Photorealistic Materials and Textures in Blender Cycles

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Publisher : Packt Publishing Ltd
ISBN 13 : 1805127349
Total Pages : 394 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis Photorealistic Materials and Textures in Blender Cycles by : Arijan Belec

Download or read book Photorealistic Materials and Textures in Blender Cycles written by Arijan Belec and published by Packt Publishing Ltd. This book was released on 2023-10-31 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master texturing and rendering in this part-color guide to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism Key Features Understand the underlying workings in Blender that allow the creation of materials and textures Leverage the concepts of Look Development and transform into a visual storyteller Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionBlender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.What you will learn Create realistic materials in Blender using material nodes Understand physically based rendering (PBR) materials to create high-quality textures Complete a 3D model design with materials by correctly mapping textures Harness Blender's texture painting features to create custom textures Create realistic lighting and HDRI environments for your models Control, animate, and optimize the 3D camera to prepare your scenes Render your scenes into beautiful artwork Who this book is for If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.

Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

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Publisher :
ISBN 13 : 9781805129639
Total Pages : 0 pages
Book Rating : 4.35/5 ( download)

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Book Synopsis Photorealistic Materials and Textures in Blender Cycles - Fourth Edition by : Arijan Belec

Download or read book Photorealistic Materials and Textures in Blender Cycles - Fourth Edition written by Arijan Belec and published by . This book was released on 2023-11-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive, beginner-friendly, AI-assisted, step-by-step guide is carefully tailored to guide you through the journey of progressing from a beginner to an expert artist.

Blender 2.6 Cycles

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Publisher : Packt Publishing Ltd
ISBN 13 : 1782161317
Total Pages : 363 pages
Book Rating : 4.18/5 ( download)

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Book Synopsis Blender 2.6 Cycles by : Enrico Valenza

Download or read book Blender 2.6 Cycles written by Enrico Valenza and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

Blender Cycles: Materials and Textures Cookbook - Third Edition

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Publisher : Packt Publishing Ltd
ISBN 13 : 1784399922
Total Pages : 400 pages
Book Rating : 4.24/5 ( download)

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Book Synopsis Blender Cycles: Materials and Textures Cookbook - Third Edition by : Enrico Valenza

Download or read book Blender Cycles: Materials and Textures Cookbook - Third Edition written by Enrico Valenza and published by Packt Publishing Ltd. This book was released on 2015-02-26 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.

Blender Cycles

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Publisher : Packt Pub Limited
ISBN 13 : 9781784399931
Total Pages : 400 pages
Book Rating : 4.30/5 ( download)

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Book Synopsis Blender Cycles by : Enrico Valenza

Download or read book Blender Cycles written by Enrico Valenza and published by Packt Pub Limited. This book was released on 2015-02-28 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.

Blender Cycles

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Author :
Publisher : CreateSpace
ISBN 13 : 9781503186903
Total Pages : 274 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Blender Cycles by : Bernardo Iraci

Download or read book Blender Cycles written by Bernardo Iraci and published by CreateSpace. This book was released on 2014-11-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts. Overview Get acquainted with the lighting and rendering concepts of the Blender Cycles engine Learn the concepts behind nodes shader system and get the best out of Cycles in any situation Packed with illustrations and a lot of tips and tricks to make your scenes come to life In Detail Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn. What you will learn from this book Understand how to use the node editor Learn to create your first material in Cycles Light a scene in Cycles Deal with animations in Cycles Design complex shaders and lighting setups Get the best out of your renders thanks to Cycles render passes Create complex realistic shaders using advanced techniques Approach An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.

Blender For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118075838
Total Pages : 550 pages
Book Rating : 4.38/5 ( download)

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Book Synopsis Blender For Dummies by : Jason van Gumster

Download or read book Blender For Dummies written by Jason van Gumster and published by John Wiley & Sons. This book was released on 2011-04-04 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!

Blender 3D By Example

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Publisher : Packt Publishing Ltd
ISBN 13 : 1789617995
Total Pages : 644 pages
Book Rating : 4.93/5 ( download)

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Book Synopsis Blender 3D By Example by : Oscar Baechler

Download or read book Blender 3D By Example written by Oscar Baechler and published by Packt Publishing Ltd. This book was released on 2020-05-29 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features • Learn the basics of 3D design and navigate your way around the Blender interface • Understand how 3D components work and how to create 3D content for your games • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut • Understand Blender's Outliner hierarchy, collections, and modifiers • Find solutions to common problems in modeling 3D characters and designs • Implement lighting and probes to liven up an architectural scene using EEVEE • Produce a final rendered image complete with lighting and post-processing effects • Learn character concept art workflows and how to use the basics of Grease Pencil • Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents • Introduction to 3D and the Blender User Interface • Editing a Viking Scene with a Basic 3D Workflow • Modeling a Time Machine - Part 1 • Modeling a Time Machine - Part 2 • Modern Kitchen - Part 1: Kitbashing • Modern Kitchen - Part 2: Materials and Textures • Modern Kitchen - Part 3: Lighting and Rendering • Illustrating an Alien Hero with Grease Pencil • Animating an Exquisite Corpse in Grease Pencil • Animating a Stylish Short with Grease Pencil • Creating a Baby Dragon - Part 1: Sculpting • Creating a Baby Dragon - Part 2: Retopology • Creating a Baby Dragon - Part 3: UV Unwrapping • Creating a Baby Dragon - Part 4: Baking and Painting Textures • Creating a Baby Dragon - Part 5: Rigging and Animation • The Wide World of Blender

Beginning Blender

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Publisher : Apress
ISBN 13 : 1430231270
Total Pages : 434 pages
Book Rating : 4.71/5 ( download)

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Book Synopsis Beginning Blender by : Lance Flavell

Download or read book Beginning Blender written by Lance Flavell and published by Apress. This book was released on 2011-08-27 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

The Complete Guide to Blender Graphics

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Publisher : CRC Press
ISBN 13 : 0429589832
Total Pages : 561 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis The Complete Guide to Blender Graphics by : John M. Blain

Download or read book The Complete Guide to Blender Graphics written by John M. Blain and published by CRC Press. This book was released on 2019-04-15 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.