Sims Two Nightlife

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Author :
Publisher : Random House Digital, Inc.
ISBN 13 : 076155145X
Total Pages : 226 pages
Book Rating : 4.54/5 ( download)

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Book Synopsis Sims Two Nightlife by : Greg Kramer

Download or read book Sims Two Nightlife written by Greg Kramer and published by Random House Digital, Inc.. This book was released on 2005 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make it a night to remember -Complete catalog of over 125 new Objects and Items -Details on the new Pleasure and Aspiration -Create the ultimate social butterfly with details on fun group outings night after night -Send your Sims to the fanciest restaurant and the dingiest dives in the new downtown neighborhood -Build the downtown of your dreams -Become a true creature of the night--live the life of a vampire or a partier -Be a winner at the dating game with tips for supercharging romantic pursuits

The Sims 2 FreeTime

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Publisher : Prima Games
ISBN 13 : 0761559078
Total Pages : 163 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis The Sims 2 FreeTime by : Greg Kramer

Download or read book The Sims 2 FreeTime written by Greg Kramer and published by Prima Games. This book was released on 2008-02-26 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Five all-new careers exposed, including cool career objects! • Immerse your Sims in ten engrossing hobbies • All new Talent Badges revealed • Dream big. Earn rewards. Learn how inside!

The Sims: The Complete Guide

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Publisher : Lulu.com
ISBN 13 : 0557847397
Total Pages : 200 pages
Book Rating : 4.96/5 ( download)

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Book Synopsis The Sims: The Complete Guide by : Eric Boland

Download or read book The Sims: The Complete Guide written by Eric Boland and published by Lulu.com. This book was released on with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Machinima For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0470195835
Total Pages : 434 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis Machinima For Dummies by : Hugh Hancock

Download or read book Machinima For Dummies written by Hugh Hancock and published by John Wiley & Sons. This book was released on 2007-07-31 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects. The book focuses on the following Machinima platforms: The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noir action. World Of Warcraft: Tell your own tales of heroism in the world of Azeroth, following in the footsteps of award-winning Machinima creators and even the makers of South Park. Medieval 2: Total War - This astonishing new game allows you to create Lord of the Rings-scale medieval battle films using just a home computer! MovieStorm: For the first time, unleash the power of Machinima as a professional user using a fully-featured, fully-licensed commercial Machinima platform. You'll be introduced to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.

Gaming Rhythms

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Publisher : Lulu.com
ISBN 13 : 908160211X
Total Pages : 169 pages
Book Rating : 4.12/5 ( download)

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Book Synopsis Gaming Rhythms by : Tom Apperley

Download or read book Gaming Rhythms written by Tom Apperley and published by Lulu.com. This book was released on 2011-06-16 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.

Extortionware 2011: The Official Fake Security Risks Removal Guide

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Publisher : Lulu.com
ISBN 13 : 1257915509
Total Pages : 162 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis Extortionware 2011: The Official Fake Security Risks Removal Guide by : C.V. Conner, Ph.D.

Download or read book Extortionware 2011: The Official Fake Security Risks Removal Guide written by C.V. Conner, Ph.D. and published by Lulu.com. This book was released on with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt:

PC Gamer

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Publisher :
ISBN 13 :
Total Pages : 326 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis PC Gamer by :

Download or read book PC Gamer written by and published by . This book was released on 2007 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt:

American Chess Bulletin

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Publisher :
ISBN 13 :
Total Pages : 830 pages
Book Rating : 4.19/5 ( download)

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Book Synopsis American Chess Bulletin by : Hartwig Cassell

Download or read book American Chess Bulletin written by Hartwig Cassell and published by . This book was released on 1916 with total page 830 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Book of Games

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Publisher : Book of Games
ISBN 13 : 829973780X
Total Pages : 449 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis The Book of Games by : Bendik Stang

Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2006-11 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

Translation and Localisation in Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1317617843
Total Pages : 323 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Translation and Localisation in Video Games by : Miguel Á. Bernal-Merino

Download or read book Translation and Localisation in Video Games written by Miguel Á. Bernal-Merino and published by Routledge. This book was released on 2014-09-19 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.