Minecraft: MMORPG

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534131604
Total Pages : 32 pages
Book Rating : 4.06/5 ( download)

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Book Synopsis Minecraft: MMORPG by : Josh Gregory

Download or read book Minecraft: MMORPG written by Josh Gregory and published by Cherry Lake. This book was released on 2018-08-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will discover how creative players have built a massively-multiplayer online version of Minecraft where huge groups of players can explore and create together. Includes table of contents, glossary, and index--as well as sources for further reading.

MMORPGs in Minecraft

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534141014
Total Pages : 24 pages
Book Rating : 4.18/5 ( download)

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Book Synopsis MMORPGs in Minecraft by : Josh Gregory

Download or read book MMORPGs in Minecraft written by Josh Gregory and published by Cherry Lake. This book was released on 2019-01-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn everything they need to know about playing massive multiplayer online role playing games (MMORPGs) in Minecraft, including tips and tricks and safety information. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Story Mode

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534131590
Total Pages : 32 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis Minecraft: Story Mode by : Josh Gregory

Download or read book Minecraft: Story Mode written by Josh Gregory and published by Cherry Lake. This book was released on 2018-08-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will get an introduction to Minecraft Story Mode, the adventure game series that allows players to direct the course of a thrilling story set in the world of Minecraft. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Virtual Reality

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534131612
Total Pages : 32 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Minecraft: Virtual Reality by : Josh Gregory

Download or read book Minecraft: Virtual Reality written by Josh Gregory and published by Cherry Lake. This book was released on 2018-08-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Ultimate Guide to Mastering Minigames and Servers

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Author :
Publisher : Triumph Books
ISBN 13 : 1633195287
Total Pages : 208 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis Ultimate Guide to Mastering Minigames and Servers by : Triumph Books

Download or read book Ultimate Guide to Mastering Minigames and Servers written by Triumph Books and published by Triumph Books. This book was released on 2016-04-01 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best builds in Minecraft and the game's most stunning creations — from minigames to giant cities — are found on Minecraft servers. But where to start in exploring the massive maps and multitude of servers available? The Ultimate Guide to Mastering Minigames and Servers introduces the most popular and unique servers and minigames for 'Crafters to discover. The No. 1 online activity for Minecrafters is minigames. In fact, for some 'Crafters, minigames are the only way they play Minecraft! Whether you're new to servers and minigames or you're an experienced adventurer, this book is bound to introduce exciting places to explore and games to play.

Computer Supported Education

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Author :
Publisher : Springer Nature
ISBN 13 : 3030584593
Total Pages : 664 pages
Book Rating : 4.97/5 ( download)

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Book Synopsis Computer Supported Education by : H. Chad Lane

Download or read book Computer Supported Education written by H. Chad Lane and published by Springer Nature. This book was released on 2020-11-09 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning.

Emerging Technologies in Virtual Learning Environments

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Author :
Publisher : IGI Global
ISBN 13 : 1522579885
Total Pages : 348 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis Emerging Technologies in Virtual Learning Environments by : Becnel, Kim

Download or read book Emerging Technologies in Virtual Learning Environments written by Becnel, Kim and published by IGI Global. This book was released on 2019-06-28 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.

Participatory Worlds

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000982246
Total Pages : 166 pages
Book Rating : 4.44/5 ( download)

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Book Synopsis Participatory Worlds by : José Blázquez

Download or read book Participatory Worlds written by José Blázquez and published by Taylor & Francis. This book was released on 2023-10-13 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an in-depth analysis of participatory worlds, practices beyond the mainstream models of content production and IP management that allow audience members to contribute canonically to the expansion of storyworlds, blurring the line between the traditional roles of consumers and producers. Shifting discussions of participatory culture and cross-media production and consumption practices to more independent media contexts, the book explores the limits, borders and boundaries of participating in today’s digital media storyworlds. The text examines how audience participation works, identifying opportunities to make it a meaningful practice for audiences and an asset for IP owners, and discussing the challenges and barriers that the application of participatory culture brings along. The book defines what meaningful participation is by introducing the concept of ‘intervention’ and explains a range of factors impacting the way in which participatory worlds and relationships between producers, audiences and the world are shaped. This volume will be of great relevance to media practitioners, scholars and students interested in transmedia storytelling, fandom, literary studies and comparative literature, new media and digital culture, gaming and media studies.

Gaming the System

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Author :
Publisher : Indiana University Press
ISBN 13 : 0253035759
Total Pages : 214 pages
Book Rating : 4.52/5 ( download)

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Book Synopsis Gaming the System by : David J. Gunkel

Download or read book Gaming the System written by David J. Gunkel and published by Indiana University Press. This book was released on 2018-05-09 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.

How To Be a Geek

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1509517197
Total Pages : 240 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis How To Be a Geek by : Matthew Fuller

Download or read book How To Be a Geek written by Matthew Fuller and published by John Wiley & Sons. This book was released on 2017-05-15 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer software and its structures, devices and processes are woven into our everyday life. Their significance is not just technical: the algorithms, programming languages, abstractions and metadata that millions of people rely on every day have far-reaching implications for the way we understand the underlying dynamics of contemporary societies. In this innovative new book, software studies theorist Matthew Fuller examines how the introduction and expansion of computational systems into areas ranging from urban planning and state surveillance to games and voting systems are transforming our understanding of politics, culture and aesthetics in the twenty-first century. Combining historical insight and a deep understanding of the technology powering modern software systems with a powerful critical perspective, this book opens up new ways of understanding the fundamental infrastructures of contemporary life, economies, entertainment and warfare. In so doing Fuller shows that everyone must learn ‘how to be a geek’, as the seemingly opaque processes and structures of modern computer and software technology have a significance that no-one can afford to ignore. This powerful and engaging book will be of interest to everyone interested in a critical understanding of the political and cultural ramifications of digital media and computing in the modern world.