Organizing and Learning Through Gaming and Simulation

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Publisher : Eburon Uitgeverij B.V.
ISBN 13 : 9059722310
Total Pages : 432 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis Organizing and Learning Through Gaming and Simulation by :

Download or read book Organizing and Learning Through Gaming and Simulation written by and published by Eburon Uitgeverij B.V.. This book was released on 2007 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: 45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2164 pages
Book Rating : 4.66/5 ( download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Learning Science Through Computer Games and Simulations

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Publisher : National Academies Press
ISBN 13 : 0309212669
Total Pages : 174 pages
Book Rating : 4.63/5 ( download)

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Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

“The” Shift from Teaching to Learning

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Publisher :
ISBN 13 : 9783763954216
Total Pages : 380 pages
Book Rating : 4.1X/5 ( download)

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Book Synopsis “The” Shift from Teaching to Learning by : Willy Christian Kriz

Download or read book “The” Shift from Teaching to Learning written by Willy Christian Kriz and published by . This book was released on 2014 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der Sammelband präsentiert ausgewählte Beiträge zur Forschung und Praxis von Planspielen. Alle Artikel wurden als Full Paper zur Konferenz ""The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming & Simulation"" eingereicht. Die Tagung der International Simulation and Gaming Association fand im Juli 2014 statt. Die reviewten Beiträge präsentieren innovative Ideen zur Arbeit mit Planspielen und decken weite Themenfelder wie Lernnutzen, Planspiele für Wirtschaft und Management, Logistik, Stadtplanung und Umwelt ab. Einige Autoren befassen sich darüb.

The Shift from Teaching to Learning

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Publisher :
ISBN 13 : 9783763954223
Total Pages : 0 pages
Book Rating : 4.28/5 ( download)

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Book Synopsis The Shift from Teaching to Learning by : Willy Christian Kriz

Download or read book The Shift from Teaching to Learning written by Willy Christian Kriz and published by . This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Shift From Teaching To Learning

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Publisher :
ISBN 13 : 9783763954209
Total Pages : 380 pages
Book Rating : 4.01/5 ( download)

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Book Synopsis Shift From Teaching To Learning by : Willy Christian Kriz

Download or read book Shift From Teaching To Learning written by Willy Christian Kriz and published by . This book was released on 2014-07-10 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Simulation and Gaming in the Network Society

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Publisher : Springer
ISBN 13 : 9811005753
Total Pages : 466 pages
Book Rating : 4.56/5 ( download)

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Book Synopsis Simulation and Gaming in the Network Society by : Toshiyuki Kaneda

Download or read book Simulation and Gaming in the Network Society written by Toshiyuki Kaneda and published by Springer. This book was released on 2016-08-02 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Games and Simulations to Enhance Quality Learning

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Publisher : Psychology Press
ISBN 13 : 9780749418663
Total Pages : 306 pages
Book Rating : 4.64/5 ( download)

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Book Synopsis Games and Simulations to Enhance Quality Learning by : Danny Saunders

Download or read book Games and Simulations to Enhance Quality Learning written by Danny Saunders and published by Psychology Press. This book was released on 1996 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming as a Cultural Commons

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Publisher : Springer Nature
ISBN 13 : 9811903484
Total Pages : 199 pages
Book Rating : 4.89/5 ( download)

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Book Synopsis Gaming as a Cultural Commons by : Toshiko Kikkawa

Download or read book Gaming as a Cultural Commons written by Toshiko Kikkawa and published by Springer Nature. This book was released on 2022-04-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Simulations, Serious Games and Their Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 9814560324
Total Pages : 262 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Simulations, Serious Games and Their Applications by : Yiyu Cai

Download or read book Simulations, Serious Games and Their Applications written by Yiyu Cai and published by Springer Science & Business Media. This book was released on 2013-11-08 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.