Author : Greg Snook
Publisher :
ISBN 13 : 9781584502043
Total Pages : 400 pages
Book Rating : 4.45/5 ( download)
Book Synopsis Real-time 3D Terrain Engines Using C++ and and DirectX 9 by : Greg Snook
Download or read book Real-time 3D Terrain Engines Using C++ and and DirectX 9 written by Greg Snook and published by . This book was released on 2003 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making outdoor landscapes. This title is written to teach users how to design a complete 3D game engine for outdoor environments using hardware-accelerated shaders in DirectX and C++.