like the quality of air, water, and soil, and weather and climate predictions through simulations, as well as the simulation-supported development of cars, airplanes, and medical and transport systems etc. Paraphrasing R. Kenway (R.D. Kenway, Contemporary Physics. 1994): ‘There is an important message to scientists, politicians, and industrialists: in the future science, the best industrial design and manufacture, the greatest medical progress, and the most accurate environmental monitoring and forecasting will be done by countries that most rapidly exploit the full potential ofcomputational science’. Nowadays we have access to high-end computer architectures and a large range of computing environments, mainly as a consequence of the enormous s- mulus from the various international programs on advanced computing, e.g.

Distributed Texture Memory in a Multi-GPU Environment

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Publisher :
ISBN 13 :
Total Pages : 134 pages
Book Rating : 4.51/5 ( download)

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Book Synopsis Distributed Texture Memory in a Multi-GPU Environment by : Adam Thomas Moerschell

Download or read book Distributed Texture Memory in a Multi-GPU Environment written by Adam Thomas Moerschell and published by . This book was released on 2007 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Physically Based Rendering

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0123785804
Total Pages : 1200 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Physically Based Rendering by : Matt Pharr

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2004-09-28 with total page 1200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming. The book that won its authors a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux: visit www.pbrt.org Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described