Score a Video Game Career

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Publisher :
ISBN 13 : 9781973252276
Total Pages : 55 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis Score a Video Game Career by : Mike Travis

Download or read book Score a Video Game Career written by Mike Travis and published by . This book was released on 2017-11-09 with total page 55 pages. Available in PDF, EPUB and Kindle. Book excerpt: Love video games and dream of a career as a professional game developer but unsure where to begin? Already working in games but want to learn more about the good and bad of a career in the games industry from an experienced developer? Video games are more popular than ever but the industry is small and notoriously difficult to break into. This book will cover the complete process from job application to landing a job as well as give an honest look at life as a professional video game developer. In an ultra-competitive industry, you need every advantage possible to stand out from the crowd. By reading this book you will receive Power-Ups and Bonus XP for your journey in game development. Some of the topics covered in this book include: Different career paths inside professional video game development. Deciding whether to enroll in a school or program in order to get a job. Tips on writing your cover letter, resume, and creating a high-quality portfolio or demo reel. Using networking and social media to become a better job candidate. Proven methods of searching for game development jobs. A look behind the scenes at the typical job application process inside video game studios. A breakdown of the full interview process. What to expect during an on-site interview and how to have a successful one. Information about money such as salary, relocation, benefits and at-will employment. Some of the perils of working in video games such as layoffs and working overtime. Reasons why a career game development might not be right for you. If you are interested in a career working in video games or just curious about how game studios work from an insiders perspective, this book will shine a light on all these topics and more. Whether you dream of a successful career in video games or are simply curious, this book will provide knowledge and insight about the game industry written by a professional game developer. Buy this book today and journey to a career making video games!

Start Your Video Game Career

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Publisher :
ISBN 13 : 9780692920923
Total Pages : 124 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis Start Your Video Game Career by : Jason W. Bay

Download or read book Start Your Video Game Career written by Jason W. Bay and published by . This book was released on 2017-07-04 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.

Aaron Marks' Complete Guide to Game Audio

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Publisher : CRC Press
ISBN 13 : 1317636198
Total Pages : 544 pages
Book Rating : 4.99/5 ( download)

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Book Synopsis Aaron Marks' Complete Guide to Game Audio by : Aaron Marks

Download or read book Aaron Marks' Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2017-03-16 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Composing Music for Games

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Publisher : CRC Press
ISBN 13 : 1315318628
Total Pages : 582 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis Composing Music for Games by : Chance Thomas

Download or read book Composing Music for Games written by Chance Thomas and published by CRC Press. This book was released on 2017-10-05 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

A Composer's Guide to Game Music

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Publisher : MIT Press
ISBN 13 : 0262534495
Total Pages : 285 pages
Book Rating : 4.99/5 ( download)

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Book Synopsis A Composer's Guide to Game Music by : Winifred Phillips

Download or read book A Composer's Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Music Business Handbook and Career Guide

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Publisher : SAGE Publications
ISBN 13 : 1544341199
Total Pages : 658 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis Music Business Handbook and Career Guide by : David Baskerville

Download or read book Music Business Handbook and Career Guide written by David Baskerville and published by SAGE Publications. This book was released on 2019-01-15 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Twelfth Edition of this powerhouse best-selling text maintains its tradition as the most comprehensive, up-to-date guide to the music industry in all of its diversity. Readers new to the music business and seasoned professionals alike will find David and Tim Baskerville’s handbook the go-to source, regardless of their specialty within the music field. Music Business Handbook and Career Guide is ideal for introductory courses such as Introduction to the Music Business, Music and Media, and other survey courses as well as more specialized courses such as the record industry, music careers, artist management, and more. The fully updated Twelfth Edition includes a comprehensive discussion of the streaming revolution and its impact on all parts of the value chain, including composers, performing artists, publishers, and labels. The book also analyzes shifts in the competing platforms of consumption ranging from fast-shrinking physical formats and broadcasting to downloads and subscription services. This edition offers more vignettes than ever, illustrating how individuals in different industry roles advanced their careers, as well as how they’ve adjusted to the intertwining influences of technology, law, and culture.

How to Become a Video Game Artist

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Publisher : Watson-Guptill
ISBN 13 : 0823008096
Total Pages : 162 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis How to Become a Video Game Artist by : Sam R. Kennedy

Download or read book How to Become a Video Game Artist written by Sam R. Kennedy and published by Watson-Guptill. This book was released on 2013-05-14 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

How to Score Your First Game Job

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781543279238
Total Pages : 142 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis How to Score Your First Game Job by : Ben Serviss

Download or read book How to Score Your First Game Job written by Ben Serviss and published by Createspace Independent Publishing Platform. This book was released on 2017-03-14 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever dreamed of making videogames for a living? Believe it or not, it's possible - and this guide can tell you how to do it. Written by a 10-year veteran of the game industry, you'll learn what it takes to get your foot in the door, how to put together a killer portfolio, and how to network with game developers like a pro. "I really wish I'd had this resource when I was starting out." -Caitlin L. Conner, Lead Narrative Designer at Gameloft In Chapter 1: Before You Begin, you'll uncover your true motivations for wanting to make games for a living, and how to pick the right game development discipline for you. In Chapter 2: Breaking In, you'll learn the eight key steps to getting into games, and how to master each one. In Chapter 3: Rites of Passage, you'll discover fundamental growing experiences that bind most professional game developers together, and how to make the most out of them. Finally, in Chapter 4: You're In - Now What? you'll learn how to leverage your first game job into a true career, and how to weather the stormy times.

Breaking Into the Game Industry

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Publisher : Course Technology
ISBN 13 : 9781435458048
Total Pages : 0 pages
Book Rating : 4.44/5 ( download)

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Book Synopsis Breaking Into the Game Industry by : Brenda Brathwaite

Download or read book Breaking Into the Game Industry written by Brenda Brathwaite and published by Course Technology. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.

Career Opportunities in the Internet, Video Games, and Multimedia

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Publisher : Infobase Publishing
ISBN 13 : 143811074X
Total Pages : 385 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis Career Opportunities in the Internet, Video Games, and Multimedia by : Allan Taylor

Download or read book Career Opportunities in the Internet, Video Games, and Multimedia written by Allan Taylor and published by Infobase Publishing. This book was released on 2010-04-21 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides updated key information, including salary ranges, employment trends, and technical requirements. Career profiles include animator, content specialist, game designer, online editor, web security manager, and more.