Quake Level Design Handbook

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Author :
Publisher : Sybex
ISBN 13 : 9780782121186
Total Pages : 372 pages
Book Rating : 4.87/5 ( download)

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Book Synopsis Quake Level Design Handbook by : Matt Tagliaferri

Download or read book Quake Level Design Handbook written by Matt Tagliaferri and published by Sybex. This book was released on 1997 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tutorial in 3D game design using the included software, this text allows Quake enthusiasts to create their own levels of the game. The CD includes non-shareware version of qED level editor and playable, independantly designed Quake level.

The Seismic Design Handbook

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Publisher : Springer Science & Business Media
ISBN 13 : 9780412078910
Total Pages : 476 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis The Seismic Design Handbook by : Farzad Naeim

Download or read book The Seismic Design Handbook written by Farzad Naeim and published by Springer Science & Business Media. This book was released on 1989-08-31 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Game Spaces

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Publisher : MIT Press
ISBN 13 : 0262293013
Total Pages : 315 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Video Game Spaces by : Michael Nitsche

Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

The Cumulative Book Index

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Publisher :
ISBN 13 :
Total Pages : 2362 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis The Cumulative Book Index by :

Download or read book The Cumulative Book Index written by and published by . This book was released on 1998 with total page 2362 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.

Designers' Handbook to Eurocode 1: Basis of design

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Publisher : Thomas Telford
ISBN 13 : 9780727725240
Total Pages : 142 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Designers' Handbook to Eurocode 1: Basis of design by : H. Gulvanessian

Download or read book Designers' Handbook to Eurocode 1: Basis of design written by H. Gulvanessian and published by Thomas Telford. This book was released on 1996 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing detailed information for civil and structural engineers on the use of Eurocode, this handbook covers the basis of design, its background and relationship to the other Eurocodes. This Eurocode provides general principles for the structural design

Visual Basic .NET Codemaster's Library

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Publisher : John Wiley & Sons
ISBN 13 : 078214103X
Total Pages : 398 pages
Book Rating : 4.30/5 ( download)

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Book Synopsis Visual Basic .NET Codemaster's Library by : Matt Tagliaferri

Download or read book Visual Basic .NET Codemaster's Library written by Matt Tagliaferri and published by John Wiley & Sons. This book was released on 2002-04-04 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experienced VB.NET programmers, as well as experienced Visual Basic 6 programmers can learn the VB.NET's new features through the code examples included in this book.

The Art of Quake

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Publisher :
ISBN 13 : 9781320687317
Total Pages : pages
Book Rating : 4.18/5 ( download)

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Book Synopsis The Art of Quake by : David W. R

Download or read book The Art of Quake written by David W. R and published by . This book was released on 2010-04-25 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a journey through the world of Quake. An examination of the environments from the ID software classic.

Earthquake Engineering Handbook

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Publisher : CRC Press
ISBN 13 : 1420042440
Total Pages : 1508 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Earthquake Engineering Handbook by : Charles Scawthorn

Download or read book Earthquake Engineering Handbook written by Charles Scawthorn and published by CRC Press. This book was released on 2002-09-27 with total page 1508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Earthquakes are nearly unique among natural phenomena - they affect virtually everything within a region, from massive buildings and bridges, down to the furnishings within a home. Successful earthquake engineering therefore requires a broad background in subjects, ranging from the geologic causes and effects of earthquakes to understanding the imp

The Game Production Handbook

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1934015407
Total Pages : 510 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis The Game Production Handbook by : Heather Maxwell Chandler

Download or read book The Game Production Handbook written by Heather Maxwell Chandler and published by Jones & Bartlett Publishers. This book was released on 2009 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program and engineering the design production pipeline. This second edition also includes interviews with industry experts.

Myth

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Publisher : San Francisco : Sybex
ISBN 13 : 9780782121407
Total Pages : 294 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Myth by : Bart Farkas

Download or read book Myth written by Bart Farkas and published by San Francisco : Sybex. This book was released on 1998 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only authorized guide to Myth, to be published "day-and-date" with the game. Written with the full support of Bungie Software, this book contains in-depth strategies and tactics for every mission, behind-the-scenes information, original art from the game, and tips for multiplayer gaming and customization.