Microsoft Visual Studio Express Second Edition

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Publisher :
ISBN 13 : 9780655103523
Total Pages : 0 pages
Book Rating : 4.2X/5 ( download)

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Book Synopsis Microsoft Visual Studio Express Second Edition by : Gerardus Blokdyk

Download or read book Microsoft Visual Studio Express Second Edition written by Gerardus Blokdyk and published by . This book was released on with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Microsoft Visual Studio Express Second Edition

Download Microsoft Visual Studio Express Second Edition PDF Online Free

Author :
Publisher : 5starcooks
ISBN 13 : 9780655153528
Total Pages : 128 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis Microsoft Visual Studio Express Second Edition by : Gerardus Blokdyk

Download or read book Microsoft Visual Studio Express Second Edition written by Gerardus Blokdyk and published by 5starcooks. This book was released on 2018-01-27 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: How likely is the current Microsoft Visual Studio Express plan to come in on schedule or on budget? Are there recognized Microsoft Visual Studio Express problems? Are we Assessing Microsoft Visual Studio Express and Risk? What is the purpose of Microsoft Visual Studio Express in relation to the mission? What management system can we use to leverage the Microsoft Visual Studio Express experience, ideas, and concerns of the people closest to the work to be done? This limited edition Microsoft Visual Studio Express self-assessment will make you the trusted Microsoft Visual Studio Express domain specialist by revealing just what you need to know to be fluent and ready for any Microsoft Visual Studio Express challenge. How do I reduce the effort in the Microsoft Visual Studio Express work to be done to get problems solved? How can I ensure that plans of action include every Microsoft Visual Studio Express task and that every Microsoft Visual Studio Express outcome is in place? How will I save time investigating strategic and tactical options and ensuring Microsoft Visual Studio Express opportunity costs are low? How can I deliver tailored Microsoft Visual Studio Express advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Microsoft Visual Studio Express essentials are covered, from every angle: the Microsoft Visual Studio Express self-assessment shows succinctly and clearly that what needs to be clarified to organize the business/project activities and processes so that Microsoft Visual Studio Express outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Microsoft Visual Studio Express practitioners. Their mastery, combined with the uncommon elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Microsoft Visual Studio Express are maximized with professional results. Your purchase includes access details to the Microsoft Visual Studio Express self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. Your exclusive instant access details can be found in your book.

Microsoft Mapping Second Edition

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Publisher : Apress
ISBN 13 : 1484214439
Total Pages : 181 pages
Book Rating : 4.35/5 ( download)

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Book Synopsis Microsoft Mapping Second Edition by : Carmen Au

Download or read book Microsoft Mapping Second Edition written by Carmen Au and published by Apress. This book was released on 2015-10-27 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 200 page revised edition of Microsoft Mapping includes the latest details about SQL Server 2014 and the new 3D and Streetside-capable map control for Windows 10 applications. It contains updated chapters on Microsoft Azure and Power Map for Excel plus a new chapter on Bing Maps for Universal Windows. The book tells a story, from beginning to end, of planning and deploying a single geospatial application built using Microsoft technologies from end-to-end. Readers are expected to have basic familiarity with the fundamentals of developing for Microsoft platforms (some understanding of basic SQL, C#, .NET, and WCF); as readers work through the book they will build on their existing skills so that they will be able to deploy geospatial applications for social networking, data collection, enterprise management, or other purposes. Microsoft Mapping Second Edition provides: The only full book for developers who want to create location-aware apps using the Windows 10 platform Fully working code samples that show the concepts in use with ASP.NET 4.5 and Windows 10. Complete solutions to the common problems of geospatial development: visualization, hosting and localization of services are all explained. Demonstrates how the Bing Maps API can be connected to the Azure Cloud in order to provide a stand-alone mapping bolt-on with little additional up-front cost and great reliability. Unique coverage of how the Bing Maps API can be implanted within Windows and Windows Phone applications for Windows 10 applications to provide a robust service tailored to the capabilities of each device. Coverage of the new Windows 10 Bing Maps control, which supports viewing Streetside and aerial data.

