Programming Your Own Adventure Games in Pascal

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Publisher : Tab Books Software
ISBN 13 : 9780830651153
Total Pages : pages
Book Rating : 4.52/5 ( download)

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Book Synopsis Programming Your Own Adventure Games in Pascal by : Richard C. Vile

Download or read book Programming Your Own Adventure Games in Pascal written by Richard C. Vile and published by Tab Books Software. This book was released on 1984-08-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of computer adventure games and describes techniques for creating adventure games in the PASCAL computer program language

Programming Your Own Adventure Games in Pascal

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Author :
Publisher :
ISBN 13 :
Total Pages : 328 pages
Book Rating : 4.12/5 ( download)

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Book Synopsis Programming Your Own Adventure Games in Pascal by : Richard C. Vile

Download or read book Programming Your Own Adventure Games in Pascal written by Richard C. Vile and published by . This book was released on 1984 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Games

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Publisher : Nova Publishers
ISBN 13 : 9781590335260
Total Pages : 182 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis Computer Games by : Blair Carter

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Super Scratch Programming Adventure! (Scratch 3)

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Publisher : No Starch Press
ISBN 13 : 1718500122
Total Pages : 161 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis Super Scratch Programming Adventure! (Scratch 3) by : The LEAD Project

Download or read book Super Scratch Programming Adventure! (Scratch 3) written by The LEAD Project and published by No Starch Press. This book was released on 2019-08-27 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3

Twisty Little Passages

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Publisher : MIT Press
ISBN 13 : 0262297124
Total Pages : 303 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis Twisty Little Passages by : Nick Montfort

Download or read book Twisty Little Passages written by Nick Montfort and published by MIT Press. This book was released on 2005-02-11 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

Introduction to Programming and Problem Solving with PASCAL

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Publisher : John Wiley & Sons
ISBN 13 : 9780471883470
Total Pages : 202 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis Introduction to Programming and Problem Solving with PASCAL by : Shane Caplin

Download or read book Introduction to Programming and Problem Solving with PASCAL written by Shane Caplin and published by John Wiley & Sons. This book was released on 1984 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Turbo Pascal Library

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Publisher : Sybex
ISBN 13 :
Total Pages : 268 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Turbo Pascal Library by : Douglas S. Stivison

Download or read book Turbo Pascal Library written by Douglas S. Stivison and published by Sybex. This book was released on 1986 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Microcomputer Programming Languages

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Publisher : Hayden Books
ISBN 13 :
Total Pages : 420 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis Microcomputer Programming Languages by : Jeffrey Hsu

Download or read book Microcomputer Programming Languages written by Jeffrey Hsu and published by Hayden Books. This book was released on 1986 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How to Code a Rollercoaster

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Publisher : Penguin
ISBN 13 : 0425292037
Total Pages : 45 pages
Book Rating : 4.37/5 ( download)

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Book Synopsis How to Code a Rollercoaster by : Josh Funk

Download or read book How to Code a Rollercoaster written by Josh Funk and published by Penguin. This book was released on 2019-09-24 with total page 45 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pearl and Pascal take their coding adventures to the amusement park in this follow-up picture book from our Girls Who Code program! Pearl and her trusty rust-proof robot, Pascal, are enjoying a day out at the amusement park. Spinning teacups, ice cream, and of course: rollercoasters! Through the use of code, Pearl and Pascal can keep track of their ride tokens and calculate when the line is short enough to get a spot on the biggest ride of them all--the Python Coaster. Variables, if-then-else sequences, and a hunt for a secret hidden code make this a humorous, code-tastic day at the amusement park!

The Book of Ruby

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Publisher : No Starch Press
ISBN 13 : 1593272944
Total Pages : 404 pages
Book Rating : 4.44/5 ( download)

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Book Synopsis The Book of Ruby by : Huw Collingbourne

Download or read book The Book of Ruby written by Huw Collingbourne and published by No Starch Press. This book was released on 2011-07-11 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ruby is famous for being easy to learn, but most users only scratch the surface of what it can do. While other books focus on Ruby's trendier features, The Book of Ruby reveals the secret inner workings of one of the world's most popular programming languages, teaching you to write clear, maintainable code. You'll start with the basics—types, data structures, and control flows—and progress to advanced features like blocks, mixins, metaclasses, and beyond. Rather than bog you down with a lot of theory, The Book of Ruby takes a hands-on approach and focuses on making you productive from day one. As you follow along, you’ll learn to: –Leverage Ruby's succinct and flexible syntax to maximize your productivity –Balance Ruby's functional, imperative, and object-oriented features –Write self-modifying programs using dynamic programming techniques –Create new fibers and threads to manage independent processes concurrently –Catch and recover from execution errors with robust exception handling –Develop powerful web applications with the Ruby on Rails framework Each chapter includes a "Digging Deeper" section that shows you how Ruby works under the hood, so you'll never be caught off guard by its deceptively simple scoping, multithreading features, or precedence rules. Whether you're new to programming or just new Ruby, The Book of Ruby is your guide to rapid, real-world software development with this unique and elegant language.