Pain

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Publisher :
ISBN 13 : 9780991336128
Total Pages : 0 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis Pain by : Sampson Starkweather

Download or read book Pain written by Sampson Starkweather and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Schopenhauer said life is pain. Starkweather says Pain: The Board Game.

Analog Game Studies: Volume IV

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Publisher : Lulu.com
ISBN 13 : 1678151068
Total Pages : 262 pages
Book Rating : 4.65/5 ( download)

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Book Synopsis Analog Game Studies: Volume IV by : Evan Torner

Download or read book Analog Game Studies: Volume IV written by Evan Torner and published by Lulu.com. This book was released on with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Chronic Pain

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Publisher : Lippincott Williams & Wilkins
ISBN 13 : 1496332075
Total Pages : 1099 pages
Book Rating : 4.73/5 ( download)

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Book Synopsis Chronic Pain by : Herta Flor

Download or read book Chronic Pain written by Herta Flor and published by Lippincott Williams & Wilkins. This book was released on 2015-06-01 with total page 1099 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Chronic Pain: An Integrated Biobehavioral Approach...offers in a single volume the most comprehensive and in-depth view of the field currently available. Drs. Flor and Turk share their collective knowledge and professional insights accumulated over three decades of extraordinary contributions to the field....The first section of the volume provides an up-to-date and highly digestible review of the foundational principles of the multidimensional experience of chronic pain and is followed by two sections on clinical assessment and treatment, concluding with a glimpse at future innovations in pain care. These later sections are simply extraordinary in integrating theory, science, and practical information that will be equally useful to novice and experienced clinicians, investigators, and policy makers." — From the Foreword by Robert D. Kerns, PhD This book integrates current psychological understanding with biomedical knowledge about chronic pain. With an emphasis on psychological factors associated with chronic pain states, this volume includes recommendations for a structured assessment plan. Using detailed treatment protocols and case examples, the authors aim to guide clinicians in developing effective individualized treatments for their chronic pain patients. The accompanying online ancillary content includes 65 appendices of sample documents and worksheets featuring detailed assessment methods and treatment protocols for use by health care professionals. Chronic Pain: An Integrated Biobehavioral Approach is essential reading for: Clinicians who treat chronic pain patients Clinical psychologists Students studying medicine, psychology, psychophysiology, and behavioral medicine Social workers Nurses Clinical investigators All those interested in the treatment of chronic pain

Achievement Relocked

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Publisher : MIT Press
ISBN 13 : 026204353X
Total Pages : 149 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis Achievement Relocked by : Geoffrey Engelstein

Download or read book Achievement Relocked written by Geoffrey Engelstein and published by MIT Press. This book was released on 2020-02-18 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.

All in My Head

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Publisher : Da Capo Lifelong Books
ISBN 13 : 0786736755
Total Pages : 368 pages
Book Rating : 4.51/5 ( download)

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Book Synopsis All in My Head by : Paula Kamen

Download or read book All in My Head written by Paula Kamen and published by Da Capo Lifelong Books. This book was released on 2009-04-24 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the age of twenty-four, Paula Kamen's life changed in an instant. While she was putting in her contacts, the left lens disturbed a constellation of nerves behind her eye. The pain was more piercing than that of any other headache she had ever experienced. More than a decade later, she still has a headache-the exact same headache. From surgery to a battery of Botox injections to a dousing of Lithuanian holy water, from a mountain of pharmaceutical products to aromatherapy and even a vibrating hat, All in My Head chronicles the sometimes frightening, usually absurd, and always ineffective remedies Kamen-like so many others-tried in order to relieve the pain. Beleaguered and frustrated by doctors who, frustrated themselves, periodically declared her pain psychosomatic, she came to understand the plight of the millions who suffer chronic pain in its many forms. Full of self-deprecating humor and razorsharp reporting, All in My Head is the remarkable story of patience, acceptance, and perseverance in the face of terrifying pain.

The Art of Failure

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Publisher : MIT Press
ISBN 13 : 0262019051
Total Pages : 173 pages
Book Rating : 4.57/5 ( download)

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Book Synopsis The Art of Failure by : Jesper Juul

Download or read book The Art of Failure written by Jesper Juul and published by MIT Press. This book was released on 2013 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

The Chronicles of X

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Publisher : Earth-42
ISBN 13 : 1778214118
Total Pages : 453 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis The Chronicles of X by : J. H. Lipson

Download or read book The Chronicles of X written by J. H. Lipson and published by Earth-42. This book was released on 2024-07-28 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: The year is 870 AP, according to the Calendar of Aeon Power. In a universe where one can travel to any planet all over the universe, the Prime Humans manage an uneasy peace. Yet even with this uneasy peace crime has only increased across the universe, with outlaws known as Galactic Runners running across millions of star systems. Out of all these Galactic Runners, the most infamous of them are known as the X-Thieves. Yet, these legendary outlaws have been arrested by the Prime Human government! Their sentence is to perform dangerous suicide missions until they drop. Clarice, the captain assigned to watch over the thieves finds herself thrown directly into the fire alongside these criminals. All in the name of her family, she will stop at nothing to become a legend and etch herself into history itself.

Games

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Publisher : Oxford University Press, USA
ISBN 13 : 0190052082
Total Pages : 253 pages
Book Rating : 4.89/5 ( download)

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Book Synopsis Games by : C. Thi Nguyen

Download or read book Games written by C. Thi Nguyen and published by Oxford University Press, USA. This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Game Design

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Publisher : McFarland
ISBN 13 : 0786469528
Total Pages : 277 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis Game Design by : Lewis Pulsipher

Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

At Dawn We Ate Sugar Smacks

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Publisher :
ISBN 13 : 9781502928207
Total Pages : 68 pages
Book Rating : 4.05/5 ( download)

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Book Synopsis At Dawn We Ate Sugar Smacks by : Soren Narnia

Download or read book At Dawn We Ate Sugar Smacks written by Soren Narnia and published by . This book was released on 2014-10-22 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: A lifelong board gamer, Soren Narnia decided one day to dive into the deep end of monster wargaming. This is the story of what happened next.