Microsoft XNA Game Studio Creator's Guide, Second Edition

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Publisher : McGraw Hill Professional
ISBN 13 : 0071614079
Total Pages : 561 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis Microsoft XNA Game Studio Creator's Guide, Second Edition by : Stephen Cawood

Download or read book Microsoft XNA Game Studio Creator's Guide, Second Edition written by Stephen Cawood and published by McGraw Hill Professional. This book was released on 2009-02-14 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShape

Building XNA 2.0 Games

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Publisher : Apress
ISBN 13 : 1430209801
Total Pages : 453 pages
Book Rating : 4.05/5 ( download)

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Book Synopsis Building XNA 2.0 Games by : John Sedlak

Download or read book Building XNA 2.0 Games written by John Sedlak and published by Apress. This book was released on 2008-10-21 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

Professional DotNetNuke Module Programming

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Publisher : John Wiley & Sons
ISBN 13 : 1118058852
Total Pages : 338 pages
Book Rating : 4.55/5 ( download)

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Book Synopsis Professional DotNetNuke Module Programming by : Mitchel Sellers

Download or read book Professional DotNetNuke Module Programming written by Mitchel Sellers and published by John Wiley & Sons. This book was released on 2011-02-16 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book details the development techniques needed to work within the DotNetNuke framework. It discusses the available methods to extend the framework, as well as the situations and rules governing when each respective extension model should be used. Additionally, the book stresses leveraging the framework in as many areas as possible, and ultimately using the framework to the advantage of the developer. Samples in the book are provided in both C# and Visual Basic (VB), and provides some excellent new features that are supported, starting with DotNetNuke 5.0.

The C# Player's Guide (eBook)

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Publisher : RB Whitaker
ISBN 13 : 0985580119
Total Pages : 347 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis The C# Player's Guide (eBook) by : R. B. Whitaker

Download or read book The C# Player's Guide (eBook) written by R. B. Whitaker and published by RB Whitaker. This book was released on 2012-09-27 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Microsoft Visual C# 2008 Express Edition

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Publisher : Pearson Education
ISBN 13 : 0735646325
Total Pages : 500 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis Microsoft Visual C# 2008 Express Edition by : Patrice Pelland

Download or read book Microsoft Visual C# 2008 Express Edition written by Patrice Pelland and published by Pearson Education. This book was released on 2008-03-05 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this lively, eye-opening, hands-on book, all you need is a computer and the desire to learn how to program with Microsoft Visual C# 2008 Express Edition. Featuring a full edition of the software, this fun and highly visual guide walks you through a complete programming project–a desktop weather-reporting application–from start to finish. You’ll get an introduction to the Microsoft Visual Studio® development environment and learn how to put the lightweight, easy-to-use tools in Visual C# Express Edition to work right away–creating, compiling, testing, and delivering your first ready-to-use program. You’ll get expert tips, coaching, and visual examples at each step of the way, along with pointers to additional learning resources.

Game Engine Architecture, Second Edition

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Publisher : CRC Press
ISBN 13 : 1466560010
Total Pages : 1042 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Game Engine Architecture, Second Edition by : Jason Gregory

Download or read book Game Engine Architecture, Second Edition written by Jason Gregory and published by CRC Press. This book was released on 2014-08-15 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Microsoft Visual C# 2008 Step by Step

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Publisher : Pearson Education
ISBN 13 : 0735636907
Total Pages : 929 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Microsoft Visual C# 2008 Step by Step by : John Sharp

Download or read book Microsoft Visual C# 2008 Step by Step written by John Sharp and published by Pearson Education. This book was released on 2007-12-19 with total page 929 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the hands-on, step-by-step guide to learning the latest enhancements in Microsoft Visual C# 2008. Visual C#, one of the tools in Microsoft Visual Studio 2008, is a modern programming language designed to deliver a productive environment for creating business frameworks and reusable object-oriented components. Whether you’re a beginning programmer or new to the Visual C# programming language, you’ll learn how to use the fundamental features of Visual Studio 2008 and gain a basic understanding of the latest enhancement of the Visual C# language. You’ll work at your own pace through hands-on, learn-by-doing exercises, get started creating components and working Windows applications, and build your knowledge as you start creating your first Visual C#–based applications. You’ll also explore how to create data management and Web-based applications. In each chapter, work through learn-by-doing exercises that demonstrate how, when, and why to use the many features of the Visual C# rapid application development environment. Includes a companion CD with code samples, data sets, and a fully searchable eBook. For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.