Media Labs

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Author :
Publisher : Aurora Metro Publications Ltd.
ISBN 13 : 095663298X
Total Pages : 219 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis Media Labs by : James Clarke

Download or read book Media Labs written by James Clarke and published by Aurora Metro Publications Ltd.. This book was released on 2019-03-12 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: SHORTLISTED FOR PEOPLE'S BOOK PRIZE This is an essential guide to the evolving and dynamic world of digital media. Explains how the media lab as a place (actual or virtual) encourages, nurtures and provides tangible support for creative talents and their projects. While the focus of the book is on filmmaking and gaming, the author also delves into the ‘brave new worlds’ of Virtual Reality and Augmented Reality. Providing an overview of the range of media labs on offer in both academia and festivals, the book is enriched by interviews with contemporary practitioners working in digital media culture around the world. Reviews “... an inspirational and timely new resource, packed with contacts, leading edge initiatives, tips from seasoned media practitioners .... It can’t fail to help you get new creative content made, and seen, around the world.” – Nic Millington, CEO Rural Media “With digital technologies and the blurring of creative boundaries changing the way that content is made and seen, this book proves an invaluable guide for those looking to successfully navigate this constantly evolving landscape.” – Nikki Baughan, Film Industry Journalist About the author James Clarke has written for the magazines 3D Artist, 3DWorld, Moviescope and Empire. His work has also featured in The Guardian, on BBC Radio 3 and for the BFI. As an educator he is a Fellow of the Higher Education Academy and has taught at the University of Gloucestershire, Hereford College of Arts and the University of Warwick. James is currently a Visiting Lecturer at the London Film School. James’s books include the recently published Through Her Lens: The Stories Behind the Photography of Eva Sereny (ACC Books), The Year of the Geek (Aurum Press) and Bodies in Heroic Motion: The Cinema of James Cameron (Columbia University Press). James also writes A Level Film Studies resources for Edusites and has been a consultant to the British Council, writing and producing content on the subject of various literary icons.

Digital Media Labs in Libraries

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Author :
Publisher : American Library Association
ISBN 13 : 0838959342
Total Pages : 143 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Digital Media Labs in Libraries by : Amanda L. Goodman

Download or read book Digital Media Labs in Libraries written by Amanda L. Goodman and published by American Library Association. This book was released on 2014-09-15 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Families share stories with each other and veterans reconnect with their comrades, while teens edit music videos and then upload them to the web: all this and more can happen in the digital media lab (DML), a gathering of equipment with which people create digital content or convert content that is in analog formats. Enabling community members to create digital content was identified by The Edge Initiative, a national coalition of leading library and local government organizations, as a library technology benchmark. Surveying academic and public libraries in a variety of settings and sharing a range of approaches to creating DMLs, this issue of Library Technology Reports points the way towards meeting that benchmark, showing Funding sources and amounts for 16 DML projects in a range of librariesLinks to sample policies and liability formsInformation on hardware, software, and websites for sound production, videography, graphic design, and animationHow to design a DML, addressing considerations such as power, noise prevention, ventilation, lighting, furniture, and moreConfiguration and equipment lists for 8 DMLs, ranging from portable to large librariesIn-depth profiles of 5 digital media labs compiled from an 11-question survey

The Emerald Handbook of Entrepreneurship in Latin America

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Publisher : Emerald Group Publishing
ISBN 13 : 1800719574
Total Pages : 411 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis The Emerald Handbook of Entrepreneurship in Latin America by : Oscar Montiel

Download or read book The Emerald Handbook of Entrepreneurship in Latin America written by Oscar Montiel and published by Emerald Group Publishing. This book was released on 2022-06-23 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Emerald Handbook of Entrepreneurship in Latin America presents a detailed and extensive review of the most relevant literature published in Latin America, critically analysing and exposing historical processes along with emerging debates, suggesting future paths for its entrepreneurship ecosystems, agents, sectors and regions.

The Lab Book

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Publisher : U of Minnesota Press
ISBN 13 : 1452966397
Total Pages : 322 pages
Book Rating : 4.97/5 ( download)

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Book Synopsis The Lab Book by : Darren Wershler

Download or read book The Lab Book written by Darren Wershler and published by U of Minnesota Press. This book was released on 2022-03-22 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: An important new approach to the study of laboratories, presenting a practical method for understanding labs in all walks of life From the “Big Science” of Bell Laboratories to the esoteric world of séance chambers to university media labs to neighborhood makerspaces, places we call “labs” are everywhere—but how exactly do we account for the wide variety of ways that they produce knowledge? More than imitations of science and engineering labs, many contemporary labs are hybrid forms that require a new methodological and theoretical toolkit to describe. The Lab Book investigates these vital, creative spaces, presenting readers with the concept of the “hybrid lab” and offering an extended—and rare—critical investigation of how labs have proliferated throughout culture. Organized by interpretive categories such as space, infrastructure, and imaginaries, The Lab Book uses both historical and contemporary examples to show how laboratories have become fundamentally connected to changes in the contemporary university. Its wide reach includes institutions like the MIT Media Lab, the Tuskegee Institute’s Jesup Wagon, ACTLab, and the Media Archaeological Fundus. The authors cover topics such as the evolution and delineation of lab-based communities, how labs’ tools and technologies contribute to defining their space, and a glossary of key hybrid lab techniques. Providing rich historical breadth and depth, The Lab Book brings into focus a critical, but often misunderstood, aspect of the contemporary arts and humanities.

