Simulating the Physical World

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Publisher : Cambridge University Press
ISBN 13 : 1139461710
Total Pages : pages
Book Rating : 4.19/5 ( download)

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Book Synopsis Simulating the Physical World by : Herman J. C. Berendsen

Download or read book Simulating the Physical World written by Herman J. C. Berendsen and published by Cambridge University Press. This book was released on 2007-07-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The simulation of physical systems requires a simplified, hierarchical approach which models each level from the atomistic to the macroscopic scale. From quantum mechanics to fluid dynamics, this book systematically treats the broad scope of computer modeling and simulations, describing the fundamental theory behind each level of approximation. Berendsen evaluates each stage in relation to its applications giving the reader insight into the possibilities and limitations of the models. Practical guidance for applications and sample programs in Python are provided. With a strong emphasis on molecular models in chemistry and biochemistry, this 2007 book will be suitable for advanced undergraduate and graduate courses on molecular modeling and simulation within physics, biophysics, physical chemistry and materials science. It will also be a useful reference to all those working in the field. Additional resources for this title including solutions for instructors and programs are available online at www.cambridge.org/9780521835275.

Bounce, Tumble, and Splash!

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Publisher : John Wiley & Sons
ISBN 13 : 0470419520
Total Pages : 724 pages
Book Rating : 4.26/5 ( download)

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Book Synopsis Bounce, Tumble, and Splash! by : Tony Mullen

Download or read book Bounce, Tumble, and Splash! written by Tony Mullen and published by John Wiley & Sons. This book was released on 2008-06-06 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.

The Simulation Hypothesis

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Publisher : Bayview Books, LLC
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Simulation Hypothesis by : Rizwan Virk

Download or read book The Simulation Hypothesis written by Rizwan Virk and published by Bayview Books, LLC. This book was released on 2019-03-31 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!

Physical Modeling in MATLAB

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Publisher : Lulu.com
ISBN 13 : 0615185509
Total Pages : 138 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis Physical Modeling in MATLAB by : Allen Downey

Download or read book Physical Modeling in MATLAB written by Allen Downey and published by Lulu.com. This book was released on 2008-01-01 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introductory textbook for people who have not programmed before. Covers basic MATLAB programming with emphasis on modeling and simulation of physical systems.

Introduction to Intelligent Robot System Design

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Publisher : Springer Nature
ISBN 13 : 9819918146
Total Pages : 580 pages
Book Rating : 4.40/5 ( download)

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Book Synopsis Introduction to Intelligent Robot System Design by : Gang Peng

Download or read book Introduction to Intelligent Robot System Design written by Gang Peng and published by Springer Nature. This book was released on 2023-09-04 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces readers to the principles and practical applications of intelligent robot system with robot operating system (ROS), pursuing a task-oriented and hands-on approach. Taking the conception, design, implementation, and operation of robot application systems as a typical project, and through “learning-by-doing, practicing-while-learning” approach, it familiarizes readers with ROS-based intelligent robot system design and development step by step. The topics covered include ROS principles, mobile robot control, Lidar, simultaneous localization and mapping (SLAM), navigation, manipulator control, image recognition, vision calibration, object grasping, vision SALM, etc., with typical practical application tasks throughout the book, which are essential to mastering development methods for intelligent robot system. Easy to follow and rich in content, the book can be used at colleges and universities as learning material and a teaching reference book for “intelligent robot,” “autonomous intelligent system,” “robotics principles,” and “robot system application development with ROS” in connection with automation, robotics engineering, artificial intelligence (AI), mechatronics, and other related majors. The book can assist in mastering the development and design of robot systems and provide the necessary theoretical and practical references to cultivate robot system development capabilities and can be used as teaching material for engineering training and competitions, or for reference, self-study, and training by engineering and technical personnel, teachers, and anyone who wants to engage in intelligent robot system development and design.

