Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

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Author :
Publisher : Springer
ISBN 13 : 3319919024
Total Pages : 201 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures by : Heide Karen Lukosch

Download or read book Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures written by Heide Karen Lukosch and published by Springer. This book was released on 2018-05-25 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.

Neo-Simulation and Gaming Toward Active Learning

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Publisher : Springer Nature
ISBN 13 : 9811380392
Total Pages : 557 pages
Book Rating : 4.96/5 ( download)

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Book Synopsis Neo-Simulation and Gaming Toward Active Learning by : Ryoju Hamada

Download or read book Neo-Simulation and Gaming Toward Active Learning written by Ryoju Hamada and published by Springer Nature. This book was released on 2019-10-08 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

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Publisher : Akademia Leona Kozminskiego
ISBN 13 : 8366502015
Total Pages : 687 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by : Marcin Wardaszko

Download or read book SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES written by Marcin Wardaszko and published by Akademia Leona Kozminskiego. This book was released on 2019-08-30 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

Gaming as a Cultural Commons

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Publisher : Springer Nature
ISBN 13 : 9811903484
Total Pages : 199 pages
Book Rating : 4.89/5 ( download)

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Book Synopsis Gaming as a Cultural Commons by : Toshiko Kikkawa

Download or read book Gaming as a Cultural Commons written by Toshiko Kikkawa and published by Springer Nature. This book was released on 2022-04-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Simulation and Gaming for Social Design

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Publisher : Springer Nature
ISBN 13 : 9811620113
Total Pages : 309 pages
Book Rating : 4.19/5 ( download)

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Book Synopsis Simulation and Gaming for Social Design by : Toshiyuki Kaneda

Download or read book Simulation and Gaming for Social Design written by Toshiyuki Kaneda and published by Springer Nature. This book was released on 2022-01-03 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Simulation for Participatory Education

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Publisher : Springer Nature
ISBN 13 : 3031210115
Total Pages : 476 pages
Book Rating : 4.12/5 ( download)

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Book Synopsis Simulation for Participatory Education by : M. Laura Angelini

Download or read book Simulation for Participatory Education written by M. Laura Angelini and published by Springer Nature. This book was released on 2023-09-30 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.

Serious Games

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Publisher : Springer Nature
ISBN 13 : 3030618145
Total Pages : 306 pages
Book Rating : 4.48/5 ( download)

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Book Synopsis Serious Games by : Minhua Ma

Download or read book Serious Games written by Minhua Ma and published by Springer Nature. This book was released on 2020-10-27 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more.

Understanding Game-based Approaches for Improving Sustainable Water Governance

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Publisher : MDPI
ISBN 13 : 3039287621
Total Pages : 272 pages
Book Rating : 4.28/5 ( download)

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Book Synopsis Understanding Game-based Approaches for Improving Sustainable Water Governance by : Wietske Medema

Download or read book Understanding Game-based Approaches for Improving Sustainable Water Governance written by Wietske Medema and published by MDPI. This book was released on 2020-04-28 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.

Statistics for Data Science and Policy Analysis

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Publisher : Springer Nature
ISBN 13 : 9811517355
Total Pages : 380 pages
Book Rating : 4.58/5 ( download)

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Book Synopsis Statistics for Data Science and Policy Analysis by : Azizur Rahman

Download or read book Statistics for Data Science and Policy Analysis written by Azizur Rahman and published by Springer Nature. This book was released on 2020-03-31 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together the best contributions of the Applied Statistics and Policy Analysis Conference 2019. Written by leading international experts in the field of statistics, data science and policy evaluation. This book explores the theme of effective policy methods through the use of big data, accurate estimates and modern computing tools and statistical modelling.

Sustainable Development of Smart Cities Infrastructure (SDSCI-2023) (Volume-1)

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Publisher : Allied Publishers
ISBN 13 : 939095164X
Total Pages : 382 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Sustainable Development of Smart Cities Infrastructure (SDSCI-2023) (Volume-1) by : H.K. Sharma

Download or read book Sustainable Development of Smart Cities Infrastructure (SDSCI-2023) (Volume-1) written by H.K. Sharma and published by Allied Publishers. This book was released on 2023-05-25 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sustainable development of smart cities infrastructures is of paramount importance and need to be planned, designed, constructed, operated and de-commissioned in a manner that ensures economic, social, environmental and institutional sustainability over the entire infrastructure life cycle. Smart cities infrastructure however be cost effective, disaster resilient, environmentally friendly, conserving natural resources, and sustainable ensuring faster delivery of quality and durable structures which include roads, building, bridges, energy and water infrastructures. Government of India is going to encourage Public Private Partnership (PPP) as an alternate option to build most of the infrastructures, which can be useful both for green-field as well as brown-field smart cities projects. The present book is a collection of contributed research and review papers presented at the ‘National Conference on Sustainable Development of Smart Cities Infrastructure’ (SDSCI-2023) held at National Institute of Technology, Kurukshetra in May 2023.The subject matter is grouped into nine sessions which include research articles pertaining to sustainable development of smart cities, urban and rural planning, transportation, built environment and management, sustainable and smart technologies, materials, construction and maintenance, advance modelling, characterization of structures, energy and environment, performance of smart cities infrastructure under extreme loading conditions, green buildings, structural health monitoring, and ICT in smart cities, data mining and machine learning for sustainable infrastructure, GIS and remote sensing, future trends and prospects of smart cities, innovative technologies, building energy and efficiency and sobriety, and sustainable resilience to natural and man-made disasters, and smart materials, etc. The book would be a valuable reference for researchers, students, structural designers, site engineers, and all related engineers involved in the field of sustainable development of smart cities infrastructure.