Rotoscoping

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136039694
Total Pages : 301 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis Rotoscoping by : Benjamin Bratt

Download or read book Rotoscoping written by Benjamin Bratt and published by Taylor & Francis. This book was released on 2012-09-10 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master what it takes to make your rotoscoping and digital painting blend seamlessly into each shot. Through illustrious four color presentation, the book features step-by-step instruction on the artistic techniques of rotoscoping and digital painting with lessons on: *Articulate mattes *Digital paint in moving footage *Motion tracking *Advanced rotoscoping and digital paint techniques, and much more It also features practical insight on the subject and industry, delving into: *The history and evolution of rotoscoping and the role of the rotoscoper *A typical day in the life of a rotoscoper *How to get a job as a rotoscoper

Compositing Visual Effects

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Author :
Publisher : CRC Press
ISBN 13 : 1136039228
Total Pages : 345 pages
Book Rating : 4.25/5 ( download)

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Book Synopsis Compositing Visual Effects by : Steve Wright

Download or read book Compositing Visual Effects written by Steve Wright and published by CRC Press. This book was released on 2013-01-17 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematical equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a valuable vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role. Beginning with an inspirational tour of the scope and magnitude of digital compositing, you get a solid overview of the kinds of digital effects routinely executed today. See how CGI is composited with live action, how set extensions are done, and what a match-move shot is. Following that you learn each of the key applications of digital compositing, which include bluescreen compositing, bullet-time shots, motion tracking, and rotoscoping. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts, and processes behind them. Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. New to this edition are 4 new chapters on: * 3D compositing, with lessons on what camera tracking is, how it is used to put CGI into a live-action plate, as well as live action into a 3D scene. * Stereo compositing, with descriptions of key stereoscopic terms and concepts, lessons on compositing shots that were filmed in stereo (both bluescreen and CGI), as well as the stereo conversion process when a flat 2D movie is converted to a stereo 3D movie * RED and Digital Capture with Log Images, including log image formats. This is a very hot topic these days. Colleges hang around video because it is cheaper. Film is still big in the real world of production. * Tracking an entire project from start to finish This is in addition to robust updates on topics such as: * planar tracking, Z compositing, working with Anamorphic HD formats, mocap, and more This edition also includes a companion website with images from the book for you to work with in your own compositing exercises. An accessible introduction to a complex subject for novice and aspiring compositors, from experienced author and compositing whose compositing credits include Night at the Museum 2, Shutter Island, Solaris, Traffic, and more Full color presentation illustrating the art and techniques of the practice, provides inspiration along with instruction New to this edition is a companion website, new chapters on 3D compositing, stereo compositing, RED and digital capture with log images, and more will have you understanding the latest in compositing technology in no time

Understanding Motion Capture for Computer Animation and Video Games

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780124906303
Total Pages : 268 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Understanding Motion Capture for Computer Animation and Video Games by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache and published by Morgan Kaufmann. This book was released on 2000 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

3-D Human Modeling and Animation

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 9780471215486
Total Pages : 356 pages
Book Rating : 4.81/5 ( download)

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Book Synopsis 3-D Human Modeling and Animation by :

Download or read book 3-D Human Modeling and Animation written by and published by John Wiley & Sons. This book was released on 2003 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains 2-D and 3-D templates in a number of different file formats for modelling humans.

Producing Independent 2D Character Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1136132783
Total Pages : 417 pages
Book Rating : 4.80/5 ( download)

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Book Synopsis Producing Independent 2D Character Animation by : Mark A. Simon

Download or read book Producing Independent 2D Character Animation written by Mark A. Simon and published by CRC Press. This book was released on 2013-02-11 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at the artistry and production process of cel animation in a friendly, how-to manner. This book guides animators through various steps of planning and production and includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes.

The Art of Movies

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Author :
Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 1030 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Art of Movies by : Nicolae Sfetcu

Download or read book The Art of Movies written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-06 with total page 1030 pages. Available in PDF, EPUB and Kindle. Book excerpt: Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.

Animating Space

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Publisher : University Press of Kentucky
ISBN 13 : 0813133718
Total Pages : 306 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Animating Space by : J.P. Telotte

Download or read book Animating Space written by J.P. Telotte and published by University Press of Kentucky. This book was released on 2010-08-01 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animators work within a strictly defined, limited space that requires difficult artistic decisions. The blank frame presents a dilemma for all animators, and the decision of what to include and leave out raises important questions about artistry, authorship, and cultural influence. In Animating Space: From Mickey to WALL-E, renowned scholar J. P. Telotte explores how animation has confronted the blank template, and how responses to that confrontation have changed. Focusing on American animation, Telotte tracks the development of animation in line with changing cultural attitudes toward space and examines innovations that elevated the medium from a novelty to a fully realized art form. From Winsor McCay and the Fleischer brothers to the Walt Disney Company, Warner Bros., and Pixar Studios, Animating Space explores the contributions of those who invented animation, those who refined it, and those who, in the current digital age, are using it to redefine the very possibilities of cinema.

Animation & Cartoons

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Author :
Publisher : MultiMedia Publishing
ISBN 13 :
Total Pages : 257 pages
Book Rating : 4./5 ( download)

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Book Synopsis Animation & Cartoons by : Nicolae Sfetcu

Download or read book Animation & Cartoons written by Nicolae Sfetcu and published by MultiMedia Publishing. This book was released on 2014-05-07 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.

Computer Animation Complete

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780123785640
Total Pages : 544 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Computer Animation Complete by : Rick Parent

Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Plug-in to After Effects

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136040021
Total Pages : 520 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Plug-in to After Effects by : Michele Yamazaki

Download or read book Plug-in to After Effects written by Michele Yamazaki and published by Taylor & Francis. This book was released on 2013-07-24 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your After Effects projects to the next level by mastering its third-party plug-ins. Whether it's keying and compositing, adding particles of swirling smoke to a composition, or importing XML files from Final Cut Pro, third-party plug-ins can greatly enhance your After Effects capabilities. From sexy effects and graphics enhancements to workflow automation and file conversion, it's all covered in this lavishly illustrated, full-color book. Coverage of hundreds of essential third-party plug-ins is provided, showing you when, why, and how to use each plug-in. Plug-ins for color, style, effects, distortions, warps, transitions, lens flares, text and graphical elements, and more are all covered in depth.