The Sorcerers and Their Apprentices

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Publisher : Broadway Business
ISBN 13 : 0307589102
Total Pages : 274 pages
Book Rating : 4.01/5 ( download)

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Book Synopsis The Sorcerers and Their Apprentices by : Frank Moss

Download or read book The Sorcerers and Their Apprentices written by Frank Moss and published by Broadway Business. This book was released on 2011 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: "From the director of the famed MIT Media Laboratory comes an exhilarating behind the-scenes exploration of the research center where our nation's foremost scientists are creating the innovative new technologies that will transform our future"--

The Game Master's Book of Random Encounters

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Publisher : Media Lab Books
ISBN 13 : 9781948174374
Total Pages : 256 pages
Book Rating : 4.75/5 ( download)

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Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth

Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Make It Here

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1610695550
Total Pages : 208 pages
Book Rating : 4.58/5 ( download)

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Book Synopsis Make It Here by : Matthew Hamilton

Download or read book Make It Here written by Matthew Hamilton and published by Bloomsbury Publishing USA. This book was released on 2014-12-04 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an ideal resource for joining the maker movement, no matter the size of your public library or resource level. Libraries of all sizes and resource levels are finding ways to support community innovation and creativity through maker programming—and successful programs don't require dedicating an entire area of the library to makerspace activities or sophisticated technologies such as 3D printers. Make It Here: Inciting Creativity and Innovation in Your Library provides a complete, step-by-step guide for starting a makerspace program at your library and follows through with instructions for operation and building on your success. This book takes you step-by-step through starting your maker program—from finding the right "makerspace mix," making a plan, and working with staff to establishing funding and support, launching your makerspace, and evaluating and refining your programs. The authors provide guidance based on their personal experiences in creating and developing maker programs in their libraries as well as feedback and lessons learned from library makers across the country. You'll see how easy it can be to bring their ideas to life in ways that will empower your community, and be encouraged to be bold and think outside of the box when imagining the possibilities.

Beautiful Symmetry

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Publisher : MIT Press
ISBN 13 : 026253892X
Total Pages : 165 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Beautiful Symmetry by : Alex Berke

Download or read book Beautiful Symmetry written by Alex Berke and published by MIT Press. This book was released on 2020-02-18 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: A coloring book that invites readers to explore symmetry and the beauty of math visually. Beautiful Symmetry is a coloring book about math, inviting us to engage with mathematical concepts visually through coloring challenges and visual puzzles. We can explore symmetry and the beauty of mathematics playfully, coloring through ideas usually reserved for advanced courses. The book is for children and adults, for math nerds and math avoiders, for educators, students, and coloring enthusiasts. Through illustration, language that is visual, and words that are jargon-free, the book introduces group theory as the mathematical foundation for discussions of symmetry, covering symmetry groups that include the cyclic groups, frieze groups, and wallpaper groups. The illustrations are drawn by algorithms, following the symmetry rules for each given group. The coloring challenges can be completed and fully realized only on the page; solutions are provided. Online, in a complementary digital edition, the illustrations come to life with animated interactions that show the symmetries that generated them. Traditional math curricula focus on arithmetic and the manipulation of numbers, and may make some learners feel that math is not for them. By offering a more visual and tactile approach, this book shows how math can be for everyone. Combining the playful and the pedagogical, Beautiful Symmetry offers both relaxing entertainment for recreational colorers and a resource for math-curious readers, students, and educators.

Producing for the Screen

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Publisher : Routledge
ISBN 13 : 0429679645
Total Pages : 200 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Producing for the Screen by : Amedeo D'Adamo

Download or read book Producing for the Screen written by Amedeo D'Adamo and published by Routledge. This book was released on 2020-03-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Producing for the Screen is a collection of essays written by and interviews with working producers, directors, writers, and professors, exploring the business side of producing for film and television. In this book, over 30 industry professionals dispel myths about the industry and provide practical advice on topics such as how to break into the field; how to develop, nurture, and navigate business relationships; and how to do creative work under pressure. Readers will also learn about the entrepreneurial expectations in relation to marketing, strategies for contending with the emotional highs and lows of producing, and money management while pursuing producing as a profession. Written for undergraduates and graduates studying filmmaking, aspiring producers, and working producers looking to reinvent themselves, Producing for the Screen provides readers with a wealth of first-hand information that will help them create their own opportunities and pursue a career in film and television.

The Media Lab

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Publisher : Viking Adult
ISBN 13 :
Total Pages : 336 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis The Media Lab by : Stewart Brand

Download or read book The Media Lab written by Stewart Brand and published by Viking Adult. This book was released on 1987 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Telephones that chat with your friends. Computers that read lips. The Media Lab is an amazing and compelling vision of a future that not even John Naisbitt or Alvin Toffler could have predicted. 32-page full-color insert.