Computation for Metaphors, Analogy, and Agents

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Publisher : Springer Science & Business Media
ISBN 13 : 3540659595
Total Pages : 400 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis Computation for Metaphors, Analogy, and Agents by : Chrystopher L. Nehaniv

Download or read book Computation for Metaphors, Analogy, and Agents written by Chrystopher L. Nehaniv and published by Springer Science & Business Media. This book was released on 1999-04-28 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together the work of researchers from various disciplines where aspects of descriptive, mathematical, computational or design knowledge concerning metaphor and analogy, especially in the context of agents, have emerged. The book originates from an international workshop on Computation for Metaphors, Analogy, and Agents (CMAA), held in Aizu, Japan in April 1998. The 19 carefully reviewed and revised papers presented together with an introduction by the volume editor are organized into sections on Metaphor and Blending, Embodiment, Interaction, Imitation, Situated Mapping in Space and Time, Algebraic Engineering: Respecting Structure, and a Sea-Change in Viewpoints.

The Simulated Multiverse

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Publisher : Bayview Books, LLC
ISBN 13 : 1954872011
Total Pages : 484 pages
Book Rating : 4.11/5 ( download)

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Book Synopsis The Simulated Multiverse by : Rizwan Virk

Download or read book The Simulated Multiverse written by Rizwan Virk and published by Bayview Books, LLC. This book was released on 2021-10-15 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do multiple versions of ourselves exist in parallel universes living out their lives in different timelines? In this follow up to his bestseller, The Simulation Hypothesis, MIT Computer Scientist and Silicon Valley Game Pioneer Rizwan Virk explores these topics from a new lens: that of simulation theory. If we are living in a digital universe, then many of the complexities and baffling characteristics of our reality start to make more sense. Quantum computing lets us simulate complex phenomena in parallel, allowing the simulation to explore many realities at once to find the most "optimum" path forward. Could this explain not only the enigmatic Mandela Effect but provide us with a new understanding of time and space? Bringing his unique trademark style of combining video games, computer science, quantum physics and computing with lots of philosophy and science fiction, Virk gives us a new way to think about not just our universe, but all possible realities!

Modeling and Simulation in Python

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Publisher : No Starch Press
ISBN 13 : 1718502176
Total Pages : 277 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis Modeling and Simulation in Python by : Allen B. Downey

Download or read book Modeling and Simulation in Python written by Allen B. Downey and published by No Starch Press. This book was released on 2023-05-30 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modeling and Simulation in Python teaches readers how to analyze real-world scenarios using the Python programming language, requiring no more than a background in high school math. Modeling and Simulation in Python is a thorough but easy-to-follow introduction to physical modeling—that is, the art of describing and simulating real-world systems. Readers are guided through modeling things like world population growth, infectious disease, bungee jumping, baseball flight trajectories, celestial mechanics, and more while simultaneously developing a strong understanding of fundamental programming concepts like loops, vectors, and functions. Clear and concise, with a focus on learning by doing, the author spares the reader abstract, theoretical complexities and gets right to hands-on examples that show how to produce useful models and simulations.

Simulating Prehistoric and Ancient Worlds

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Publisher : Springer
ISBN 13 : 3319314815
Total Pages : 404 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis Simulating Prehistoric and Ancient Worlds by : Juan A. Barceló

Download or read book Simulating Prehistoric and Ancient Worlds written by Juan A. Barceló and published by Springer. This book was released on 2016-10-20 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a unique selection of fully reviewed, extended papers originally presented at the Social Simulation Conference 2014 in Barcelona, Spain. Only papers on the simulation of historical processes have been selected, the aim being to present theories and methods of computer simulation that can be relevant to understanding the past. Applications range from the Paleolithic and the origins of social life up to the Roman Empire and Early Modern societies. Case studies from Europe, America, Africa and Asia have been selected for publication. The extensive introduction offers a thorough review of the computer simulation of social dynamics in past societies as a means of understanding human history. This book will be of great interest to researchers in the social sciences, archaeology, evolutionary anthropology, and social history.

Computers as Theatre

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Publisher : Pearson Education
ISBN 13 : 0321918622
Total Pages : 272 pages
Book Rating : 4.28/5 ( download)

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Book Synopsis Computers as Theatre by : Brenda Laurel

Download or read book Computers as Theatre written by Brenda Laurel and published by Pearson Education. This book was released on 2014 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!