PlayStation story; from virtual reality

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Author :
Publisher : Adnan Şensoy
ISBN 13 :
Total Pages : 92 pages
Book Rating : 4./5 ( download)

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Book Synopsis PlayStation story; from virtual reality by : Adnan Şensoy

Download or read book PlayStation story; from virtual reality written by Adnan Şensoy and published by Adnan Şensoy. This book was released on 2023-09-14 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maybe you've never thought of it that way? Life is sometimes very long and sometimes very short. Don't misunderstand this concept of length and shortness, it is not numerical. Sometimes you have such moments that are only a few minutes, but they seem to last for years. And sometimes you have such yours that is seems like a few minutes have passed. From the very first moment of life, human being strive to make sense of the purpose of exintence. Sometimes he gets bored with this research and questions and problems under the ruh by giving himself over to play and entertainment. Sometimes he calls this "killing time"...

Sony Playstation Vr: Learning the Basics

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Author :
Publisher : First Rank Publishing
ISBN 13 :
Total Pages : 16 pages
Book Rating : 4./5 ( download)

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Book Synopsis Sony Playstation Vr: Learning the Basics by : Bill Stonehem

Download or read book Sony Playstation Vr: Learning the Basics written by Bill Stonehem and published by First Rank Publishing. This book was released on 2016-08-09 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sony Interactive Entertainment LLC has released the latest in Virtual Reality gear. This newest phenomenon, Sony PlayStation VR, brings the art of gaming to life. The new VR which is scheduled to be released in October of 2016 was created to enhance the gaming experience for owners of PlayStation 4. The reviews to date have lauded the company and the device itself for its appeal to the more modern era with its attention to detail and innovation.

The Re-Emergence of Virtual Reality

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Author :
Publisher : Routledge
ISBN 13 : 1351009303
Total Pages : 112 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis The Re-Emergence of Virtual Reality by : Leighton Evans

Download or read book The Re-Emergence of Virtual Reality written by Leighton Evans and published by Routledge. This book was released on 2018-10-22 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.

Retro Gaming Hacks

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449303900
Total Pages : 504 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis Retro Gaming Hacks by : Chris Kohler

Download or read book Retro Gaming Hacks written by Chris Kohler and published by "O'Reilly Media, Inc.". This book was released on 2005-10-12 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders

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Author :
Publisher : MDPI
ISBN 13 : 3039437755
Total Pages : 316 pages
Book Rating : 4.57/5 ( download)

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Book Synopsis Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders by : Giuseppe Riva

Download or read book Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders written by Giuseppe Riva and published by MDPI. This book was released on 2021-01-06 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.

Virtual & Augmented Reality For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119481422
Total Pages : 352 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Virtual & Augmented Reality For Dummies by : Paul Mealy

Download or read book Virtual & Augmented Reality For Dummies written by Paul Mealy and published by John Wiley & Sons. This book was released on 2018-06-08 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Ready Player One - the Playstation VR Best Games Guide

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Author :
Publisher :
ISBN 13 : 9781980387084
Total Pages : 141 pages
Book Rating : 4.87/5 ( download)

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Book Synopsis Ready Player One - the Playstation VR Best Games Guide by : Boyd Brent

Download or read book Ready Player One - the Playstation VR Best Games Guide written by Boyd Brent and published by . This book was released on 2018-03-13 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: The PlayStation VR Best Games Guide: or how to turn a PS4 games console into a billion-dollar theme park simulator, contains 141 pages of in-depth game reviews. If you already own a PlayStation VR headset, it will ensure that you get the best out of your investment. On the other hand, if you don't, and are curious about what virtual reality has to offer, then this descriptive guide, written by bestselling children's author Boyd Brent, will help you to make up your mind if now is the time to join the future of immersive entertainment. Note: this guide is updated regularly to include the best PlayStation VR games and experiences.

The Amaranth Chronicles

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Author :
Publisher : Inkshares
ISBN 13 : 1947848011
Total Pages : 406 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis The Amaranth Chronicles by : Alexander Barnes

Download or read book The Amaranth Chronicles written by Alexander Barnes and published by Inkshares. This book was released on 2017-11-14 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Helix was meant to be a revolution, but even the most pure of intentions can spawn terrible evil, and the revolution of information and innovation they hoped for may not be the one they get.

Story Mode

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350301396
Total Pages : 171 pages
Book Rating : 4.99/5 ( download)

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Book Synopsis Story Mode by : Julialicia Case

Download or read book Story Mode written by Julialicia Case and published by Bloomsbury Publishing. This book was released on 2024-01-25 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

Storytelling for Virtual Reality

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1351809245
Total Pages : 279 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis Storytelling for Virtual Reality by : John Bucher

Download or read book Storytelling for Virtual Reality written by John Bucher and published by Taylor & Francis. This book was released on 2017-07-06 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com